Graphics in the context of "Large numbers"

⭐ In the context of Large_numbers, Graphics are considered particularly useful for…

Ad spacer

⭐ Core Definition: Graphics

Graphics (from Ancient Greek γραφικός (التصميم) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.

Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<

👉 Graphics in the context of Large numbers

Large numbers are numbers far larger than those encountered in everyday life, such as simple counting or financial transactions. These quantities appear prominently in mathematics, cosmology, cryptography, and statistical mechanics. Googology studies the naming conventions and properties of these immense numbers.

Since the customary decimal format of large numbers can be lengthy, other systems have been devised that allows for shorter representation. For example, a billion is represented as 13 characters (1,000,000,000) in decimal format, but is only 3 characters (10) when expressed in exponential format. A trillion is 17 characters in decimal, but only 4 (10) in exponential. Values that vary dramatically can be represented and compared graphically via logarithmic scale.

↓ Explore More Topics
In this Dossier

Graphics in the context of Graphic art

A category of fine art, graphic art covers a broad range of visual artistic expression, typically two-dimensional graphics, i.e. produced on a flat surface, today normally paper or a screen on various electronic devices. The term usually refers to the arts that rely more on line, color or tone, especially drawing and the various forms of engraving; it is sometimes understood to refer specifically to drawing and the various printmaking processes, such as line engraving, aquatint, drypoint, etching, mezzotint, monotype, lithography, and screen printing (silk-screen, serigraphy). Graphic art mostly includes calligraphy, photography, painting, typography, computer graphics, and bindery. It also encompasses drawn plans and layouts for interior and architectural designs.

In museum parlance "works on paper" is a common term, covering the various types of traditional fine art graphic art. There is now a large sector of graphic designers working mostly on web design.

↑ Return to Menu

Graphics in the context of Graphic design

Graphic design is a profession, academic discipline and applied art that involves creating visual communications intended to transmit specific messages to social groups, with specific objectives. Graphic design is an interdisciplinary branch of design and of the fine arts. Its practice involves creativity, innovation and lateral thinking using manual or digital tools, where it is usual to use text and graphics to communicate visually.

The role of the graphic designer in the communication process is that of the encoder or interpreter of the message. They work on the interpretation, ordering, and presentation of visual messages. In its nature, design pieces can be philosophical, aesthetic, emotional and political. Usually, graphic design uses the aesthetics of typography and the compositional arrangement of the text, ornamentation, and imagery to convey ideas, feelings, and attitudes beyond what language alone expresses. The design work can be based on a customer's demand, a demand that ends up being established linguistically, either orally or in writing, that is, that graphic design transforms a linguistic message into a graphic manifestation.

↑ Return to Menu

Graphics in the context of Shape

A shape is a graphical representation of an object's form or its external boundary, outline, or external surface. It is distinct from other object properties, such as color, texture, or material type.In geometry, shape excludes information about the object's position, size, orientation and chirality.A figure is a representation including both shape and size (as in, e.g., figure of the Earth).

A plane shape or plane figure is constrained to lie on a plane, in contrast to solid 3D shapes.A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved surface (a two-dimensional space).

↑ Return to Menu

Graphics in the context of Graphical user interface

A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.

The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term GUI tends not to be applied to other lower-display resolution types of interfaces, such as video games (where head-up displays (HUDs) are preferred), or not including flat screens like volumetric displays because the term is restricted to the scope of 2D display screens able to describe generic information, in the tradition of the computer science research at the Xerox Palo Alto Research Center.

↑ Return to Menu

Graphics in the context of Chart

A chart (sometimes known as a graph) is a graphical representation for data visualization, in which "the data is represented by symbols, such as bars in a bar chart, lines in a line chart, or slices in a pie chart". A chart can represent tabular numeric data, functions or some kinds of quality structure and provides different info.

The term "chart" as a graphical representation of data has multiple meanings:

↑ Return to Menu

Graphics in the context of Diagram

A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three-dimensional visualization which is then projected onto a two-dimensional surface. The word graph is sometimes used as a synonym for diagram.

↑ Return to Menu

Graphics in the context of Data and information visualization

Data and information visualization (data viz/vis or info viz/vis) is the practice of designing and creating graphic or visual representations of quantitative and qualitative data and information with the help of static, dynamic or interactive visual items. These visualizations are intended to help a target audience visually explore and discover, quickly understand, interpret and gain important insights into otherwise difficult-to-identify structures, relationships, correlations, local and global patterns, trends, variations, constancy, clusters, outliers and unusual groupings within data. When intended for the public to convey a concise version of information in an engaging manner, it is typically called infographics.

Data visualization is concerned with presenting sets of primarily quantitative raw data in a schematic form, using imagery. The visual formats used in data visualization include charts and graphs, geospatial maps, figures, correlation matrices, percentage gauges, etc..

↑ Return to Menu

Graphics in the context of Information sign

Signage is the design or use of signs and symbols to communicate a message. Signage also means signs collectively or being considered as a group. The term signage is documented to have been popularized in 1975 to 1980.

Signs are any kind of visual graphics created to display information to a particular audience. This is typically manifested in the form of wayfinding information in places such as streets or on the inside and outside buildings. Signs vary in form and size based on location and intent, from more expansive banners, billboards, and murals, to smaller street signs, street name signs, sandwich boards and lawn signs. Newer signs may also use digital or electronic displays.

↑ Return to Menu