Reflection (mathematics) in the context of "Isotoxal"

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⭐ Core Definition: Reflection (mathematics)

In mathematics, a reflection (also spelled reflexion) is a mapping from a Euclidean space to itself that is an isometry with a hyperplane as the set of fixed points; this set is called the axis (in dimension 2) or plane (in dimension 3) of reflection. The image of a figure by a reflection is its mirror image in the axis or plane of reflection. For example the mirror image of the small Latin letter p for a reflection with respect to a vertical axis (a vertical reflection) would look like q. Its image by reflection in a horizontal axis (a horizontal reflection) would look like b. A reflection is an involution: when applied twice in succession, every point returns to its original location, and every geometrical object is restored to its original state.

The term reflection is sometimes used for a larger class of mappings from a Euclidean space to itself, namely the non-identity isometries that are involutions. The set of fixed points (the "mirror") of such an isometry is an affine subspace, but is possibly smaller than a hyperplane. For instance a reflection through a point is an involutive isometry with just one fixed point; the image of the letter p under itwould look like a d. This operation is also known as a central inversion (Coxeter 1969, §7.2), and exhibits Euclidean space as a symmetric space. In a Euclidean vector space, the reflection in the point situated at the origin is the same as vector negation. Other examples include reflections in a line in three-dimensional space. Typically, however, unqualified use of the term "reflection" means reflection in a hyperplane.

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Reflection (mathematics) in the context of Hyperbola

In mathematics, a hyperbola is a type of smooth curve lying in a plane, defined by its geometric properties or by equations for which it is the solution set. A hyperbola has two pieces, called connected components or branches, that are mirror images of each other and resemble two infinite bows. The hyperbola is one of the three kinds of conic section, formed by the intersection of a plane and a double cone. (The other conic sections are the parabola and the ellipse. A circle is a special case of an ellipse.) If the plane intersects both halves of the double cone but does not pass through the apex of the cones, then the conic is a hyperbola.

Besides being a conic section, a hyperbola can arise as the locus of points whose difference of distances to two fixed foci is constant, as a curve for each point of which the rays to two fixed foci are reflections across the tangent line at that point, or as the solution of certain bivariate quadratic equations such as the reciprocal relationship In practical applications, a hyperbola can arise as the path followed by the shadow of the tip of a sundial's gnomon, the shape of an open orbit such as that of a celestial object exceeding the escape velocity of the nearest gravitational body, or the scattering trajectory of a subatomic particle, among others.

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Reflection (mathematics) in the context of Symmetry

Symmetry (from Ancient Greek συμμετρία (summetría) 'agreement in dimensions, due proportion, arrangement') in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations, such as translation, reflection, rotation, or scaling. Although these two meanings of the word can sometimes be told apart, they are intricately related, and hence are discussed together in this article.

Mathematical symmetry may be observed with respect to the passage of time; as a spatial relationship; through geometric transformations; through other kinds of functional transformations; and as an aspect of abstract objects, including theoretic models, language, and music.

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Reflection (mathematics) in the context of Glide symmetry

In geometry, a glide reflection or transflection is a geometric transformation that consists of a reflection across a hyperplane and a translation ("glide") in a direction parallel to that hyperplane, combined into a single transformation.

Because the distances between points are not changed under glide reflection, it is a motion or isometry. When the context is the two-dimensional Euclidean plane, the hyperplane of reflection is a straight line called the glide line or glide axis. When the context is three-dimensional space, the hyperplane of reflection is a plane called the glide plane. The displacement vector of the translation is called the glide vector.

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Reflection (mathematics) in the context of Reflection symmetry

In mathematics, reflection symmetry, line symmetry, mirror symmetry, or mirror-image symmetry is symmetry with respect to a reflection. That is, a figure which does not change upon undergoing a reflection has reflectional symmetry.

In two-dimensional space, there is a line/axis of symmetry, in three-dimensional space, there is a plane of symmetry. An object or figure which is indistinguishable from its transformed image is called mirror symmetric.

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Reflection (mathematics) in the context of Congruence (geometry)

In geometry, two figures or objects are congruent if they have the same shape and size, or if one has the same shape and size as the mirror image of the other.

More formally, two sets of points are called congruent if, and only if, one can be transformed into the other by an isometry, i.e., a combination of rigid motions, namely a translation, a rotation, and a reflection. This means that either object can be repositioned and reflected (but not resized) so as to coincide precisely with the other object. Therefore, two distinct plane figures on a piece of paper are congruent if they can be cut out and then matched up completely. Turning the paper over is permitted.

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Reflection (mathematics) in the context of Edge-transitive

In geometry, a polytope (for example, a polygon or a polyhedron) or a tiling is isotoxal (from Greek τόξον  'arc') or edge-transitive if its symmetries act transitively on its edges. Informally, this means that there is only one type of edge to the object: given two edges, there is a translation, rotation, and/or reflection that will move one edge to the other while leaving the region occupied by the object unchanged.

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Reflection (mathematics) in the context of Face-transitive

In geometry, a tessellation of dimension 2 (a plane tiling) or higher, or a polytope of dimension 3 (a polyhedron) or higher, is isohedral or face-transitive if all its faces are the same. More specifically, all faces must be not merely congruent but must be transitive, i.e. must lie within the same symmetry orbit. In other words, for any two faces A and B, there must be a symmetry of the entire figure by translations, rotations, and/or reflections that maps A onto B. For this reason, convex isohedral polyhedra are the shapes that will make fair dice.

Isohedral polyhedra are called isohedra. They can be described by their face configuration. An isohedron has an even number of faces.

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Reflection (mathematics) in the context of Transformation (function)

In mathematics, a transformation, transform, or self-map is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX.Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific affine transformations, such as rotations, reflections and translations.

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