Physically-based rendering in the context of Photogrammetry


Physically-based rendering in the context of Photogrammetry

Physically-based rendering Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Physically-based rendering in the context of "Photogrammetry"


⭐ Core Definition: Physically-based rendering

Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the bidirectional reflectance distribution function and rendering equation are of mathematical importance in this field. Photogrammetry may be used to help discover and encode accurate optical properties of materials. PBR principles may be implemented in real-time applications using shaders or offline applications using ray tracing or path tracing.

↓ Menu
HINT:

In this Dossier

Physically-based rendering in the context of 3D rendering

↑ Return to Menu

Physically-based rendering in the context of Rendering (computer graphics)

Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program.

A software application or component that performs rendering is called a rendering engine, render engine, rendering system, graphics engine, or simply a renderer.

View the full Wikipedia page for Rendering (computer graphics)
↑ Return to Menu