Sleight of hand in the context of Hélder Guimarães


Sleight of hand in the context of Hélder Guimarães

⭐ Core Definition: Sleight of hand

Sleight of hand (also known as prestidigitation or legerdemain (listen) comprises fine motor skills used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Jerry Sadowitz, Cardini, Tony Slydini, Helder Guimarães, Tom Mullica, and Jason Ladanye.

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Sleight of hand in the context of Psychic

A psychic is a person who claims to use powers rooted in parapsychology, such as extrasensory perception (ESP), to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance; or who performs acts that are apparently inexplicable by natural laws, such as psychokinesis or teleportation. Although many people believe in psychic abilities, the scientific consensus is that there is no proof of the existence of such powers, and describes the practice as pseudoscience.

Psychics encompass people in a variety of roles. Some are theatrical performers, such as stage magicians, who use various techniques, e.g. prestidigitation, cold reading, and hot reading, to produce the appearance of such abilities for entertainment purposes. A large industry and network exist whereby people advertised as psychics provide advice and counsel to clients. Some famous psychics include Edgar Cayce, Ingo Swann, Peter Hurkos, Janet Lee, Miss Cleo, John Edward, Sylvia Browne, and Tyler Henry. Psychic powers are asserted by psychic detectives and in practices such as psychic archaeology and even psychic surgery.

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Sleight of hand in the context of Snake charming

Snake charming is the practice of appearing to hypnotize a snake (often a cobra) by playing and waving around an instrument called a pungi. A typical performance may also include handling the snakes or performing other seemingly dangerous acts, as well as other street performance staples, like juggling and sleight of hand. The practice was historically the profession of some tribesmen in India well into the 20th century but snake charming declined rapidly after the government banned the practice in 1972. Snake-charmer performances still happen in other Asian nations such as Pakistan, Bangladesh, Sri Lanka, Thailand and Malaysia. The tradition is also practiced in North African countries of Egypt, Morocco, and Tunisia.

Ancient Egypt was home to one form of snake charming, though the practice as it exists today likely arose in India. It eventually spread throughout South Asia, Southeast Asia, the Middle East, and North Africa. Despite a sort of golden age in the 20th century, snake charming is today dying out. This is due to a variety of factors, chief among them is the enforcement of the Wildlife Protection Act, 1972 in India banning ownership of snakes. In retaliation, snake charmers have organized in recent years, protesting the loss of their only means of livelihood, and the government has made some overtures to them. Snake charming is almost extinct in India.

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Sleight of hand in the context of Psychic surgery

Psychic surgery is a medical fraud in which practitioners create the illusion of performing surgery with their bare hands and use sleight of hand, fake blood, and animal parts to convince the patient that diseased lesions have been removed and that the incision has spontaneously healed. The technique may fool the general public, but it can be observed by experienced stage magicians, who use the same sleight of hand techniques for entertainment.

The US Federal Trade Commission described psychic surgery as a "total hoax". It has also been described as fraud, fakery, deceitful, irrational, charlatanry, and quackery. Even supporters have been forced to admit that sleight-of-hand tricks were "widely used" and that charlatans were common and miracles unlikely. Psychic surgery may cause needless death by keeping the ill away from life-saving medical care. Medical professionals and skeptics classify it as sleight of hand and any positive results as a placebo effect.

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Sleight of hand in the context of Security through obscurity

In security engineering, security through obscurity is the practice of concealing the details or mechanisms of a system to enhance its security. This approach relies on the principle of hiding something in plain sight, akin to a magician's sleight of hand or the use of camouflage. It diverges from traditional security methods, such as physical locks, and is more about obscuring information or characteristics to deter potential threats. Examples of this practice include disguising sensitive information within commonplace items, like a piece of paper in a book, or altering digital footprints, such as spoofing a web browser's version number. While not a standalone solution, security through obscurity can complement other security measures in certain scenarios.

Obscurity in the context of security engineering is the notion that information can be protected, to a certain extent, when it is difficult to access or comprehend. This concept hinges on the principle of making the details or workings of a system less visible or understandable, thereby reducing the likelihood of unauthorized access or manipulation.

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Sleight of hand in the context of Card tricks

Card manipulation, commonly known as card magic, is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, Ricky Jay and René Lavand. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady.

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Sleight of hand in the context of Cups and balls

The cups and balls is a performance of magic with innumerable adaptations. Street gambling variations performed by conmen were known as Bunco Booths. A typical cups and balls routine includes many of the most fundamental effects of magic: the balls can vanish, appear, transpose, reappear and transform. Basic skills, such as misdirection, manual dexterity, sleight of hand, and audience management are also essential to most cups and balls routines. As a result, mastery of the cups and balls is considered by many as the litmus test of a magician's skill with gimmick style tricks. Magician John Mulholland wrote that Harry Houdini had expressed the opinion that no one could be considered an accomplished magician until he had mastered the cups and balls. Professor Hoffman called the cups and balls "the groundwork of all legerdemain".

Instead of cups, other types of covers can be used, such as bowls or hats. The shell game con is a rogue variant of the cups and balls used as a confidence trick.

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Sleight of hand in the context of Johnny Fox (performer)

John Robert "Johnny" Fox (November 13, 1953 – December 17, 2017) was an American professional sword swallower and sleight of hand expert.

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