Roleplaying in the context of Role-playing games


Roleplaying in the context of Role-playing games

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⭐ Core Definition: Roleplaying

Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses:

  • To refer to the playing of roles generally such as in a theatre, or educational setting;
  • To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice;
  • To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more;
  • To refer specifically to role-playing games.
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Roleplaying in the context of Sexual roleplay

Sexual roleplay is roleplay that has a strong erotic element. It may involve two or more people who act out roles in order to bring to life a sexual fantasy and may be a form of foreplay and be sexually arousing. Many people regard sexual roleplay as a means of overcoming sexual inhibitions. It may take place in the real world, or via an internet forum, chat-room, video-game, or email—allowing for physically or virtually impossible erotic interests to be enacted.

How seriously the play is taken depends on the participants, and the scenario may be anywhere from simple and makeshift to detailed and elaborate, including costumes and a script. The role-play may involve a fantasy based on any social role and could incorporate any kind of sexual fetish desired by the participants. Examples include items of clothing experienced as erotic or one or more participants being nude. The role-play may involve elements of dominance and submission including sexual bondage and erotic humiliation.

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Roleplaying in the context of Multi-user dungeon

A multi-user dungeon (MUD, /mʌd/), also known as a multi-user dimension or multi-user domain, is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an avatar.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

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Roleplaying in the context of Mage Knight

Mage Knight is a miniatures wargame using collectible figures, created by WizKids, Inc, and is the earliest example of what is now known as a collectible miniatures game (or CMG). The game was designed by founder Jordan Weisman along with Kevin Barrett. The game is the first to use WizKids' Clix system, combining roleplaying and wargaming elements with aspects of collectible card games. Mage Knight achieved success after it was introduced in 2000.

In October 2010 Wizkids relaunched the Mage Knight brand with Mage Knight Board Game, a cooperative board game designed by Vlaada Chvátil. In February 2013, WizKids announced that it would release Mage Knight: Resurrection, which utilizes its SwitchClix bases to be compatible with both Mage Knight 2.0 and HeroClix rules. The release date was Fall 2013.

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