Quests in Middle-earth in the context of "The Scouring of the Shire"

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⭐ Core Definition: Quests in Middle-earth

J. R. R. Tolkien's best-known novels, The Hobbit and The Lord of the Rings, both have the structure of quests, with a hero setting out, facing dangers, achieving a goal, and returning home. Where The Hobbit is a children's story with the simple goal of treasure, The Lord of the Rings is a more complex narrative with multiple quests. Its main quest, to destroy the One Ring, has been described as a reversed quest – starting with a much-desired treasure, and getting rid of it. That quest, too, is balanced against a moral quest, to scour the Shire and return it to its original state.

Tolkien superimposed multiple meanings on the basic quest, for example embedding a hidden Christian message in the story, and marking the protagonists Frodo and Aragorn out as heroes by giving them magic swords in the epic tradition of Sigurd and Arthur.

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Quests in Middle-earth in the context of The Lord of the Rings

The Lord of the Rings is an epic high fantasy novel written by the English author and scholar J. R. R. Tolkien. Set in Middle-earth, the story began as a sequel to Tolkien's 1937 children's book The Hobbit but eventually developed into a much larger work. Written in stages between 1937 and 1949, The Lord of the Rings is one of the best-selling books ever written, with over 150 million copies sold.

The title refers to the story's main antagonist, the Dark Lord Sauron, who in an earlier age created the One Ring, allowing him to rule the other Rings of Power given to men, dwarves, and elves, in his campaign to conquer all of Middle-earth. From homely beginnings in the Shire, a hobbit land reminiscent of the English countryside, the story ranges across Middle-earth, following the quest to destroy the One Ring, seen mainly through the eyes of the hobbits Frodo, Sam, Merry, and Pippin. Aiding the hobbits are the wizard Gandalf, the men Aragorn and Boromir, the elf Legolas, and the dwarf Gimli, who unite as the Company of the Ring to rally the Free Peoples of Middle-earth against Sauron's armies and give Frodo a chance to destroy the One Ring in the fires of Mount Doom.

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Quests in Middle-earth in the context of The Hobbit

The Hobbit, or There and Back Again is a children's fantasy novel by the English author J. R. R. Tolkien. It was published in 1937 to wide critical acclaim, being nominated for the Carnegie Medal and awarded a prize from the New York Herald Tribune for best juvenile fiction. It is recognized as a classic in children's literature and is one of the best-selling books of all time, with over 100 million copies sold.

The Hobbit is set in Middle-earth and follows home-loving Bilbo Baggins, the titular hobbit who joins the wizard Gandalf and the thirteen dwarves of Thorin's Company on a quest to reclaim the dwarves' home and treasure from the dragon Smaug. Bilbo's journey takes him from his peaceful rural surroundings into more sinister territory.

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Quests in Middle-earth in the context of Frodo Baggins

Frodo Baggins (Westron: Maura Labingi) is a fictional character in J. R. R. Tolkien's writings and one of the protagonists in The Lord of the Rings. Frodo is a hobbit of the Shire who inherits the One Ring from his cousin Bilbo Baggins, described familiarly as "uncle", and undertakes the quest to destroy it in the fires of Mount Doom in Mordor. He is mentioned in Tolkien's posthumously published works, The Silmarillion and Unfinished Tales.

Frodo is repeatedly wounded during the quest and becomes increasingly burdened by the Ring as it nears Mordor. He changes, too, growing in understanding and compassion. On his return to the Shire, he is unable to settle back into ordinary life; two years after the Ring's destruction, he is allowed to take ship to the earthly paradise of Valinor.

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Quests in Middle-earth in the context of Aragorn

Aragorn (Sindarin: [ˈaraɡɔrn]) is a fictional character and a protagonist in J. R. R. Tolkien's The Lord of the Rings. Aragorn is a Ranger of the North, first introduced with the name Strider and later revealed to be the heir of Isildur, an ancient King of Arnor and Gondor. Aragorn is a confidant of the wizard Gandalf and plays a part in the quest to destroy the One Ring and defeat the Dark Lord Sauron. As a young man, Aragorn falls in love with the immortal elf Arwen, as told in "The Tale of Aragorn and Arwen". Arwen's father, Elrond Half-elven, forbids them to marry unless Aragorn becomes King of both Arnor and Gondor.

Aragorn leads the Company of the Ring following the loss of Gandalf in the Mines of Moria. When the Fellowship is broken, he tracks the hobbits Meriadoc Brandybuck and Peregrin Took with the help of Legolas the elf and Gimli the dwarf to Fangorn Forest. He fights in the battle at Helm's Deep and the Battle of the Pelennor Fields. After defeating Sauron's forces in Gondor, he leads the armies of Gondor and Rohan against the Black Gate of Mordor, distracting Sauron's attention and enabling Frodo Baggins and Samwise Gamgee to destroy the One Ring. Aragorn is proclaimed King by the people of Gondor and crowned King of both Gondor and Arnor. He marries Arwen and rules for 122 years.

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Quests in Middle-earth in the context of Company of the Ring

The Company of the Ring, also called the Fellowship of the Ring and the Nine Walkers, is a fictional group of nine representatives from the free peoples of Middle-earth: Elves, Dwarves, Men, and Hobbits; and a Wizard. The group is described in the first volume of The Lord of the Rings, itself titled The Fellowship of the Ring. The number nine is chosen, as the book's author J. R. R. Tolkien states, to match and oppose the nine Black Riders or Ringwraiths.

Scholars have commented that Tolkien saw community as the right way to live. They note, too, that the Company is diverse both in culture and in personal qualities, and bound together by friendship, a model very different from the western image of the lone hero. Tolkien uses the term "company" far more often than "fellowship", the word coming from Latin companio, a person who shares bread, suggesting a co-traveller on the road or a group with a shared purpose. The Company of the Ring has been likened to the Arthurian order of the Knights of the Round Table, a group that has many points of similarity including a person carrying the burden of a quest, a returning King, an accompanying Wizard, and a treacherous knight.

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Quests in Middle-earth in the context of Smaug

Smaug (/smɡ/) is a dragon and the main antagonist in J. R. R. Tolkien's 1937 novel The Hobbit, his treasure and the mountain he lives in being the goal of the quest. Powerful and fearsome, he invaded the Dwarf kingdom of Erebor 171 years prior to the events described in the novel. A group of thirteen dwarves mounted a quest to take the kingdom back, aided by the wizard Gandalf and the hobbit Bilbo Baggins. In The Hobbit, Thorin describes Smaug as "a most specially greedy, strong and wicked worm".

Critics have identified close parallels with what they presume are sources of Tolkien's inspiration, including the dragon in Beowulf, who is provoked by the stealing of a precious cup, and the speaking dragon Fafnir, who proposes a betrayal to Sigurd. A further source may be Henry Wadsworth Longfellow's 1855 poem The Song of Hiawatha, where Megissogwon, the spirit of wealth, is protected by an armoured shirt, but whose one weak spot is revealed by a talking bird. Commentators have noted Smaug's devious, vain, and proud character, and his aggressively polite way of speaking, like the British upper class.

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Quests in Middle-earth in the context of Bilbo Baggins

Bilbo Baggins (Westron: Bilba Labingi) is the title character and protagonist of J. R. R. Tolkien's 1937 novel The Hobbit, a supporting character in The Lord of the Rings, and the fictional narrator (along with Frodo Baggins) of many of Tolkien's Middle-earth writings. The Hobbit is selected by the wizard Gandalf to help Thorin and his party of Dwarves reclaim their ancestral home and treasure, which has been seized by the dragon Smaug. Bilbo sets out in The Hobbit timid and comfort-loving and, through his adventures, grows to become a useful and resourceful member of the quest.

Bilbo's way of life in the Shire, defined by features like the availability of tobacco and postal service, recalls that of the English middle class during the Victorian to Edwardian eras. This is not compatible with the much older world of Dwarves and Elves. Tolkien appears to have based Bilbo on the designer William Morris's travels in Iceland; Morris liked his home comforts but grew through his adventurous journeying. Bilbo's quest has been interpreted as a pilgrimage of grace, in which he grows in both wisdom and virtue, and as a psychological journey towards wholeness.

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