Playing card in the context of "Ganjifa"

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Playing card in the context of Cellulose acetate

In biochemistry, cellulose acetate refers to any acetate ester of cellulose, usually cellulose diacetate. It was first prepared in 1865. A bioplastic, cellulose acetate is used as a film base in photography, as a component in some coatings, and as a frame material for eyeglasses; it is also used as a synthetic fiber in the manufacture of cigarette filters and playing cards. In photographic film, cellulose acetate film replaced nitrate film in the 1950s, being far less flammable and cheaper to produce.

Water-soluble cellulose acetate (WSCA) has been used as a dietary fiber (prebiotic), in relation with weight loss and Akkermansia muciniphila.

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Playing card in the context of Through the Looking-Glass

Through the Looking-Glass, and What Alice Found There is a novel published in December 1871 by Lewis Carroll, the pen name of Charles Lutwidge Dodgson, a mathematics lecturer at Christ Church, Oxford. It is the sequel to his Alice's Adventures in Wonderland (1865), in which many of the characters were anthropomorphic playing cards. In this second novel the theme is chess. As in the earlier book, the central figure, Alice, enters a fantastical world, this time by climbing through a large looking-glass (a mirror) into a world that she can see beyond it. There she finds that, just as in a reflection, things are reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive and nursery-rhyme characters are real).

Among the characters Alice meets are the severe Red Queen, the gentle and flustered White Queen, the quarrelsome twins Tweedledum and Tweedledee, the rude and opinionated Humpty Dumpty, and the kindly but impractical White Knight. Eventually, as in the earlier book, after a succession of strange adventures, Alice wakes and realises she has been dreaming. As in Alice's Adventures in Wonderland, the original illustrations are by John Tenniel.

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Playing card in the context of Card game

A card game is any game that uses cards as the primary device with which the game is played, whether the cards are of a traditional design or specifically created for the game (proprietary). Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules may vary by region, culture, location or from circle to circle.

Traditional card games are played with a deck or pack of playing cards which are identical in size and shape. Each card has two sides, the face and the back. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This type of game is colloquially regarded as part of the broader "board game" hobby.

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Playing card in the context of Holy card

In the Christian tradition, holy cards or prayer cards are small, devotional pictures for the use of the faithful that usually depict a religious scene or a saint in an image about the size of a playing card. The reverse typically contains a prayer, some of which promise an indulgence for its recitation.

The circulation of these cards is an important part of the visual folk culture of Roman Catholics, and in modern times, prayer cards have also become popular among Orthodox Christians and Protestant Christians, although with the latter, biblical themes are emphasized within them.

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Playing card in the context of Queen of Hearts (Alice's Adventures in Wonderland)

The Queen of Hearts is a fictional character and the main antagonist in the 1865 book Alice's Adventures in Wonderland by Lewis Carroll. She is a childish, foul-tempered monarch whom Carroll himself describes as "a blind fury", and who is quick to give death sentences at even the slightest of offenses. One of her most famous lines is the oft-repeated "Off with his/her head!" / "Off with their heads!"

The Queen is referred to as a card from a pack of playing cards by Alice, yet somehow she is able to talk and is the ruler of the lands in the story, alongside her husband, the King of Hearts. She is often confused with the Red Queen from the 1871 sequel, Through the Looking-Glass, although the two are different characters.

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Playing card in the context of Game of skill

A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance.

Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container.

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Playing card in the context of Dominoes

Dominoes is a family of tile-based games played with gaming pieces. Each domino is a rectangular tile, usually with a line dividing its face into two square ends. Each end is marked with a number of spots (also called pips or dots) or is blank. The backs of the tiles in a set are indistinguishable, either blank or having some common design. The gaming pieces make up a domino set, sometimes called a deck or pack. The traditional European domino set consists of 28 tiles, also known as pieces, bones, rocks, stones, men, cards or just dominoes, featuring all combinations of spot counts between zero and six. A domino set is a generic gaming device, similar to playing cards or dice, in that a variety of games can be played with a set. Another form of entertainment using domino pieces is the practice of domino toppling.

The earliest mention of dominoes is from Song dynasty China found in the text Former Events in Wulin by Zhou Mi (1232–1298). Modern dominoes first appeared in Italy during the 18th century, but they differ from Chinese dominoes in a number of respects, and there is no confirmed link between the two. European dominoes may have developed independently, or Italian missionaries in China may have brought the game to Europe.

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Playing card in the context of Game of chance

A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, numbered balls, or in the case of digital games random number generators. A game of chance may be played as gambling if players wager money or anything of monetary value.

Alternatively, a game of skill is one in which the outcome is determined mainly by mental or physical skill, rather than chance.

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