Scalable Vector Graphics in the context of JavaScript


Scalable Vector Graphics in the context of JavaScript

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⭐ Core Definition: Scalable Vector Graphics

Scalable Vector Graphics (SVG) is an XML-based vector graphics format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999.

SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by most web browsers. SVG can include JavaScript, potentially leading to cross-site scripting.

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Scalable Vector Graphics in the context of Transformation (function)

In mathematics, a transformation, transform, or self-map is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX.Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific affine transformations, such as rotations, reflections and translations.

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Scalable Vector Graphics in the context of Layers (digital image editing)

Layers are used in digital image editing to separate different elements of an image. A layer can be compared to a transparency on which imaging effects or images are applied and placed over or under an image. Today they are an integral feature of image editors.

In the early days of computing, memory was at a premium and the idea of using multi-layered images was considered infeasible in personal computer applications as the tradeoffs were image size and color depth. As the price of memory fell it became feasible to apply the concept of layering to raster images.The first software known to apply the concept of layers was LALF, which was released in 1989 for the NEC PC-9801. LALF's terminology for layers is "cells", after the concept of drawing animation frames over-top of a stencil. Layers were introduced in Western markets by Fauve Matisse (later Macromedia xRes),and then available in Adobe Photoshop 3.0, in 1994, which lead to wide-spread adoption. In vector image editors that support animation, layers are used to further enable manipulation along a common timeline for the animation; in SVG images, the equivalent to layers are "groups".

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Scalable Vector Graphics in the context of Ҫ

The or Es with Descender (Ҫ ҫ; italics: Ҫ ҫ) is a letter of the Cyrillic script. The name the is pronounced [θɛ], like the pronunciation of ⟨the⟩ in "theft". In Unicode, this letter is called "Es with descender". In Chuvash, it looks identical to the Latin letter C with cedilla (Ç ç Ç ç). Occasionally, it also has the hook diacritic curved rightward like an ogonek, as in the Scalable Vector Graphics image shown in the sidebar. In many fonts, the character hooks to the left.

The is used in the alphabets of the Bashkir, Chuvash, and Enets.

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Scalable Vector Graphics in the context of Vector graphics editor

A vector graphic editor is a computer program that enables its users to create, compose and edit images with the use of mathematical and geometrical commands rather than individual pixels. This software is used in creating high-definition vector graphic images that can be scaled indefinitely without losing their quality. The output is saved in vector graphic formats, such as EPS, ODG, or SVG.

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