Steam (service) in the context of Game streaming


Steam (service) in the context of Game streaming

Steam (service) Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Steam (service) in the context of "Game streaming"


⭐ Core Definition: Steam (service)

Steam is a digital distribution service and storefront developed by Valve. It was launched as a software client in September 2003 to provide video game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005. Steam offers various features, such as game server matchmaking with Valve Anti-Cheat (VAC) measures, social networking, and game streaming services. The Steam client functions include update maintenance, cloud storage, and community features such as direct messaging, an in-game overlay, discussion forums, and a virtual collectable marketplace. The storefront also offers productivity software, game soundtracks, videos, and sells hardware made by Valve, such as the Valve Index and the Steam Deck.

Steamworks, an application programming interface (API) released in 2008, is used by developers to integrate Steam's functions, including digital rights management (DRM), into their products. Several game publishers began distributing their products on Steam that year. Initially developed for Windows, Steam was ported to macOS and Linux in 2010 and 2013 respectively, while a mobile version of Steam for interacting with the service's online features was released on iOS and Android in 2012.

↓ Menu
HINT:

In this Dossier

Steam (service) in the context of Krita

Krita (/ˈkrtə/ KREE-tə) is a free and open-source raster graphics editor designed primarily for digital art and 2D animation. Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer management, vector artwork support, and switchable customisation profiles.

The software is also available as paid software, distributed on Microsoft Store, Steam, Epic Games Store, and Mac App Store. Payments support the development of the software. The paid version has automatic updates.

View the full Wikipedia page for Krita
↑ Return to Menu

Steam (service) in the context of Epic Games Store

The Epic Games Store is a video game digital distribution service and storefront operated by Epic Games. It launched in December 2018 as a software client, for Microsoft Windows and macOS, and online storefront. Android and iOS versions of the store launched in August 2024, with the iOS version only available for European users. The service provides friends list management, game matchmaking, and other features. Epic Games has further plans to expand the feature set of the storefront but it does not plan to add as many features as other digital distribution platforms, such as discussion boards or user reviews, instead using existing social media platforms to support these.

Epic began offering digital distribution for game publishers after the success of Fortnite, released in 2017, which Epic distributed using their own software channels to players on Windows and macOS systems. Tim Sweeney, founder and CEO of Epic Games, stated in August 2017 that the revenue cut of Steam, the dominant game storefront from Valve, was unreasonably high at 30%, and suggested that they could run a profitable store with as little as an 8% cut. By launch, Epic Games had settled on a 12% revenue cut for titles published through the store, as well as dropping the licensing fees for games built on their Unreal Engine, normally 5% of the revenue.

View the full Wikipedia page for Epic Games Store
↑ Return to Menu

Steam (service) in the context of Gabe Newell

Gabe Logan Newell (born November 3, 1962), also known by his nickname GabeN, is an American video game developer and businessman. He is the co-founder, president and majority owner of the video game company Valve Corporation.

Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early 1980s but dropped out to join Microsoft, where he helped create the first versions of the Windows operating system. In 1996, he and Mike Harrington left Microsoft to found Valve and fund the development of their first game, Half-Life (1998). Harrington sold his stake in Valve to Newell and left in 2000. Newell led the development of Valve's digital distribution service, Steam, which launched in 2003 and controlled most of the market for downloaded PC games by 2011.

View the full Wikipedia page for Gabe Newell
↑ Return to Menu

Steam (service) in the context of SteamOS

SteamOS is a gaming-focused operating system released by Valve that incorporates the company's video game storefront, Steam. Based on Arch Linux and built specifically to support Steam, it is the default Linux distribution for Valve's line of gaming hardware, including the Steam Deck, Steam Machine, and Steam Frame. Beginning in 2025, Valve expanded official support to include third-party devices designated as "SteamOS Compatible", such as handhelds like the Lenovo Legion Go and Asus ROG Ally. It can also be installed on personal computers without official support from Valve. The core operating system is free and open-source software, while the Steam client remains proprietary.

SteamOS was first released in 2013, with versions 1.0 and 2.0 based on Debian and designed primarily as a client for streaming games over a local network from a gaming PC, with limited support for native gameplay. Valve promoted the platform as part of a broader effort to expand Linux gaming. In 2022, Valve introduced SteamOS 3.0 alongside the launch of the Steam Deck. This version transitioned to an Arch Linux base which used a rolling release model that Valve felt was better suited for hardware support. It has a dual‑mode interface: a console‑style mode powered by Steam's Big Picture UI, and a KDE Plasma desktop environment for traditional computing use. SteamOS 3.0 also incorporates Valve’s Proton compatibility layer, enabling many Windows games to run on Linux.

View the full Wikipedia page for SteamOS
↑ Return to Menu

Steam (service) in the context of Valve Corporation

Valve Corporation, also known as Valve Software, is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota.

Valve was founded in 1996 by the former Microsoft employees Gabe Newell and Mike Harrington. Their debut game, the first-person shooter (FPS) Half-Life (1998), was a critical and commercial success and had a lasting influence on the FPS genre. Harrington left in 2000. In 2003, Valve launched Steam, followed by Half-Life 2 (2004), the episodic sequels Half-Life 2: Episode One (2006) and Episode Two (2007), the puzzle games Portal (2007) and Portal 2 (2011) and the multiplayer games Team Fortress 2 (2007), Left 4 Dead (2008) and Dota 2 (2013).

View the full Wikipedia page for Valve Corporation
↑ Return to Menu

Steam (service) in the context of Valve Anti-Cheat

Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.

When the software detects a cheat on a player's system, it will ban them in the future, possibly days or weeks after the original detection. It may kick players from the game if it detects errors in their system's memory or hardware. No information such as date of detection or type of cheat detected is disclosed to the player. After the player is notified, access to online "VAC protected" servers of the game the player cheated in is permanently revoked and additional restrictions are applied to the player's Steam account.

View the full Wikipedia page for Valve Anti-Cheat
↑ Return to Menu

Steam (service) in the context of Steam Deck

The Steam Deck is a handheld gaming computer produced by Valve Corporation, designed to run games available on its Steam storefront. Built upon the experiences gained from Valve's earlier ventures with Steam Machine and the Steam Controller, the Steam Deck integrates a custom AMD APU and SteamOS, a Linux-based operating system. The Steam Deck represents Valve's pivot towards a fully in-house hardware development approach, following the challenges faced with Steam Machines' reliance on OEMs and the requirement for native Linux game support.

Since its release in February 2022, the Steam Deck has garnered significant attention for its widespread adoption and versatility, including support for both native Linux games and those running through Proton, a compatibility layer for Windows games. Additionally, the Steam Deck features a desktop mode and allows users to install third-party Linux applications. The device has seen multiple revisions, including the introduction of OLED screen models in November 2023. Despite criticism regarding battery life, the Steam Deck has achieved notable commercial success, selling millions of units and influencing the market with its approach to portable gaming, and has spurred interest in similar handheld gaming computers.

View the full Wikipedia page for Steam Deck
↑ Return to Menu

Steam (service) in the context of Microtransaction

A microtransaction (MTX) video game business model is one where users can purchase in-game virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming.

Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, "pay-to-win", is sometimes used pejoratively to refer to games where purchasing items in-game can give a player an advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, presumably the game developer's marketing strategy is that in the long term, the revenue from a micro transaction system will outweigh the revenue from a one-time-purchase game.

View the full Wikipedia page for Microtransaction
↑ Return to Menu

Steam (service) in the context of Dota 2

Dota 2 is a 2013 multiplayer online battle arena (MOBA) video game by Valve. The game is a sequel to Defense of the Ancients (DotA), a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a character known as a hero that has unique abilities and differing styles of play. During a match, players collect experience points (XP) and items for their heroes to defeat the opposing team's heroes in player versus player (PvP) combat. A team wins by being the first to destroy the other team's Ancient, a large durable structure located in the center of each base.

Development of Dota 2 began in 2009 when IceFrog, lead designer of Defense of the Ancients, was hired by Valve to design a standalone remake in the Source game engine. It was released for Windows, OS X, and Linux via the digital distribution platform Steam in July 2013, following a Windows-only open beta phase that began two years prior. Dota 2 is fully free-to-play with no heroes or any other gameplay element needing to be bought or otherwise unlocked. Valve supports the game as a service, selling loot boxes and a battle pass subscription system called Dota Plus that offer non-gameplay altering virtual goods in return, such as hero cosmetics and audio replacement packs. The game was ported to the Source 2 engine in 2015, making it the first game to use it.

View the full Wikipedia page for Dota 2
↑ Return to Menu

Steam (service) in the context of List of Sega Genesis games

The Sega Genesis, known as the Mega Drive in regions outside of North America, is a 16-bit video game console that was designed and produced by Sega. First released in Japan on October 29, 1988, in North America on August 1989, and in PAL regions in 1990, the Genesis is Sega's third console and the successor to the Master System. The system supports a library of 881 officially licensed games created both by Sega and a wide array of third-party publishers and delivered on ROM cartridges. It can also play Master System games when the separately sold Power Base Converter is installed. The Sega Genesis also sported numerous peripherals, including the Sega CD and 32X, several network services, and multiple first-party and third-party variations of the console that focused on extending its functionality. The console and its games continue to be popular among fans, collectors, video game music fans, and emulation enthusiasts. Licensed third party re-releases of the console are still being produced, and several indie game developers continue to produce games for it. Many games have also been re-released in compilations for newer consoles and offered for download on various digital distribution services, such as Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam.

The Genesis library was initially modest, but eventually grew to contain games to appeal to all types of players. The initial pack-in title was Altered Beast, which was later replaced with Sonic the Hedgehog. Top sellers included Sonic the Hedgehog, its sequel Sonic the Hedgehog 2, and Disney's Aladdin. During development for the console, Sega Enterprises in Japan focused on developing action games while Sega of America was tasked with developing sports games. A large part of the appeal of the Genesis library during the console's lifetime was the arcade-based experience of its games, as well as more difficult entries such as Ecco the Dolphin and sports games such as Joe Montana Football. Compared to its competition, Sega advertised to an older audience by hosting more mature games, including the uncensored version of Mortal Kombat.

View the full Wikipedia page for List of Sega Genesis games
↑ Return to Menu