Sambo (martial art) in the context of "Amateur wrestling"

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⭐ Core Definition: Sambo (martial art)

Sambo is a combat sport, and a recognized style of amateur wrestling governed by the UWW in the World Wrestling Championships along with Greco-Roman wrestling and freestyle wrestling. Practiced worldwide, sambo is a martial art with Soviet origins. Many of its techniques have been incorporated into other combat sports such as mixed martial arts.

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Sambo (martial art) in the context of Sport wrestling

Wrestling is a martial art, combat sport, and form of entertainment that involves grappling with an opponent and striving to obtain a position of advantage through different throws or techniques, within a given ruleset. Wrestling involves different grappling-type techniques, such as clinch fighting, throws and takedowns, joint locks, pins, and other grappling holds. Many different wrestling techniques have been incorporated into martial arts, combat sports, and military systems.

Wrestling comes in different forms, the most popular being professional wrestling, which is a form of athletic theatre. Other legitimate competitive forms include Greco-Roman, freestyle, judo, sambo, folkstyle, catch, shoot, luta livre, submission, sumo, pehlwani, shuai jiao, and more. Wrestling first appeared in the ancient Olympic Games as an event during the 18th Olympiad in 708 BC. There are a wide range of styles with varying rules, with both traditional historic and modern styles. The term "wrestling" in Modern English originated from the late Old English term wræstlunge.

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Sambo (martial art) in the context of Combat sport

A combat sport, or fighting sport, is a contact sport that usually involves one-on-one combat. In many combat sports, a contestant wins by scoring more points than the opponent, submitting the opponent with a hold, disabling the opponent (knockout, KO), or attacking the opponent in a specific or designated technique. Combat sports share a long history with the martial arts.

Some combat sports (and their national origin) include boxing (Greek-British), Brazilian jiu-jitsu (Japanese-Brazilian), catch wrestling (British-American), jujutsu (Japanese), judo (Japanese), freestyle wrestling (British-American), Greco-Roman wrestling (French), karate (Chinese-Okinawan-Japanese), kickboxing (numerous origins, mainly Southeast Asian), Lethwei (Burmese), mixed martial arts (numerous origins), Muay Thai (Thai), sambo (Soviet/Russian), sanda (Chinese), savate (French), taekwondo (Korean), Vale Tudo (Brazilian), pankration (Ancient Greek), luta livre (Brazilian), and folk wrestling (various).

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Sambo (martial art) in the context of Clinch fighting

Clinch fighting or trapping is the part of stand-up fighting where the combatants are grappling in a clinch, typically using clinch holds. Clinching the opponent can be used to eliminate the opponent's effective usage of some kicks, punches, and melee weapons. The clinch can also be used as a medium to switch from stand-up fighting to ground fighting by using takedowns, throws or sweeps.

Clinch fighting is emphasized in both striking martial arts, such as Kun Khmer, Muay Thai, Lethwei, Boxing, and Sanda, as well as grappling martial arts, such as Wrestling, Judo, Sumo, Sambo and Brazilian Jiu-Jitsu.

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Sambo (martial art) in the context of Takedown (grappling)

In martial arts and combat sports, a takedown is a technique that involves off-balancing an opponent and bringing them to the ground with the attacker landing on top. The process of quickly advancing on an opponent and attempting a takedown is known as shooting for a takedown, or simply shooting.

In rulesets of many sports, such as judo and sambo, a well-executed throw will end the match (with the idea being that if the match did not happen on a tatami, the one who was thrown would be unable to stand back up) while the match will continue on the ground if a takedown is used instead. Takedowns are featured in all forms of wrestling and judo.

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Sambo (martial art) in the context of Jujutsu

Jujutsu (Japanese: 柔術 jūjutsu, Japanese pronunciation: [dʑɯːʑɯtsɯ] or [dʑɯꜜːʑɯtsɯ] ), also known as Japanese jiu-jitsu and simply jiu-jitsu or ju-jitsu (both /ˈɪts/ joo-JITS-oo), is a Japanese martial art and a system of close combat that can be used in a defensive or offensive manner to kill or subdue one or more weaponless or armed and armored opponents. A subset of techniques from certain styles of jujutsu were used to develop many modern martial arts and combat sports, such as judo, aikido, sambo, Brazilian jiu-jitsu, ARB, and mixed martial arts.

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Sambo (martial art) in the context of Jacket wrestling

Jacket wrestling is a form of wrestling and one of the oldest form of sports that has been practiced in both Europe and Asia going back many centuries. It generally involves two contestants wearing jackets and belts attempting to take each other down in order to pin their opponent. The method of combat has also been referred to as "belt-and-jacket wrestling", for its common use of a belt or sash in addition to or instead of a jacket.

The two most popular contested styles of jacket wrestling today are Judo and Sambo.

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Sambo (martial art) in the context of Ground fighting

Ground fighting (also called ground work or ground game) is hand-to-hand combat which takes place while the combatants are on the ground. The term is commonly used in mixed martial arts and other combat sports, as well as various forms of martial arts to designate the set of grappling techniques employed by a combatant that is on the ground. It is the main focus of Brazilian jiu-jitsu and is featured in varying amounts in catch wrestling, judo, jujutsu, sambo, shoot wrestling, hapkido, Dishuquan Dog Kung Fu, some schools of shuai jiao and other styles of wrestling.

Similarly to clinch fighting, ground fighting implies that the combatants are at a very close range, usually involving one or both combatants grappling the opponent using various grappling holds. Depending on the positioning of the combatants, the proximity can allow for techniques such as biting, chokeholds, fish-hooking, eye-gouging, joint locks, pressure point techniques, or various strikes.

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Sambo (martial art) in the context of Leglock

A leglock is a joint lock that is directed at joints of the leg such as the ankle, knee or hip joint. A leglock which is directed at joints in the foot is sometimes referred to as a foot lock and a lock at the hip as a hip lock. Leglocks are featured, with various levels of restrictions, in combat sports and martial arts such as Sambo, Brazilian Jiu-Jitsu, catch wrestling, mixed martial arts, Shootwrestling and submission wrestling, but are banned in some sports featuring joint locks such as judo. The technique has been seen across a wide range of different combat sports and is reportedly over 2,500 years old, having been seen in the lost art of Pankration in the original Olympic Games.

As with other jointlocks, leglocks are more effective with full body leverage. Some attack the large joints of the knee or hip and involve utilizing leverage to counteract the larger muscle groups, while others directly attack ligaments in the knee or the smaller joint of the ankle. Leglocks can involve control positions such as the inside leg triangle or leg knot to maintain control while applying the attack or transitioning between two attacks, though they and some other control positions are banned in Brazilian Jiu-jitsu competition. Some other leglock control positions have been adopted into modern BJJ and submission grappling competitions as "guards" such as the snake guard, one-legged X-guard, and 50/50 Guard, where they are used for both leglocks and to reverse into dominant positions from the bottom.

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