Robotics in the context of "Quaternions and spatial rotation"

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Robotics in the context of Science fiction

Science fiction (often shortened to sci-fi or abbreviated SF) is the genre of speculative fiction that imagines advanced and futuristic scientific or technological progress. The elements of science fiction have evolved over time: from space exploration, extraterrestrial life, time travel, and robotics; to parallel universes, dystopian societies, and biological manipulations; and, most lately, to information technology, transhumanism (and posthumanism), and environmental challenges. Science fiction often specifically explores human responses to the consequences of these types of projected or imagined scientific advances.

The precise definition of science fiction has long been disputed among authors, critics, scholars, and readers. It contains many subgenres, including hard science fiction, which emphasizes scientific accuracy, and soft science fiction, which focuses on social sciences. Other notable subgenres are cyberpunk, which explores the interface between technology and society; climate fiction, which addresses environmental issues; and space opera, which emphasizes pure adventure in a universe in which space travel is common.

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Robotics in the context of Jumping

Jumping or leaping is a form of locomotion or movement in which an organism or non-living (e.g., robotic) mechanical system propels itself through the air along a ballistic trajectory. Jumping can be distinguished from running, galloping and other gaits where the entire body is temporarily airborne by the relatively long duration of the aerial phase and high angle of initial launch.

Some animals, such as the kangaroo, employ jumping (commonly called hopping in this instance) as their primary form of an locomotion, while others, such as frogs, use it only as a means to escape predators. Jumping is also a key feature of various activities and sports, including the long jump, high jump and show jumping.

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Robotics in the context of Applications of virtual reality

There are many applications of virtual reality (VR). Applications have been developed in a variety of domains, such as architectural and urban design, industrial designs, restorative nature experiences, healthcare and clinical therapies, digital marketing and activism, education and training, engineering and robotics, entertainment, virtual communities, fine arts, heritage and archaeology, occupational safety, as well as social science and psychology.

Virtual Reality (VR) is revolutionizing industries by enabling immersive, interactive simulations that greatly improve the work of professionals in these industries. VR is changing how experts approach problems and come up with creative solutions in a variety of fields, including architecture and urban planning, where it helps visualize intricate structures and simulate entire cities, and healthcare and surgery, where it enhances accuracy and patient safety. As evidenced by successful collaborative operations using VR platforms, advancements in VR enable surgeons to train in risk-free environments and sketch out treatments customized for particular patients.

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Robotics in the context of Self-organizing

Self-organization, also called spontaneous order in the social sciences, is a process where some form of overall order arises from local interactions between parts of an initially disordered system. The process can be spontaneous when sufficient energy is available, not needing control by any external agent. It is often triggered by seemingly random fluctuations, amplified by positive feedback. The resulting organization is wholly decentralized, distributed over all the components of the system. As such, the organization is typically robust and able to survive or self-repair substantial perturbation. Chaos theory discusses self-organization in terms of islands of predictability in a sea of chaotic unpredictability.

Self-organization occurs in many physical, chemical, biological, robotic, and cognitive systems. Examples of self-organization include crystallization, thermal convection of fluids, chemical oscillation, animal swarming, neural circuits, and black markets.

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Robotics in the context of Computer scientist

A computer scientist is a scientist who specializes in the academic study of computer science and technology.

Computer scientists typically work on the theoretical side of computation. Although computer scientists can also focus their work and research on specific areas (such as algorithm and data structure development and design, software engineering, information theory, database theory, theoretical computer science, numerical analysis, programming language theory, compiler, computer graphics, computer vision, robotics, computer architecture, operating system), their foundation is the theoretical study of computing from which these other fields derive.

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Robotics in the context of Self-replication

Self-replication is any behavior of a dynamical system that yields construction of an identical or similar copy of itself. Biological cells, given suitable environments, reproduce by cell division. During cell division, DNA is replicated and can be transmitted to offspring during reproduction. Biological viruses can replicate, but only by commandeering the reproductive machinery of cells through a process of infection. Harmful prion proteins can replicate by converting normal proteins into rogue forms. Computer viruses reproduce using the hardware and software already present on computers. Self-replication in robotics has been an area of research and a subject of interest in science fiction. Any self-replicating mechanism which does not make a perfect copy (mutation) will experience genetic variation and will create variants of itself. These variants will be subject to natural selection, since some will be better at surviving in their current environment than others and will out-breed them.

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Robotics in the context of Mechanical engineering


Mechanical engineering is the study of physical machines and mechanisms that may involve force and movement. It is an engineering branch that combines engineering physics and mathematics principles with materials science, to design, analyze, manufacture, and maintain mechanical systems. It is one of the oldest and broadest of the engineering branches.

Mechanical engineering requires an understanding of core areas including mechanics, dynamics, thermodynamics, materials science, design, structural analysis, and electricity. In addition to these core principles, mechanical engineers use tools such as computer-aided design (CAD), computer-aided manufacturing (CAM), computer-aided engineering (CAE), and product lifecycle management to design and analyze manufacturing plants, industrial equipment and machinery, heating and cooling systems, transport systems, motor vehicles, aircraft, watercraft, robotics, medical devices, weapons, and others.

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Robotics in the context of Telerobotic

Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combination of two major subfields, which are teleoperation and telepresence.

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Robotics in the context of Science and technology in Japan

Science and technology in Japan has helped fuel the rapid industrial and economic development of the country. Japan has a long history and tradition for research and development, stretching as far back as the Meiji period.

However, science and technology developed rapidly after the Second World War, which has affected the advancement of vehicle technology, consumer electronics, robotics, medical devices, space exploration, and the film industry. Japan's exemplary educational system as well as its higher education institutions help contribute to the country's acceptance for technological innovation and aid engineering talent development.

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