Radiance (software) in the context of "Lawrence Berkeley National Laboratory"

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⭐ Core Definition: Radiance (software)

Radiance is a suite of tools for performing lighting simulation originally written by Greg Ward. It includes a renderer as well as many other tools for measuring the simulated light levels. It uses ray tracing to perform all lighting calculations, accelerated by the use of an octree data structure. It pioneered the concept of high-dynamic-range imaging, where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255). It also implements global illumination using the Monte Carlo method to sample light falling on a point.

Greg Ward started developing Radiance in 1985 while at Lawrence Berkeley National Laboratory. The source code was distributed under a license forbidding further redistribution. In January 2002 Radiance 3.4 was relicensed under a less restrictive license.

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Radiance (software) in the context of Daylighting (architecture)

Daylighting is the practice of placing windows, skylights, other openings, and reflective surfaces so that direct or indirect sunlight can provide effective internal lighting. Particular attention is given to daylighting while designing a building when the aim is to maximize visual comfort or to reduce energy use. Energy savings can be achieved from the reduced use of artificial (electric) lighting or from passive solar heating. Artificial lighting energy use can be reduced by simply installing fewer electric lights where daylight is present or by automatically dimming or switching off electric lights in response to the presence of daylight – a process known as daylight harvesting.

The amount of daylight received in an internal space can be analyzed by measuring illuminance on a grid or undertaking a daylight factor calculation. Computer programs such as Radiance allow an architect or engineer to quickly calculate benefits of a particular design. The human eye's response to light is non-linear, so a more even distribution of the same amount of light makes a room appear brighter.

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