Playing card in the context of Random number generation


Playing card in the context of Random number generation

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⭐ Core Definition: Playing card

A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards.

The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German, Italian, Spanish and Swiss-suited. Tarot cards (also known locally as Tarocks or tarocchi) are an old genre of playing card that is still very popular in France, central and Eastern Europe and Italy. Customised Tarot card decks are also used for divination; including tarot card reading and cartomancy. Asia, too, has regional cards such as the Japanese hanafuda, Chinese money-suited cards, or Indian ganjifa. The reverse side of the card is often covered with a pattern that will make it difficult for players to look through the translucent material to read other people's cards or to identify cards by minor scratches or marks on their backs.

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Playing card in the context of Cellulose acetate

In biochemistry, cellulose acetate refers to any acetate ester of cellulose, usually cellulose diacetate. It was first prepared in 1865. A bioplastic, cellulose acetate is used as a film base in photography, as a component in some coatings, and as a frame material for eyeglasses; it is also used as a synthetic fiber in the manufacture of cigarette filters and playing cards. In photographic film, cellulose acetate film replaced nitrate film in the 1950s, being far less flammable and cheaper to produce.

Water-soluble cellulose acetate (WSCA) has been used as a dietary fiber (prebiotic), in relation with weight loss and Akkermansia muciniphila.

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Playing card in the context of Through the Looking-Glass

Through the Looking-Glass, and What Alice Found There is a novel published in December 1871 by Lewis Carroll, the pen name of Charles Lutwidge Dodgson, a mathematics lecturer at Christ Church, Oxford. It is the sequel to his Alice's Adventures in Wonderland (1865), in which many of the characters were anthropomorphic playing cards. In this second novel the theme is chess. As in the earlier book, the central figure, Alice, enters a fantastical world, this time by climbing through a large looking-glass (a mirror) into a world that she can see beyond it. There she finds that, just as in a reflection, things are reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive and nursery-rhyme characters are real).

Among the characters Alice meets are the severe Red Queen, the gentle and flustered White Queen, the quarrelsome twins Tweedledum and Tweedledee, the rude and opinionated Humpty Dumpty, and the kindly but impractical White Knight. Eventually, as in the earlier book, after a succession of strange adventures, Alice wakes and realises she has been dreaming. As in Alice's Adventures in Wonderland, the original illustrations are by John Tenniel.

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Playing card in the context of Card game

A card game is any game that uses cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.

Traditional card games are played with a deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is colloquially regarded as part of the broader "board game" hobby.

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Playing card in the context of Holy card

In the Christian tradition, holy cards or prayer cards are small, devotional pictures for the use of the faithful that usually depict a religious scene or a saint in an image about the size of a playing card. The reverse typically contains a prayer, some of which promise an indulgence for its recitation.

The circulation of these cards is an important part of the visual folk culture of Roman Catholics, and in modern times, prayer cards have also become popular among Orthodox Christians and Protestant Christians, although with the latter, biblical themes are emphasized within them.

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Playing card in the context of Queen of Hearts (Alice's Adventures in Wonderland)

The Queen of Hearts is a fictional character and the main antagonist in the 1865 book Alice's Adventures in Wonderland by Lewis Carroll. She is a childish, foul-tempered monarch whom Carroll himself describes as "a blind fury", and who is quick to give death sentences at even the slightest of offenses. One of her most famous lines is the oft-repeated "Off with his/her head!" / "Off with their heads!"

The Queen is referred to as a card from a pack of playing cards by Alice, yet somehow she is able to talk and is the ruler of the lands in the story, alongside her husband, the King of Hearts. She is often confused with the Red Queen from the 1871 sequel, Through the Looking-Glass, although the two are different characters.

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Playing card in the context of Game of skill

A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance.

Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container.

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Playing card in the context of Dominoes

Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips or dots) or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design. The gaming pieces make up a domino set, sometimes called a deck or pack. The traditional European domino set consists of 28 tiles, also known as pieces, bones, rocks, stones, men, cards or just dominoes, featuring all combinations of spot counts between zero and six. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set. Another form of entertainment using domino pieces is the practice of domino toppling.

The earliest mention of dominoes is from Song dynasty China found in the text Former Events in Wulin by Zhou Mi (1232–1298). Modern dominoes first appeared in Italy during the 18th century, but they differ from Chinese dominoes in a number of respects, and there is no confirmed link between the two. European dominoes may have developed independently, or Italian missionaries in China may have brought the game to Europe.

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Playing card in the context of Game of chance

A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case of digital games random number generators. A game of chance may be played as gambling if players wager money or anything of monetary value.

Alternatively, a game of skill is one in which the outcome is determined mainly by mental or physical skill, rather than chance.

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Playing card in the context of Card-throwing

Card throwing is the art of throwing standard playing cards with great accuracy or force. It is performed both as part of stage magic shows and as a competitive physical feat among magicians, with official records existing for longest distance thrown, fastest speed, highest throw, greatest accuracy, and the greatest number of cards in one minute.

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Playing card in the context of Shuffling

Shuffling is a technique used to randomize a deck of playing cards, introducing an element of chance into card games. Various shuffling methods exist, each with its own characteristics and potential for manipulation.

One of the simplest shuffling techniques is the overhand shuffle, where small packets of cards are transferred from one hand to the other. This method is easy to perform but can be manipulated to control the order of cards. Another common technique is the riffle shuffle, where the deck is split into two halves and interleaved. This method is more complex but minimizes the risk of exposing cards. The Gilbert–Shannon–Reeds model suggests that seven riffle shuffles are sufficient to thoroughly randomize a deck, although some studies indicate that six shuffles may be enough.

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Playing card in the context of Mahjong tiles

Mahjong tiles (Chinese: 麻將牌 or 麻雀牌; pinyin: májiàngpái; Cantonese Jyutping: maazoekpaai; Japanese: 麻雀牌; rōmaji: mājanpai) are tiles of Chinese origin that are used to play mahjong as well as mahjong solitaire and other games. Although they are most commonly tiles, they may refer to playing cards with similar contents as well.

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Playing card in the context of Crazy Quilt (solitaire)

Crazy Quilt (also known as Quilt, Indian Carpet or Japanese Rug) is a patience or solitaire card game using two decks of 52 playing cards each. The game is so-called because the reserve resembles the weaves of a carpet or an arrangement of a quilt, with cards alternating vertical and horizontal rotations.

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Playing card in the context of Poker hand

In poker, players form sets of five playing cards, called hands, according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In high games, like Texas hold 'em and seven-card stud, the highest-ranking hands win. In low games, like razz, the lowest-ranking hands win. In high-low split games, both the highest-ranking and lowest-ranking hands win, though different rules are used to rank the high and low hands.

Each hand belongs to a category determined by the patterns formed by its cards. A hand in a higher-ranking category always ranks higher than a hand in a lower-ranking category. A hand is ranked within its category using the ranks of its cards. Individual cards are ranked, from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3 and 2. However, aces have the lowest rank under ace-to-five low or ace-to-six low rules, or under high rules as part of a five-high straight or straight flush. Suits are not ranked, so hands that differ by suit alone are of equal rank.

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Playing card in the context of Standard 52-card deck

The standard 52-card deck of French-suited playing cards is the most common pack of playing cards used today. The main feature of most playing card decks that empower their use in diverse games and other activities is their double-sided design, where one side, usually bearing a colourful or complex pattern, is exactly identical on all playing cards, thus ensuring the anonymity and fungibility of the cards when their value is to be kept secret, and a second side, that, when apparent, is unique to every individual card in a deck, usually bearing a suit as well as an alphanumerical value, which may be used to distinguish the card in game mechanics. In English-speaking countries it is the only traditional pack used for playing cards; in many countries, however, it is used alongside other traditional, often older, standard packs with different suit systems such as those with German-, Italian-, Spanish- or Swiss suits. The most common pattern of French-suited cards worldwide and the only one commonly available in English-speaking countries is the English pattern pack. The second most common is the Belgian-Genoese pattern, designed in France, but whose use spread to Spain, Italy, the Ottoman Empire, the Balkans and much of North Africa and the Middle East. In addition to those, there are other major international and regional patterns including standard 48-card packs, for example, in Italy that use Italian-suited cards. In other regions, such as Spain and Switzerland, the traditional standard pack comprises 36, 40 or 48 cards.

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Playing card in the context of Short pack

A stripped deck or short deck (US), short pack or shortened pack (UK), is a set of playing cards reduced in size from a full pack or deck by the removal of a certain card or cards. The removed cards are usually pip cards, but can also be court cards or Tarot cards. Many card games use stripped decks, and stripped decks for popular games are commercially available.

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