Sampling (signal processing) in the context of Discrete system


Sampling (signal processing) in the context of Discrete system

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⭐ Core Definition: Sampling (signal processing)

In signal processing, sampling is the reduction of a continuous-time signal to a discrete-time signal. A common example is the conversion of a sound wave to a sequence of "samples".A sample is a value of the signal at a point in time and/or space; this definition differs from the term's usage in statistics, which refers to a set of such values.

A sampler is a subsystem or operation that extracts samples from a continuous signal. A theoretical ideal sampler produces samples equivalent to the instantaneous value of the continuous signal at the desired points.

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Sampling (signal processing) in the context of Pixel

In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, pixels are the smallest element that can be manipulated through software.

Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color imaging systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black.

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Sampling (signal processing) in the context of Digital signal processing

Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are a sequence of numbers that represent samples of a continuous variable in a domain such as time, space, or frequency. In digital electronics, a digital signal is represented as a pulse train, which is typically generated by the switching of a transistor.

Digital signal processing and analog signal processing are subfields of signal processing. DSP applications include audio and speech processing, sonar, radar and other sensor array processing, spectral density estimation, statistical signal processing, digital image processing, data compression, video coding, audio coding, image compression, signal processing for telecommunications, control systems, biomedical engineering, and seismology, among others.

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Sampling (signal processing) in the context of Analog signals

An analog signal (American English) or analogue signal (British and Commonwealth English) is any signal, typically a continuous-time signal, representing some other quantity, i.e., analogous to another quantity. For example, in an analog audio signal, the instantaneous signal voltage varies in a manner analogous to the pressure of the sound waves.

In contrast, a digital signal represents the original time-varying quantity as a sampled sequence of quantized numeric values, typically but not necessarily in the form of a binary value. Digital sampling imposes some bandwidth and dynamic range constraints on the representation and adds quantization noise.

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Sampling (signal processing) in the context of Digital audio

Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit resolution. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s.

In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computers, audio playback machines, and other digital tools. For playback, a digital-to-analog converter (DAC) performs the reverse process, converting a digital signal back into an analog signal, which is then sent through an audio power amplifier and ultimately to a loudspeaker.

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Sampling (signal processing) in the context of Audio bit depth

In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample. Examples of bit depth include Compact Disc Digital Audio, which uses 16 bits per sample, and DVD-Audio and Blu-ray Disc, which can support up to 24 bits per sample.

In basic implementations, variations in bit depth primarily affect the noise level from quantization error—thus the signal-to-noise ratio (SNR) and dynamic range. However, techniques such as dithering, noise shaping, and oversampling can mitigate these effects without changing the bit depth. Bit depth also affects bit rate and file size.

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Sampling (signal processing) in the context of Signal chain

Signal chain, or signal-processing chain is a term used in signal processing and mixed-signal system design to describe a series of signal-conditioning electronic components that receive input (data acquired from sampling either real-time phenomena or from stored data) sequentially, with the output of one portion of the chain supplying input to the next.

Signal chains are often used in signal processing applications to gather and process data or to apply system controls based on analysis of real-time phenomena.

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Sampling (signal processing) in the context of Digital signal (signal processing)

In the context of digital signal processing (DSP), a digital signal is a discrete time, quantized amplitude signal. In other words, it is a sampled signal consisting of samples that take on values from a discrete set (a countable set that can be mapped one-to-one to a subset of integers). If that discrete set is finite, the discrete values can be represented with digital words of a finite width. Most commonly, these discrete values are represented as fixed-point words (either proportional to the waveform values or companded) or floating-point words.

The process of analog-to-digital conversion produces a digital signal. The conversion process can be thought of as occurring in two steps:

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Sampling (signal processing) in the context of Nyquist frequency

In signal processing, the Nyquist frequency (or folding frequency), named after Harry Nyquist, is a characteristic of a sampler, which converts a continuous function or signal into a discrete sequence. For a given sampling rate (samples per second), the Nyquist frequency (cycles per second) is the frequency whose cycle-length (or period) is twice the interval between samples, thus 0.5 cycle/sample. For example, audio CDs have a sampling rate of 44100 samples/second. At 0.5 cycle/sample, the corresponding Nyquist frequency is 22050 cycles/second (Hz). Conversely, the Nyquist rate for sampling a 22050 Hz signal is 44100 samples/second.

When the highest frequency (bandwidth) of a signal is less than the Nyquist frequency of the sampler, the resulting discrete-time sequence is said to be free of the distortion known as aliasing, and the corresponding sample rate is said to be above the Nyquist rate for that particular signal.

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Sampling (signal processing) in the context of Pulse-code modulation

Pulse-code modulation (PCM) is a method used to digitally represent analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the amplitude of the analog signal is sampled at uniform intervals, and each sample is quantized to the nearest value within a range of digital steps. Shannon, Oliver, and Pierce were inducted into the National Inventors Hall of Fame for their PCM patent granted in 1952.

Linear pulse-code modulation (LPCM) is a specific type of PCM in which the quantization levels are linearly uniform. This is in contrast to PCM encodings in which quantization levels vary as a function of amplitude (as with the A-law algorithm or the μ-law algorithm). Though PCM is a more general term, it is often used to describe data encoded as LPCM.

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Sampling (signal processing) in the context of Oversampling

In signal processing, oversampling is the process of sampling a signal at a sampling frequency significantly higher than the Nyquist rate. Theoretically, a bandwidth-limited signal can be perfectly reconstructed if sampled at the Nyquist rate or above it. The Nyquist rate is defined as twice the bandwidth of the signal. Oversampling is capable of improving resolution and signal-to-noise ratio, and can be helpful in avoiding aliasing and phase distortion by relaxing anti-aliasing filter performance requirements.

A signal is said to be oversampled by a factor of N if it is sampled at N times the Nyquist rate.

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Sampling (signal processing) in the context of Discrete Fourier transform

In mathematics, the discrete Fourier transform (DFT) is a discrete version of the Fourier transform that converts a finite sequence of equally-spaced samples of a function into a same-length sequence of equally-spaced samples of the discrete-time Fourier transform (DTFT), which is a complex-valued function of frequency. The interval at which the DTFT is sampled is the reciprocal of the duration of the input sequence. An inverse DFT (IDFT) is a Fourier series, using the DTFT samples as coefficients of complex sinusoids at the corresponding DTFT frequencies. It has the same sample-values as the original input sequence. The DFT is therefore said to be a frequency domain representation of the original input sequence. If the original sequence spans all the non-zero values of a function, its DTFT is continuous (and periodic), and the DFT provides discrete samples of one cycle. If the original sequence is one cycle of a periodic function, the DFT provides all the non-zero values of one DTFT cycle.

The DFT is used in the Fourier analysis of many practical applications. In digital signal processing, the function is any quantity or signal that varies over time, such as the pressure of a sound wave, a radio signal, or daily temperature readings, sampled over a finite time interval (often defined by a window function). In image processing, the samples can be the values of pixels along a row or column of a raster image. The DFT is also used to efficiently solve partial differential equations, and to perform other operations such as convolutions or multiplying large integers.

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Sampling (signal processing) in the context of Dolby TrueHD

Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware. Dolby TrueHD, along with Dolby Digital Plus (E-AC-3) and Dolby AC-4, is one of the intended successors to the Dolby Digital (AC-3) lossy surround format. Dolby TrueHD competes with DTS's DTS-HD Master Audio (DTS-HD MA), another lossless surround sound codec.

The Dolby TrueHD specification provides for up to 16 discrete audio channels, each with a sampling rate of up to 192 kHz and sample depth of up to 24 bits. Dolby's compression mechanism for TrueHD is Meridian Lossless Packing (MLP); prior to Dolby TrueHD, MLP was used for the DVD-Audio format, although the two formats' respective implementations of MLP are not mutually compatible. A Dolby TrueHD audio stream varies in bitrate, as does any other losslessly compressed audio format.

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