Science-fiction in the context of "Climate fiction"

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⭐ Core Definition: Science-fiction

Science fiction (often shortened to sci-fi or abbreviated SF) is the genre of speculative fiction that imagines advanced and futuristic scientific or technological progress. The elements of science fiction have evolved over time: from space exploration, extraterrestrial life, time travel, and robotics; to parallel universes, dystopian societies, and biological manipulations; and, most lately, to information technology, transhumanism, posthumanism, and environmental challenges. Science fiction often specifically explores human responses to the consequences of these types of projected or imagined scientific advances.

The precise definition of science fiction has long been disputed among authors, critics, scholars, and readers. It contains many subgenres, including hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society; climate fiction, which addresses environmental issues; and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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Science-fiction in the context of Extraterrestrials in fiction

An extraterrestrial or alien is a lifeform that did not originate on Earth. (The word extraterrestrial means 'outside Earth'.) Extraterrestrials are a common theme in modern science-fiction, and also appeared in much earlier works such as the second-century parody True History by Lucian of Samosata.

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Science-fiction in the context of Massively multiplayer online role-playing game

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game.

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Science-fiction in the context of Corporatocracy

Corporatocracy or corpocracy is an economic, political and judicial system controlled or influenced by business corporations or corporate interests.

The concept has been used in explanations of bank bailouts, excessive pay for CEOs, and the exploitation of national treasuries, people, and natural resources. It has been used by critics of globalization, sometimes in conjunction with criticism of the World Bank or unfair lending practices, as well as criticism of free trade agreements. Corporate rule is also a common theme in dystopian science-fiction media.

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Science-fiction in the context of Kaiju

Kaiju (Japanese: 怪獣かいじゅう, Hepburn: kaijū; lit.'strange beast'; Japanese pronunciation: [kai(d)ʑɯː]) is a Japanese term that is commonly associated with media involving giant monsters. A subgenre of science-fiction, more precisely monster films, its widespread contemporary use is credited to tokusatsu (special effects) director Eiji Tsuburaya and filmmaker Ishirō Honda, who popularized the kaiju film genre by creating the Godzilla franchise and its spin-offs. The term can also refer to the monsters themselves, which are usually depicted attacking major cities, and battling either the military or other creatures.

Godzilla (1954) is often regarded as the first kaiju movie. When developing it, Honda and Tsuburaya drew inspiration from the character of King Kong, both in its influential 1933 film and in the conception of a giant monster, establishing it as a pivotal precursor in the evolution of the genre. During their formative years, kaiju movies were generally neglected by Japanese critics, who regarded them as "juvenile gimmick", according to authors Steve Ryfle and Ed Godziszewski.

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Science-fiction in the context of Tales of Suspense

Tales of Suspense is the name of an American comic book anthology series, and two one-shot comics, all published by Marvel Comics. The first, which ran from 1959 to 1968, began as a science-fiction anthology that served as a showcase for such artists as Jack Kirby, Steve Ditko, and Don Heck, then featured superheroes Captain America and Iron Man during the Silver Age of Comic Books before changing its title to Captain America with issue #100 (cover-dated April 1968). Its sister title was Tales to Astonish. Following the launch of Marvel Legacy in 2017, Tales of Suspense was once again resurrected at issue #100, featuring the Winter Soldier and Hawkeye in a story called "The Red Ledger".

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Science-fiction in the context of Ghost Box

Ghost Box is an independent, UK-based electronic music record label, launched in 2004 by graphic designer Julian House and producer Jim Jupp. Its roster includes artists such as Jupp's Belbury Poly, House's The Focus Group, and the Advisory Circle, as well as releases by Broadcast and John Foxx among others.

The label's distinctive aesthetic draws on outdated and esoteric British cultural sources from the postwar period, including early electronic and library music, public information films, educational resources, occult stories, and BBC science-fiction programs. Ghost Box consequently became associated with the 2000s music trend known as hauntology.

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