Sony in the context of Sony BMG Music Entertainment


Sony in the context of Sony BMG Music Entertainment

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⭐ Core Definition: Sony

Sony Group Corporation, commonly referred to as Sony, is a Japanese multinational conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including electronics (Sony Corporation), imaging and sensing (Sony Semiconductor Solutions), film (Sony Pictures Entertainment), music (Sony Music Group and Sony Music Entertainment Japan), video games (Sony Interactive Entertainment), and others.

Sony was founded in 1946 as initially Tokyo Tsushin Kogyo K.K. by Masaru Ibuka and Akio Morita. In 1958, the company adopted the name Sony Corporation. Initially an electronics firm, it gained early recognition for products such as the TR-55 transistor radio and the CV-2000 home video tape recorder, contributing significantly to Japan's post-war economic recovery. After Ibuka's retirement in the 1970s, Morita served as chairman until 1994, overseeing Sony's rise as a global brand recognized for innovation in consumer electronics. Landmark products included the Trinitron color television, the Walkman portable audio player, and the co-development of the compact disc.

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Sony in the context of Digital cinematography

Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the 2000s, most movies across the world have been captured as well as distributed digitally.

Many vendors have brought products to market, including traditional film camera vendors like Arri and Panavision, as well as new vendors like Red, Blackmagic, Silicon Imaging, Vision Research and companies which have traditionally focused on consumer and broadcast video equipment, like Sony, GoPro, and Panasonic.

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Sony in the context of Arcade video game

An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.

Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, and Atari's Pong in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes Space Invaders, Pac-Man, and Donkey Kong. The arcade industry had a resurgence from the early 1990s to mid-2000s, including Street Fighter II, Mortal Kombat, and Dance Dance Revolution, but ultimately declined in the Western world as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea continue to maintain a robust arcade industry in contemporary times.

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Sony in the context of Concentration of media ownership

Concentration of media ownership, also known as media consolidation or media convergence, is a process wherein fewer individuals or organizations control shares of the mass media. Research in the 1990s and early 2000s suggested then-increasing levels of consolidation, with many media industries already highly concentrated where a few companies own much of the market. However, since the proliferation of the Internet, smaller and more diverse new media companies maintain a larger share of the overall market. As a result, many of the references below on this page are of declining relevance in comparison to the influence of digital media companies such as Meta, ByteDance or X.

Globally, some of the largest media conglomerates include Bertelsmann, National Amusements (Paramount Global), Sony Group Corporation, News Corp, Comcast, The Walt Disney Company, Warner Bros. Discovery, Fox Corporation, Hearst Communications, Amazon (Amazon MGM Studios), Grupo Globo (South America), and Lagardère Group.

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Sony in the context of CD

The compact disc (CD) is a digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and is capable of holding uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. As of 2007, over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide.

Standard CDs have a diameter of 120 millimetres (4.7 inches) and typically hold up to 74 minutes of audio or approximately 650 MiB (681,574,400 bytes) of data. This was later regularly extended to 80 minutes or 700 MiB (734,003,200 bytes) by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or 870 MiB (912,261,120 bytes) which falls outside established specifications. Smaller variants, such as the Mini CD, range from 60 to 80 millimetres (2.4 to 3.1 in) in diameter and have been used for CD singles or distributing device drivers and software.

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Sony in the context of DLNA

Digital Living Network Alliance (DLNA) is a set of interoperability standards for sharing home digital media among multimedia devices. It allows users to share or stream stored media files to various certified devices on the same network like PCs, smartphones, TV sets, game consoles, stereo systems, and NASs. DLNA incorporates several existing public standards, including Universal Plug and Play (UPnP) for media management and device discovery and control, wired and wireless networking standards, and widely used digital media formats. Many routers and network attached storage (NAS) devices have built-in DLNA support, as well as software applications like Windows Media Player.

DLNA was created by Sony and Intel and the consortium soon included various PC and consumer electronics companies, publishing its first set of guidelines in June 2004. The Digital Living Network Alliance developed and promoted it under the auspices of a certification standard, with a claimed membership of "more than 200 companies" before dissolving in 2017. By September 2014 over 25,000 device models had obtained "DLNA Certified" status, indicated by a logo on their packaging and confirming their interoperability with other devices.

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Sony in the context of Video camera

A video camera is an optical instrument that captures videos, as opposed to a movie camera, which records images on film. Video cameras were initially developed for the television industry but have since become widely used for a variety of other purposes.

Video cameras are used primarily in two modes. The first, characteristic of much early broadcasting, is live television, where the camera feeds real time images directly to a screen for immediate observation. A few cameras still serve live television production, but most live connections are for security, military/tactical, and industrial operations where surreptitious or remote viewing is required. In the second mode the images are recorded to a storage device for archiving or further processing; for many years, videotape was the primary format used for this purpose, but was gradually supplanted by optical disc, hard disk, and then flash memory. Recorded video is used in television production, and more often surveillance and monitoring tasks in which unattended recording of a situation is required for later analysis.

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Sony in the context of Sony City

Sony City, also known as the Sony Corporate Office Building, is a high-rise, cube-shaped building that is the global headquarters of Sony, located in Tokyo, Japan. It opened its doors to employees in 2006 and has been used as the headquarters of other companies owned by Sony based in Japan. Sony City, standing at a mere 100 meters tall, is not among the most towering buildings in Tokyo as the city itself is a hub for skyscrapers. However, the Council of Tall Buildings and Urban Habitat has accredited the building for its unique, modern design.

Sony City is equipped with a helipad on its roof, which is a common feature for many tall corporate headquarters in Tokyo. The helipad adds convenience and serves as a practical facility for rapid transportation to and from the building.

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Sony in the context of Sony Semiconductor Solutions

The following provides a partial list of products manufactured under the Sony brand.

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Sony in the context of Sony Pictures

Sony Pictures Entertainment Inc., commonly referred to as Sony Pictures and abbreviated as SPE, is an American diversified multinational mass media and entertainment studio conglomerate that produces, acquires, and distributes filmed entertainment (theatrical motion pictures, television programs, and recorded videos) through multiple platforms. It was founded in December 18, 1987 as Columbia Pictures Entertainment, Inc. from the spinoff of The Coca-Cola Company's Entertainment Business Sector and merger with Tri-Star Pictures, Inc., with Coca-Cola retaining a 49% stake in the resulting entity. The studio was wholly acquired by Sony in 1989 and renamed as SPE in 1991.

Based at the Sony Pictures Studios lot in Culver City, California, as one of the "Big Five" major American film studios, it encompasses Sony's motion picture, television production and distribution units. Sony Pictures is a member of the Motion Picture Association (MPA). Sony's film franchises include The Karate Kid, Ghostbusters, Jumanji, Men in Black, 28 Days Later, Spider-Man, and Sony's Spider-Man Universe.

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Sony in the context of Sony Music Group

Sony Music Group (SMG) is an American multinational music company owned by Japanese conglomerate Sony Group Corporation. Sony Music Group is one of the "Big Three" major music companies. It was established on August 1, 2019, with headquarters in New York City and an office in Culver City, California.

It controls Sony's entire music business outside of Japan through its American subsidiaries Sony Music Entertainment and Sony Music Publishing.

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Sony in the context of Sony Music Entertainment Japan

Sony Music Entertainment (Japan) Inc. (株式会社ソニー・ミュージックエンタテインメント, Kabushiki gaisha Sonī Myūjikku Entateinmento), often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as SonyMusic), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony Group Corporation and is operating independently from the United States–based Sony Music Entertainment due to its strength in the Japanese music industry. Its subsidiaries include the Japanese animation production enterprise, Aniplex, which was established in September 1995 as a joint-venture between Sony Music Entertainment Japan and Sony Pictures Entertainment Japan, but which in 2001 became a wholly owned subsidiary of Sony Music Entertainment Japan. It was prominent in the early to mid 1990s producing and licensing music for animated series such as Roujin Z from acclaimed Japanese comic artist Katsuhiro Otomo and Capcom's Street Fighter animated series.

Until March 2007, Sony Music Japan also had its own North American sublabel, Tofu Records. Releases of Sony Music Japan now appear on Columbia Records and/or Epic Records in North America.

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Sony in the context of Sony Interactive Entertainment

Sony Interactive Entertainment LLC (SIE) is an American video game and digital entertainment company of Japanese conglomerate Sony Group Corporation. It primarily operates the PlayStation brand of video game consoles and products. It is also the world's largest company in the video game industry based on its equity investments and revenue.

In 1993, Sony and Sony Music Entertainment Japan jointly established Sony Computer Entertainment Inc. (SCE) in Tokyo, which released the video game console PlayStation in Japan the following year and subsequently in the United States and Europe the year after. In 2010, Sony underwent a corporate split and established Sony Network Entertainment International (SNEI) in California, which provided gaming-related services through the PlayStation Network as well as other media through Sony Entertainment Network, including the sale of game titles and content on the PlayStation Store, as well as offering PlayStation Plus and Media Go. In 2016, SCE and SNEI jointly established Sony Interactive Entertainment and it was announced the new entity would be headquartered in the United States.

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Sony in the context of Masaru Ibuka

Masaru Ibuka (井深 大 Ibuka Masaru; April 11, 1908 – December 19, 1997) was a Japanese electronics industrialist and co-founder of Sony, along with Akio Morita.

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Sony in the context of Akio Morita

Akio Morita (盛田 昭夫, Morita Akio; January 26, 1921 – October 3, 1999) was a Japanese entrepreneur and co-founder of Sony along with Masaru Ibuka.

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Sony in the context of TR-55

The TR-55, released in 1955, was both Japan's and Sony's first commercially available transistor radio. The use of transistors allowed the device to be much smaller than earlier vacuum tube radios.

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Sony in the context of CV-2000

CV-2000 was one of the world's first home video tape recorders (VTR), introduced by Sony in August 1965. The 'CV' in the model name stood for 'Consumer Video' (消費者向けビデオ, shōhishamuke bideo). This was Sony's domestic format throughout the 1960s. It was the first fully transistorized VCR.

The CV-2000 was developed by Sony engineer Nobutoshi Kihara. On its release, the CV-2000D machine was listed for US$695—equivalent to $6,935 in 2024—while a portable version in a more durable case, the CV-2000, was listed for $730—equivalent to $7,284 in 2024. It used 12-inch-wide (13 mm) video tape in a reel-to-reel format, meaning the tape had to be manually threaded around the helical scan video head drum. The CV-2000 was one-tenth the weight and price of other analog video recording products of its era. It recorded television programs in black and white using the skip field process, which produced a maximum 200-lines resolution. The tape moved at a speed of 7.5 inches per second. Two different reels were marketed: A reel of video tape listed for about US$22—equivalent to $220 in 2024—had 30-minute playtime, and video-tape reel listed for about US$40 could hold one hour of video. Although CV-2000 was aimed at the home market, it was mainly used in business and educational institutions.

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Sony in the context of Trinitron

Trinitron was Sony's brand name for its line of aperture-grille-based CRTs used in television sets and computer monitors. It was one of the first television systems to enter the market since the 1950s. The first color Trinitron system was released in October 1968. 100 million Trinitron systems had been sold by 1994.

Patent protection on the basic Trinitron design ran out in 1996, and it quickly faced a number of competitors at much lower prices. Sony ended production from Japanese plants in 2004, and stopped selling them in the United States and Canada in 2006. Sony continued to sell Trinitrons in China, India, and regions of South America using tubes delivered from their Singapore plant until it ended production in March 2008. During its lifespan, 280 million Trinitron tubes were built. At its peak, 20 million were made annually.

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Sony in the context of Walkman

Walkman (Japanese: ウォークマン, Hepburn: Wōkuman) is a brand of portable audio players manufactured by Sony since 1979. It was originally introduced as a portable cassette player and later expanded to include a range of portable audio products. Since 2011, the brand has referred exclusively to digital flash memory players.

The Walkman became widely popular during the 1980s for its portable design and private listening experience. It influenced popular culture by promoting individualized music consumption and supporting activities such as aerobics. Its widespread use gave rise to the "Walkman effect", a term describing how portable music devices and headphones allow listeners to control their sonic environment. In 1986, "Walkman" was added to the Oxford English Dictionary, and in some markets the term became a genericized trademark for portable audio players. The Walkman also contributed to the widespread adoption of the Compact Cassette format, which surpassed vinyl record sales in 1983. Sony sold approximately 220 million cassette-based Walkman units before ending production in 2010.

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