Clothing in the context of "Craftsperson"

⭐ In the context of craftspeople, clothing is considered a product artisans create that is primarily distinguished by…

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In this Dossier

Clothing in the context of Prehistory of nakedness and clothing

Nakedness and clothing use are characteristics of humans related by evolutionary and social prehistory. The major loss of body hair distinguishes humans from other primates. Current evidence indicates that anatomically-modern humans were naked in prehistory for at least 90,000 years before they invented clothing. Today, isolated Indigenous peoples in tropical climates continue to be without clothing in many everyday activities.

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Clothing in the context of Tool

A tool is an object that can extend an individual's ability to modify features of the surrounding environment or help them accomplish a particular task, and proto-typically refers to solid hand-operated non-biological objects with a single broad purpose that lack multiple functions, unlike machines or computers. Although human beings are proportionally most active in using and making tools in the animal kingdom, as use of stone tools dates back hundreds of millennia, and also in using tools to make other tools, many animals have demonstrated tool use in both instances.

Early human tools, made of such materials as stone, bone, and wood, were used for the preparation of food, hunting, the manufacture of weapons, and the working of materials to produce clothing and useful artifacts and crafts such as pottery, along with the construction of housing, businesses, infrastructure, and transportation. The development of metalworking made additional types of tools possible. Harnessing energy sources, such as animal power, wind, or steam, allowed increasingly complex tools to produce an even larger range of items, with the Industrial Revolution marking an inflection point in the use of tools. The introduction of widespread automation in the 19th and 20th centuries allowed tools to operate with minimal human supervision, further increasing the productivity of human labor.

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Clothing in the context of Costume

Costume is the distinctive style of dress and/or makeup of an individual or group that reflects class, gender, occupation, ethnicity, nationality, activity or epochβ€”in short, culture.

The term also was traditionally used to describe typical appropriate clothing for certain activities, such as riding costume, swimming costume, dance costume, and evening costume. Appropriate and acceptable costume is subject to changes in fashion and local cultural norms.

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Clothing in the context of Fashion design

Fashion design is the art of applying design, aesthetics, clothing construction, and natural beauty to clothing and its accessories. It is influenced by diverse cultures and different trends and has varied over time and place. "A fashion designer creates clothing, including dresses, suits, pants, skirts, and accessories like shoes and handbags, for consumers. They can specialize in clothing, accessory, or jewelry design, or may work in more than one of these areas."

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Clothing in the context of Erotic dance

An erotic dance is a dance that provides erotic entertainment with the objective to erotically stimulate or sexually arouse viewers. Erotic dance is one of several major dance categories based on purpose, such as ceremonial, competitive, performance and social dance.

The erotic dancer's clothing is often minimal and may be gradually removed to be partially or completely naked. In some areas where exposure of nipples or genitals is illegal, a dancer may respectively wear pasties or a g-string to stay within the law.

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Clothing in the context of Poverty

Poverty is a state or condition in which an individual lacks the financial resources and essentials for a basic standard of living. Poverty can have diverse environmental, legal, social, economic, and political causes and effects. When evaluating poverty in statistics or economics there are two main measures: absolute poverty which compares income against the amount needed to meet basic personal needs, such as food, clothing, and shelter; secondly, relative poverty measures when a person cannot meet a minimum level of living standards, compared to others in the same time and place. The definition of relative poverty varies from one country to another, or from one society to another.

Statistically, as of 2019, most of the world's population live in poverty: in PPP dollars, 85% of people live on less than $30 per day, two-thirds live on less than $10 per day, and 10% live on less than $1.90 per day. According to the World Bank Group in 2020, more than 40% of the poor live in conflict-affected countries. Even when countries experience economic development, the poorest citizens of middle-income countries frequently do not gain an adequate share of their countries' increased wealth to leave poverty. Governments and non-governmental organizations have experimented with a number of different policies and programs for poverty alleviation, such as electrification in rural areas or housing first policies in urban areas. The international policy frameworks for poverty alleviation, established by the United Nations in 2015, are summarized in Sustainable Development Goal 1: "No Poverty".

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Clothing in the context of Microplastics

Microplastics are "synthetic solid particles or polymeric matrices, with regular or irregular shape and with size ranging from 1 ΞΌm to 5 mm, of either primary or secondary manufacturing origin, which are insoluble in water."

Microplastics cause pollution by entering natural ecosystems from a variety of sources, including cosmetics, clothing, construction, renovation, food packaging, and industrial processes.

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Clothing in the context of Textile industry

The textile industry is primarily concerned with the design, production and distribution of textiles: yarn, cloth and clothing.

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Clothing in the context of Military uniform

A military uniform is a standardised dress worn by members of the armed forces and paramilitaries of various nations.

Military dress and styles have gone through significant changes over the centuries, from colourful and elaborate, ornamented clothing until the 19th century, to utilitarian camouflage uniforms for field and battle purposes from World War I (1914–1918) on. Military uniforms in the form of standardised and distinctive dress, intended for identification and display, are typically a sign of organised military forces equipped by a central authority.

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Clothing in the context of Nude

Nudity is the state of being in which a human is without clothing. While estimates vary, for the first 90,000 years of pre-history, anatomically modern humans were naked, having lost their body hair, living in hospitable climates, and not having developed the crafts needed to make clothing.

As humans became behaviorally modern, body adornments such as jewelry, tattoos, body paint and scarification became part of non-verbal communications, indicating a person's social and individual characteristics. Indigenous peoples in warm climates used clothing for decorative, symbolic or ceremonial purposes but were often nude, having neither the need to protect the body from the elements nor any conception of nakedness being shameful. In many societies, both ancient and contemporary, children might be naked until the beginning of puberty and women often do not cover their breasts due to the association with nursing babies more than with sexuality.

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