Rayuela in the context of "Stream of consciousness (narrative mode)"

Play Trivia Questions online!

or

Skip to study material about Rayuela in the context of "Stream of consciousness (narrative mode)"




⭐ Core Definition: Rayuela

Hopscotch (Spanish: Rayuela) is a novel by Argentine writer Julio Cortázar. Written in Paris, it was published in Spanish in 1963 and in English in 1966. For the first U.S. edition, translator Gregory Rabassa split the inaugural National Book Award in the translation category.

Widely regarded as one of the greatest, most innovative and influential Latin American novels, Hopscotch is a stream-of-consciousness novel which is advised to be read according to two (or three) different sequences of chapters; the third being read with chapters in any order. This novel is often referred to as a counter-novel, as it was by Cortázar himself. It meant an exploration with multiple endings, a neverending search through unanswerable questions.

↓ Menu

In this Dossier

Rayuela in the context of Hypertext fiction

Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

The term can also be used to describe traditionally published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's Ulysses (1922), Enrique Jardiel Poncela's La Tournée de Dios (1932), Jorge Luis Borges' The Garden of Forking Paths (1941), Vladimir Nabokov's Pale Fire (1962), Julio Cortázar's Rayuela (1963; translated as Hopscotch), and Italo Calvino's The Castle of Crossed Destinies (1973) are early examples predating the word "hypertext", while a common pop-culture example is the Choose Your Own Adventure series in young adult fiction and other similar gamebooks, or Jason Shiga's Meanwhile, a graphic novel that allows readers to choose from a total of 3,856 possible linear narratives.

↑ Return to Menu