Right-hand rule in the context of "Circular polarization"

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⭐ Core Definition: Right-hand rule

In mathematics and physics, the right-hand rule is a convention and a mnemonic, utilized to define the orientation of axes in three-dimensional space and to determine the direction of the cross product of two vectors, as well as to establish the direction of the force on a current-carrying conductor in a magnetic field.

The various right- and left-hand rules arise from the fact that the three axes of three-dimensional space have two possible orientations. This can be seen by holding your hands together with palms up and fingers curled. If the curl of the fingers represents a movement from the first or x-axis to the second or y-axis, then the third or z-axis can point along either right thumb or left thumb.

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Right-hand rule in the context of Axial tilt

In astronomy, axial tilt, also known as obliquity, is the angle between an object's rotational axis and its orbital axis, which is the line perpendicular to its orbital plane; equivalently, it is the angle between its equatorial plane and orbital plane. It differs from orbital inclination.

At an obliquity of 0 degrees, the two axes point in the same direction; that is, the rotational axis is perpendicular to the orbital plane.

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Right-hand rule in the context of Normal (geometry)

In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the infinite straight line perpendicular to the tangent line to the curve at the point.

A normal vector is a vector perpendicular to a given object at a particular point.A normal vector of length one is called a unit normal vector or normal direction. A curvature vector is a normal vector whose length is the curvature of the object. Multiplying a normal vector by −1 results in the opposite vector, which may be used for indicating sides (e.g., interior or exterior) or orientation (e.g., clockwise vs. counterclockwise, right handed vs. left handed).

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Right-hand rule in the context of Orbital pole

An orbital pole is either point at the ends of the orbital normal, an imaginary line segment that runs through a focus of an orbit (of a revolving body like a planet, moon or satellite) and is perpendicular (or normal) to the orbital plane. Projected onto the celestial sphere, orbital poles are similar in concept to celestial poles, but are based on the body's orbit instead of its equator.

The north orbital pole of a revolving body is defined by the right-hand rule. If the fingers of the right hand are curved along the direction of orbital motion, with the thumb extended and oriented to be parallel to the orbital axis, then the direction the thumb points is defined to be the orbital north.

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Right-hand rule in the context of Equatorial coordinate system

The equatorial coordinate system is a celestial coordinate system widely used to specify the positions of celestial objects. It may be implemented in spherical or rectangular coordinates, both defined by an origin at the centre of Earth, a fundamental plane consisting of the projection of Earth's equator onto the celestial sphere (forming the celestial equator), a primary direction towards the March equinox, and a right-handed convention.

The origin at the centre of Earth means the coordinates are geocentric, that is, as seen from the centre of Earth as if it were transparent. The fundamental plane and the primary direction mean that the coordinate system, while aligned with Earth's equator and pole, does not rotate with the Earth, but remains relatively fixed against the background stars. A right-handed convention means that coordinates increase northward from and eastward around the fundamental plane.

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Right-hand rule in the context of Direction (geometry, geography)

Body relative directions (also known as egocentric coordinates) are geometrical orientations relative to a body such as a human person's body or a road sign.The most common ones are: left and right; forward and backward; up and down.They form three pairs of orthogonal axes.

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Right-hand rule in the context of Pseudovector

In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does not transform like a vector under certain discontinuous rigid transformations such as reflections. For example, the angular velocity of a rotating object is a pseudovector because, when the object is reflected in a mirror, the reflected image rotates in such a way so that its angular velocity "vector" is not the mirror image of the angular velocity "vector" of the original object; for true vectors (also known as polar vectors), the reflection "vector" and the original "vector" must be mirror images.

One example of a pseudovector is the normal to an oriented plane. An oriented plane can be defined by two non-parallel vectors, a and b, that span the plane. The vector a × b is a normal to the plane (there are two normals, one on each side – the right-hand rule will determine which), and is a pseudovector. This has consequences in computer graphics, where it has to be considered when transforming surface normals.In three dimensions, the curl of a polar vector field at a point and the cross product of two polar vectors are pseudovectors.

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