Statistical randomness in the context of Six-sided die


Statistical randomness in the context of Six-sided die

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⭐ Core Definition: Statistical randomness

A numeric sequence is said to be statistically random when it contains no recognizable patterns or regularities; sequences such as the results of an ideal dice roll or the digits of π exhibit statistical randomness.

Statistical randomness does not necessarily imply "true" randomness, i.e., objective unpredictability. Pseudorandomness is sufficient for many uses, such as statistics, hence the name statistical randomness.

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Statistical randomness in the context of Observational error

Observational error (or measurement error) is the difference between a measured value of a quantity and its unknown true value. Such errors are inherent in the measurement process; for example lengths measured with a ruler calibrated in whole centimeters will have a measurement error of several millimeters. The error or uncertainty of a measurement can be estimated, and is specified with the measurement as, for example, 32.3 ± 0.5 cm.

Scientific observations are marred by two distinct types of errors, systematic errors on the one hand, and random, on the other hand. The effects of random errors can be mitigated by the repeated measurements. Constant or systematic errors on the contrary must be carefully avoided, because they arise from one or more causes which constantly act in the same way, and have the effect of always altering the result of the experiment in the same direction. They therefore alter the value observed and repeated identical measurements do not reduce such errors.

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Statistical randomness in the context of Dice

A die (pl.: dice, sometimes also used as sg.) is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

A traditional die is a cube with each of its six faces marked with a different number of dots (pips) from 1 to 6. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have other polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are specifically designed or modified to favor some results over others, for cheating or entertainment purposes.

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Statistical randomness in the context of Pseudo-random

A pseudorandom sequence of numbers is one that appears to be statistically random, despite having been produced by a completely deterministic and repeatable process. Pseudorandom number generators are often used in computer programming, as traditional sources of randomness available to humans (such as rolling dice) rely on physical processes not readily available to computer programs, although developments in hardware random number generator technology have challenged this.

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Statistical randomness in the context of Checking whether a coin is fair

In statistics, the question of checking whether a coin is fair is one whose importance lies, firstly, in providing a simple problem on which to illustrate basic ideas of statistical inference and, secondly, in providing a simple problem that can be used to compare various competing methods of statistical inference, including decision theory. The practical problem of checking whether a coin is fair might be considered as easily solved by performing a sufficiently large number of trials, but statistics and probability theory can provide guidance on two types of question; specifically those of how many trials to undertake and of the accuracy of an estimate of the probability of turning up heads, derived from a given sample of trials.

A fair coin is an idealized randomizing device with two states (usually named "heads" and "tails") which are equally likely to occur. It is based on the coin flip used widely in sports and other situations where it is required to give two parties the same chance of winning. Either a specially designed chip or more usually a simple currency coin is used, although the latter might be slightly "unfair" due to an asymmetrical weight distribution, which might cause one state to occur more frequently than the other, giving one party an unfair advantage. So it might be necessary to test experimentally whether the coin is in fact "fair" – that is, whether the probability of the coin's falling on either side when it is tossed is exactly 50%. It is of course impossible to rule out arbitrarily small deviations from fairness such as might be expected to affect only one flip in a lifetime of flipping; also it is always possible for an unfair (or "biased") coin to happen to turn up exactly 10 heads in 20 flips. Therefore, any fairness test must only establish a certain degree of confidence in a certain degree of fairness (a certain maximum bias). In more rigorous terminology, the problem is of determining the parameters of a Bernoulli process, given only a limited sample of Bernoulli trials.

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