Smartphones in the context of "Email"

Play Trivia Questions online!

or

Skip to study material about Smartphones in the context of "Email"

Ad spacer

⭐ Core Definition: Smartphones

A smartphone is a mobile device that combines the functionality of a traditional mobile phone with advanced computing capabilities. It typically has a touchscreen interface, allowing users to access a wide range of applications and services, such as web browsing, email, and social media, as well as multimedia playback and streaming. Smartphones have built-in cameras, GPS navigation, and support for various communication methods, including voice calls, text messaging, and internet-based messaging apps. Smartphones are distinguished from older-design feature phones by their more advanced hardware capabilities and extensive mobile operating systems, access to the internet, business applications, mobile payments, and multimedia functionality, including music, video, gaming, radio, and television.

Smartphones typically feature metal–oxide–semiconductor (MOS) integrated circuit (IC) chips, various sensors, and support for multiple wireless communication protocols. Examples of smartphone sensors include accelerometers, barometers, gyroscopes, and magnetometers; they can be used by both pre-installed and third-party software to enhance functionality. Wireless communication standards supported by smartphones include LTE, 5G NR, Wi-Fi, Bluetooth, and satellite navigation. By the mid-2020s, manufacturers began integrating satellite messaging and emergency services, expanding their utility in remote areas without reliable cellular coverage. Smartphones have largely replaced personal digital assistant (PDA) devices, handheld/palm-sized PCs, portable media players (PMP), point-and-shoot cameras, camcorders, and, to a lesser extent, handheld video game consoles, e-reader devices, pocket calculators, and GPS tracking units.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<
In this Dossier

Smartphones in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

↑ Return to Menu

Smartphones in the context of Touchscreen

A touchscreen (or touch screen) is a type of display that can detect touch input from a user. It consists of both an input device (a touch panel) and an output device (a visual display). The touch panel is typically layered on the top of the electronic visual display of a device. Touchscreens are commonly found in smartphones, tablets, laptops, and other electronic devices. The display is often an LCD, AMOLED or OLED display.

A user can give input or control the information processing system through simple or multi-touch gestures by touching the screen with a special stylus or one or more fingers. Some touchscreens use ordinary or specially coated gloves to work, while others may only work using a special stylus or pen. The user can use the touchscreen to react to what is displayed and, if the software allows, to control how it is displayed; for example, zooming to increase the text size.

↑ Return to Menu

Smartphones in the context of IOS

iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple for its iPhone line of smartphones. It was unveiled in January 2007 alongside the first-generation iPhone, and was released in June 2007. Major versions of iOS are released annually; the current stable version, iOS 26, was released to the public on September 15, 2025.

Besides powering iPhone, iOS is the basis for three other operating systems made by Apple: iPadOS, tvOS, and watchOS. iOS formerly also powered iPads until iPadOS was introduced in 2019 and the iPod Touch line of devices until its discontinuation. iOS is the world's second most widely installed mobile operating system, after Android. As of December 2023, Apple's App Store contains more than 3.8 million iOS mobile apps.

↑ Return to Menu

Smartphones in the context of Feature phone

A feature phone (also spelled featurephone), brick phone, or dumbphone, is a type of mobile phone with basic functionalities, as opposed to more advanced and modern smartphones. The term has been used for both newly made mobile phones that are not classed as smartphones and older mobile phones from eras before smartphones became ubiquitous.

The functions of feature phones are limited compared to smartphones: they tend to use an embedded operating system with a small and simple graphical user interface (unlike large and complex mobile operating systems on a smartphone) and cover general communication basics, such as calling and texting by SMS, although some may include limited smartphone-like features as well. Additionally, they may also evoke the form factor of earlier generations of mobile phones, typically from the 1990s and 2000s, with press-button based inputs and a small non-touch display.

↑ Return to Menu

Smartphones in the context of Accelerometer

An accelerometer is a device that measures the proper acceleration of an object. Proper acceleration is the acceleration (the rate of change of velocity) of the object relative to an observer who is in free fall (that is, relative to an inertial frame of reference). Proper acceleration is different from coordinate acceleration, which is acceleration with respect to a given coordinate system, which may or may not be accelerating. For example, an accelerometer at rest on the surface of the Earth will measure an acceleration due to Earth's gravity straight upwards of about g ≈ 9.81 m/s. By contrast, an accelerometer that is in free fall will measure zero acceleration.

Highly sensitive accelerometers are used in inertial navigation systems for aircraft and missiles. In unmanned aerial vehicles, accelerometers help to stabilize flight. Micromachined micro-electromechanical systems (MEMS) accelerometers are used in handheld electronic devices such as smartphones, cameras and video-game controllers to detect movement and orientation of these devices. Vibration in industrial machinery is monitored by accelerometers. Seismometers are sensitive accelerometers for monitoring ground movement such as earthquakes.

↑ Return to Menu

Smartphones in the context of Videoconferencing

Videotelephony (also known as videoconferencing or video calling or telepresense) is the use of audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. Videophones are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. Videoconferencing implies group communication. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room.

The concept of videotelephony was conceived in the late 19th century, and versions were demonstrated to the public starting in the 1930s. In April, 1930, reporters gathered at AT&T corporate headquarters on Broadway in New York City for the first public demonstration of two-way video telephony. The event linked the headquarters building with a Bell laboratories building on West Street.Early demonstrations were installed at booths in post offices and shown at various world expositions. AT&T demonstrated Picturephone at the 1964 World’s Fair in New York City. In 1970, AT&T launched Picturephone as the first commercial personal videotelephone system. In addition to videophones, there existed image phones which exchanged still images between units every few seconds over conventional telephone lines. The development of advanced video codecs, more powerful CPUs, and high-bandwidth Internet service in the late 1990s allowed digital videophones to provide high-quality low-cost color service between users almost any place in the world.

↑ Return to Menu

Smartphones in the context of Phone book

A telephone directory, commonly called a telephone book, telephone address book, phonebook, or the white and yellow pages, is a listing of telephone subscribers in a geographical area or subscribers to services provided by the organization that publishes the directory. Its purpose is to allow the telephone number of a subscriber identified by name and address to be found.

The advent of the Internet, search engines, and smartphones in the 21st century greatly reduced the need for a paper phone book. Some communities, such as Seattle and San Francisco, sought to ban their unsolicited distribution as wasteful, unwanted and harmful to the environment.

↑ Return to Menu

Smartphones in the context of Smart thermostat

Smart thermostats are Wi-Fi thermostats that can be used with home automation and are responsible for controlling a home's heating, ventilation, and air conditioning. They perform similar functions as a programmable thermostat as they allow the user to control the temperature of their home throughout the day using a schedule, but also contain additional features, such as Wi-Fi connectivity, that improve upon the issues with programming.

Like other Wi-Fi thermostats, they are connected to the Internet via a Wi-Fi network. They allow users to adjust heating settings from other internet-connected devices, such as a laptop or smartphones. This allows users to control the thermostat remotely. This ease of use is essential for ensuring energy savings: studies have shown that households with programmable thermostats actually have higher energy consumption than those with simple thermostats because residents program them incorrectly or disable them completely.

↑ Return to Menu