Pointer (computing WIMP) in the context of Human–computer interaction


Pointer (computing WIMP) in the context of Human–computer interaction

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⭐ Core Definition: Pointer (computing WIMP)

In human–computer interaction, a cursor is an indicator used to show the current position on a computer monitor or other display device that will respond to input, such as a text cursor or a mouse pointer.

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Pointer (computing WIMP) in the context of Pointing device

A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the physical desktop and activating switches on the mouse. Movements of the pointing device are echoed on the screen by movements of the pointer (or cursor) and other visual changes. Common gestures are point and click and drag and drop.

While the most common pointing device by far is the mouse, many more devices have been developed. However, the term mouse is commonly used as a metaphor for devices that move a computer cursor.

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Pointer (computing WIMP) in the context of Point and click

Point and click are one of the actions of a computer user moving a pointer to a certain location on a screen (pointing) and then pressing a button on a mouse or other pointing device (click). An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. Describing software this way implies that the interface can be controlled solely through a pointing device with little or no input from the keyboard, as with many graphical user interfaces.

In some systems, such as Internet Explorer, moving the pointer over a link (or other GUI control) and waiting for a split-second will cause a tooltip to be displayed.

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Pointer (computing WIMP) in the context of Trackball

A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the on-screen pointer, using their thumb, fingers, or the palm of the hand, while using the fingertips to press the buttons.

With most trackballs, operators have to lift their finger, thumb or hand and reposition it on the ball to continue rolling, whereas a mouse would have to be lifted itself and re-positioned. Some trackballs have notably low friction, as well as being made of a dense material such as phenolic resin, so they can be spun to make them coast. The trackball's buttons may be in similar positions to those of a mouse, or configured to suit the user.

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