Specular reflection in the context of Lens flare


Specular reflection in the context of Lens flare

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⭐ Core Definition: Specular reflection

Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface.

The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surface normal as the incident ray, but on the opposing side of the surface normal in the plane formed by the incident and reflected rays. The earliest known description of this behavior was recorded by Hero of Alexandria (AD c. 10–70). Later, Alhazen gave a complete statement of the law of reflection. He was first to state that the incident ray, the reflected ray, and the normal to the surface all lie in a same plane perpendicular to reflecting plane.

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Specular reflection in the context of Optical mouse

An optical mouse is a computer mouse which uses a light source, typically a light-emitting diode (LED), and a light detector, such as an array of photodiodes, to detect movement relative to a surface. Variations of the optical mouse have largely replaced the older mechanical mouse design, which uses moving parts to sense motion.

The earliest optical mice detected movement on pre-printed mousepad surfaces. Modern optical mice work on most opaque diffusely reflective surfaces like paper, but most of them do not work properly on specularly reflective surfaces like polished stone or transparent surfaces like glass. Optical mice that use dark field illumination can function reliably even on such surfaces.

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Specular reflection in the context of Reflection (physics)

Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the wave is incident on the surface equals the angle at which it is reflected.

In acoustics, reflection causes echoes and is used in sonar. In geology, it is important in the study of seismic waves. Reflection is observed with surface waves in bodies of water. Reflection is observed with many types of electromagnetic wave, besides visible light. Reflection of VHF and higher frequencies is important for radio transmission and for radar. Even hard X-rays and gamma rays can be reflected at shallow angles with special "grazing" mirrors.

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Specular reflection in the context of Polishing

Polishing is the process of creating a smooth and shiny surface by rubbing it or by applying a chemical treatment, leaving a clean surface with a significant specular reflection (still limited by the index of refraction of the material according to the Fresnel equations). In some materials (such as metals, glasses, black or transparent stones), polishing is also able to reduce diffuse reflection to minimal values.

When an unpolished surface is magnified thousands of times, it usually looks like a succession of mountains and valleys. By repeated abrasion, those "mountains" are worn down until they are flat or just small "hills". The process of polishing with abrasives starts with a coarse grain size and gradually proceeds to the finer ones to efficiently flatten the surface imperfections and to obtain optimal results.

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Specular reflection in the context of Opacity (optics)

Opacity is the measure of impenetrability to electromagnetic or other kinds of radiation, especially visible light. In radiative transfer, it describes the absorption and scattering of radiation in a medium, such as a plasma, dielectric, shielding material, glass, etc. An opaque object is neither transparent (allowing all light to pass through) nor translucent (allowing some light to pass through). When light strikes an interface between two substances, in general, some may be reflected, some absorbed, some scattered, and the rest transmitted (also see refraction). Reflection can be diffuse, for example light reflecting off a white wall, or specular, for example light reflecting off a mirror. An opaque substance transmits no light, and therefore reflects, scatters, or absorbs all of it. Other categories of visual appearance, related to the perception of regular or diffuse reflection and transmission of light, have been organized under the concept of cesia in an order system with three variables, including opacity, transparency and translucency among the involved aspects. Both mirrors and carbon black are opaque. Opacity depends on the frequency of the light being considered. For instance, some kinds of glass, while transparent in the visual range, are largely opaque to ultraviolet light. More extreme frequency-dependence is visible in the absorption lines of cold gases. Opacity can be quantified in many ways (see: Mathematical descriptions of opacity).

Different processes can lead to opacity, including absorption, reflection, and scattering.

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Specular reflection in the context of Twenty-eight mansions

The Twenty-Eight Mansions (Chinese: 二十八宿; pinyin: Èrshíbā Xiù), also called xiu or hsiu, are part of the Chinese constellations system. They can be considered as the equivalent to the zodiacal constellations in Western astronomy, though the Twenty-eight Mansions reflect the movement of the Moon through a sidereal month rather than the Sun in a tropical year.

The lunar mansion system was in use in other parts of East Asia, such as ancient Japan; the Bansenshūkai, written by Fujibayashi Yasutake, mentions the system several times and includes an image of the twenty-eight mansions.

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Specular reflection in the context of Backscatter

In physics, backscatter (or backscattering) is the reflection of waves, particles, or signals back to the direction from which they came. It is usually a diffuse reflection due to scattering, as opposed to specular reflection as from a mirror, although specular backscattering can occur at normal incidence with a surface. Backscattering has important applications in astronomy, photography, and medical ultrasonography. The opposite effect is forward scatter, e.g. when a translucent material like a cloud diffuses sunlight, giving soft light.

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Specular reflection in the context of Mirror

A mirror, also known as a looking glass, is an object that reflects an image. Light that bounces off a mirror forms an image of whatever is in front of it, which is then focused through the lens of the eye or a camera. Mirrors reverse the direction of light at an angle equal to its incidence. This allows the viewer to see themselves or objects behind them, or even objects that are at an angle from them but out of their field of view, such as around a corner. Natural mirrors have existed since prehistoric times, such as the surface of water, but people have been manufacturing mirrors out of a variety of materials for thousands of years, like stone, metals, and glass. In modern mirrors, metals like silver or aluminium are often used due to their high reflectivity, applied as a thin coating on glass because of its naturally smooth and very hard surface.

A mirror is a wave reflector. Light consists of waves, and when light waves reflect from the flat surface of a mirror, those waves retain the same degree of curvature and vergence, in an equal yet opposite direction, as the original waves. This allows the waves to form an image when they are focused through a lens, just as if the waves had originated from the direction of the mirror. The light can also be pictured as rays (imaginary lines radiating from the light source, that are always perpendicular to the waves). These rays are reflected at an equal yet opposite angle from which they strike the mirror (incident light). This property, called specular reflection, distinguishes a mirror from objects that diffuse light, breaking up the wave and scattering it in many directions (such as flat-white paint). Thus, a mirror can be any surface in which the texture or roughness of the surface is smaller (smoother) than the wavelength of the waves.

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Specular reflection in the context of Mirror image

A mirror image (in a plane mirror) is a reflected duplication of an object that appears almost identical, but is reversed in the direction perpendicular to the mirror surface. As an optical effect, it results from specular reflection off from surfaces of lustrous materials, especially a mirror or water. It is also a concept in geometry and can be used as a conceptualization process for 3D structures.

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Specular reflection in the context of Diffuse reflection

Diffuse reflection is the reflection of light or other waves or particles from a surface such that a ray incident on the surface is scattered at many angles rather than at just one angle as in the case of specular reflection. An ideal diffuse reflecting surface is said to exhibit Lambertian reflection, meaning that there is equal luminance when viewed from all directions lying in the half-space adjacent to the surface.

A surface built from a non-absorbing powder such as plaster, or from fibers such as paper, or from a polycrystalline material such as white marble, reflects light diffusely with great efficiency. Many common materials exhibit a mixture of specular and diffuse reflection.

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Specular reflection in the context of Hematite

Hematite (/ˈhməˌtt, ˈhɛmə-/), also spelled as haematite, is a common iron oxide compound with the formula Fe2O3 and is widely found in rocks and soils. Hematite crystals belong to the rhombohedral lattice system which is designated the alpha polymorph of Fe
2
O
3
. It has the same crystal structure as corundum (Al
2
O
3
) and ilmenite (FeTiO
3
). With this crystal structure geometry it forms a complete solid solution at temperatures above 950 °C (1,740 °F).

Hematite occurs naturally in black to steel or silver-gray, brown to reddish-brown, or red colors. It is mined as an important ore mineral of iron. It is electrically conductive. Hematite varieties include kidney ore, martite (pseudomorphs after magnetite), iron rose and specularite (specular hematite). While these forms vary, they all have a rust-red streak. Hematite is not only harder than pure iron, but also much more brittle. The term kidney ore may be broadly used to describe botryoidal, mammillary, or reniform hematite. Maghemite is a polymorph of hematite (γ-Fe
2
O
3
) with the same chemical formula, but with a spinel structure like magnetite.

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Specular reflection in the context of Parabolic reflector

A parabolic (or paraboloid or paraboloidal) reflector (or dish or mirror) is a reflective surface used to collect or project energy such as light, sound, or radio waves. Its shape is part of a circular paraboloid, that is, the surface generated by a parabola revolving around its axis. The parabolic reflector transforms an incoming plane wave travelling along the axis into a spherical wave converging toward the focus. Conversely, a spherical wave generated by a point source placed in the focus is reflected into a plane wave propagating as a collimated beam along the axis.

Parabolic reflectors are used to collect energy from a distant source (for example sound waves or incoming star light). Since the principles of reflection are reversible, parabolic reflectors can also be used to collimate radiation from an isotropic source into a parallel beam. In optics, parabolic mirrors are used to gather light in reflecting telescopes and solar furnaces, and project a beam of light in flashlights, searchlights, stage spotlights, and car headlights. In radio, parabolic antennas are used to radiate a narrow beam of radio waves for point-to-point communications in satellite dishes and microwave relay stations, and to locate aircraft, ships, and vehicles in radar sets. In acoustics, parabolic microphones are used to record faraway sounds such as bird calls, in sports reporting, and to eavesdrop on private conversations in espionage and law enforcement.

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Specular reflection in the context of Spoon lure

In sport fishing, a spoon lure is a fishing lure usually made of lustrous metal and with an oblong, usually concave shape like the bowl of a spoon. The spoon lure is mainly used to attract predatory fish by specular reflection of light, as well as the turbulences it creates when moving in water.

The design of the spoon lure is simple: the oblong, concave blade shape of the spoon will cause it to wabble randomly when towed or sinking through water, creating sparkles of light reflection that resemble those of a swimming bait fish's scales when looking from afar. The spoon wabbling also stirs up turbulences that can entice the fish to stalk and strike it. Fish normally use their lateral line system to follow the vortices produced by fleeing prey, and the oscillating movements of the spoon lure can imitate these. Different color variations and materials can be added to the classic spoon lure may also help catch fish. Silver- or gold-plated or dyed finishes can give the lure a more vibrant or brilliant appearance. Most spoon lures have at least one hook at the end, which tethers the fish's mouth when the fish swallows the spoon.

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Specular reflection in the context of Lens flares

A lens flare happens when light is scattered, or flared, in a lens system, often in response to a bright light, producing a sometimes undesirable artifact in the image. This happens through light scattered by the imaging mechanism itself, for example through internal reflection and forward scatter from material imperfections in the lens. Lenses with large numbers of elements such as zooms tend to have more lens flare, as they contain a relatively large number of interfaces at which internal scattering may occur. These mechanisms differ from the focused image generation mechanism, which depends on rays from the refraction of light from the subject itself.

There are two types of flare: visible artifacts and glare across the image. The glare makes the image look "washed out" by reducing contrast and color saturation (adding light to dark image regions, and adding white to saturated regions, reducing their saturation). Visible artifacts, usually in the shape of the aperture made by the iris diaphragm, are formed when light follows a pathway through the lens that contains one or more reflections from the lens surfaces.

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Specular reflection in the context of Subsurface scattering

Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. Light generally penetrates the surface and gets scattered a number of times at irregular angles inside the material before passing back out of the material at a different angle than it would have had if it had been reflected directly off the surface.

Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and milk. If subsurface scattering is not implemented, the material may look unnatural, like plastic or metal.

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