Reflection (mathematics) in the context of Orientation-reversing


Reflection (mathematics) in the context of Orientation-reversing

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⭐ Core Definition: Reflection (mathematics)

In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a vertical reflection) would look like q. Its image by reflection in a horizontal axis (a horizontal reflection) would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state.

The term reflection is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. The set of fixed points (the "mirror") of such an isometry is an affine subspace, but is possibly smaller than a hyperplane. For instance a reflection through a point is an involutive isometry with just one fixed point; the image of the letter p under itwould look like a d. This operation is also known as a central inversion (Coxeter 1969, §7.2), and exhibits Euclidean space as a symmetric space. In a Euclidean vector space, the reflection in the point situated at the origin is the same as vector negation. Other examples include reflections in a line in three-dimensional space. Typically, however, unqualified use of the term "reflection" means reflection in a hyperplane.

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Reflection (mathematics) in the context of Hyperbola

In mathematics, a hyperbola is a type of smooth curve lying in a plane, defined by its geometric properties or by equations for which it is the solution set. A hyperbola has two pieces, called connected components or branches, that are mirror images of each other and resemble two infinite bows. The hyperbola is one of the three kinds of conic section, formed by the intersection of a plane and a double cone. (The other conic sections are the parabola and the ellipse. A circle is a special case of an ellipse.) If the plane intersects both halves of the double cone but does not pass through the apex of the cones, then the conic is a hyperbola.

Besides being a conic section, a hyperbola can arise as the locus of points whose difference of distances to two fixed foci is constant, as a curve for each point of which the rays to two fixed foci are reflections across the tangent line at that point, or as the solution of certain bivariate quadratic equations such as the reciprocal relationship In practical applications, a hyperbola can arise as the path followed by the shadow of the tip of a sundial's gnomon, the shape of an open orbit such as that of a celestial object exceeding the escape velocity of the nearest gravitational body, or the scattering trajectory of a subatomic particle, among others.

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Reflection (mathematics) in the context of Symmetry

Symmetry (from Ancient Greek συμμετρία (summetría) 'agreement in dimensions, due proportion, arrangement') in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article.

Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music.

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Reflection (mathematics) in the context of Glide symmetry

In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation.

Because the distances between points are not changed under glide reflection, it is a motion or isometry. When the context is the two-dimensional Euclidean plane, the hyperplane of reflection is a straight line called the glide line or glide axis. When the context is three-dimensional space, the hyperplane of reflection is a plane called the glide plane. The displacement vector of the translation is called the glide vector.

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Reflection (mathematics) in the context of Reflection symmetry

In mathematics, reflection symmetry, line symmetry, mirror symmetry, or mirror-image symmetry is symmetry with respect to a reflection. That is, a figure which does not change upon undergoing a reflection has reflectional symmetry.

In two-dimensional space, there is a line/axis of symmetry, in three-dimensional space, there is a plane of symmetry. An object or figure which is indistinguishable from its transformed image is called mirror symmetric.

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Reflection (mathematics) in the context of Congruence (geometry)

In geometry, two figures or objects are congruent if they have the same shape and size, or if one has the same shape and size as the mirror image of the other.

More formally, two sets of points are called congruent if, and only if, one can be transformed into the other by an isometry, i.e., a combination of rigid motions, namely a translation, a rotation, and a reflection. This means that either object can be repositioned and reflected (but not resized) so as to coincide precisely with the other object. Therefore, two distinct plane figures on a piece of paper are congruent if they can be cut out and then matched up completely. Turning the paper over is permitted.

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Reflection (mathematics) in the context of Edge-transitive

In geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal (from Greek τόξον  'arc') or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged.

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Reflection (mathematics) in the context of Face-transitive

In geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B. For this reason, convex isohedral polyhedra are the shapes that will make fair dice.

Isohedral polyhedra are called isohedra. They can be described by their face configuration. An isohedron has an even number of faces.

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Reflection (mathematics) in the context of Transformation (function)

In mathematics, a transformation, transform, or self-map is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX.Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific affine transformations, such as rotations, reflections and translations.

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Reflection (mathematics) in the context of Rotation (mathematics)

Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude.A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.

Mathematically, a rotation is a map. All rotations about a fixed point form a group under composition called the rotation group (of a particular space). But in mechanics and, more generally, in physics, this concept is frequently understood as a coordinate transformation (importantly, a transformation of an orthonormal basis), because for any motion of a body there is an inverse transformation which if applied to the frame of reference results in the body being at the same coordinates. For example, in two dimensions rotating a body clockwise about a point keeping the axes fixed is equivalent to rotating the axes counterclockwise about the same point while the body is kept fixed. These two types of rotation are called active and passive transformations.

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Reflection (mathematics) in the context of Pseudovector

In physics and mathematics, a pseudovector (or axial vector) is a quantity that transforms like a vector under continuous rigid transformations such as rotations or translations, but which does not transform like a vector under certain discontinuous rigid transformations such as reflections. For example, the angular velocity of a rotating object is a pseudovector because, when the object is reflected in a mirror, the reflected image rotates in such a way so that its angular velocity "vector" is not the mirror image of the angular velocity "vector" of the original object; for true vectors (also known as polar vectors), the reflection "vector" and the original "vector" must be mirror images.

One example of a pseudovector is the normal to an oriented plane. An oriented plane can be defined by two non-parallel vectors, a and b, that span the plane. The vector a × b is a normal to the plane (there are two normals, one on each side – the right-hand rule will determine which), and is a pseudovector. This has consequences in computer graphics, where it has to be considered when transforming surface normals.In three dimensions, the curl of a polar vector field at a point and the cross product of two polar vectors are pseudovectors.

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Reflection (mathematics) in the context of Oriented line

The orientation of a real vector space or simply orientation of a vector space is the arbitrary choice of which ordered bases are "positively" oriented and which are "negatively" oriented. In the three-dimensional Euclidean space, right-handed bases are typically declared to be positively oriented, but the choice is arbitrary, as they may also be assigned a negative orientation. A vector space with an orientation selected is called an oriented vector space, while one not having an orientation selected is called unoriented.

In mathematics, orientability is a broader notion that, in two dimensions, allows one to say when a cycle goes around clockwise or counterclockwise, and in three dimensions when a figure is left-handed or right-handed. In linear algebra over the real numbers, the notion of orientation makes sense in arbitrary finite dimension, and is a kind of asymmetry that makes a reflection impossible to replicate by means of a simple displacement. Thus, in three dimensions, it is impossible to make the left hand of a human figure into the right hand of the figure by applying a displacement alone, but it is possible to do so by reflecting the figure in a mirror. As a result, in the three-dimensional Euclidean space, the two possible basis orientations are called right-handed and left-handed (or right-chiral and left-chiral).

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Reflection (mathematics) in the context of Isometry

In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. The word isometry is derived from the Ancient Greek: ἴσος isos meaning "equal", and μέτρον metron meaning "measure". If the transformation is from a metric space to itself, it is a kind of geometric transformation known as a motion.

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Reflection (mathematics) in the context of Similar triangles

In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled, repositioned, and reflected, so as to coincide precisely with the other object. If two objects are similar, each is congruent to the result of a particular uniform scaling of the other.

For example, all circles are similar to each other, all squares are similar to each other, and all equilateral triangles are similar to each other. On the other hand, ellipses are not all similar to each other, rectangles are not all similar to each other, and isosceles triangles are not all similar to each other. This is because two ellipses can have different width to height ratios, two rectangles can have different length to breadth ratios, and two isosceles triangles can have different base angles.

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