Secondary notation in the context of GUI


Secondary notation in the context of GUI

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⭐ Core Definition: Secondary notation

Secondary notation is the set of visual cues used to improve the readability of a formal notation. Examples of secondary notation include the syntax highlighting of computer source code, sizes and color codes for easy recognition of consumer symbols such as bank notes or coins, or the regular typographic conventions often found in technical books to highlight sections with the same type of content.

Secondary notation provides redundant (more than necessary) information; if the visual cues are the only way that some information is provided, such as in traffic lights, or a chart's key, it is not secondary. Secondary notation is often not a part of the formal notation itself. Rather, it is a method of organizing the formal notation to allow it to be more easily understood. Thus, secondary notation does not change the actual meaning of the formal notation, rather it allows for the meaning to be readily understood. In text such as programming languages, this can be done using cues such as indentation and coloring. In formal graphical notations, this can be done through the use of symmetry or proximity to indicate relatedness.

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Secondary notation in the context of Graphical user interface

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where head-up displays (HUDs) are preferred), or not including flat screens like volumetric displays because the term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.

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Secondary notation in the context of Syntax highlighting

Syntax highlighting is a feature of text editors that is used for programming, scripting, or markup languages, such as HTML. The feature displays text, especially source code, in different colours and fonts according to the category of terms. This feature facilitates writing in a structured language such as a programming language or a markup language as both structures and syntax errors are visually distinct. This feature is also employed in many programming related contexts (such as programming manuals), either in the form of colourful books or online websites to make understanding code snippets easier for readers. Highlighting does not affect the meaning of the text itself; it is intended only for human readers.

Syntax highlighting is a form of secondary notation, since the highlights are not part of the text meaning, but serve to reinforce it. Some editors also integrate syntax highlighting with other features, such as spell checking or code folding, as aids to editing which are external to the language.

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Secondary notation in the context of Visual programming language

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