Photometric stereo in the context of Lambertian reflectance


Photometric stereo in the context of Lambertian reflectance

⭐ Core Definition: Photometric stereo

Photometric stereo is a technique in computer vision for estimating the surface normals of objects by observing that object under different lighting conditions (photometry). It is based on the fact that the amount of light reflected by a surface is dependent on the orientation of the surface in relation to the light source and the observer. By measuring the amount of light reflected into a camera, the space of possible surface orientations is limited. Given enough light sources from different angles, the surface orientation may be constrained to a single orientation or even overconstrained.

The technique was originally introduced by Woodham in 1980. The special case where the data is a single image is known as shape from shading, and was analyzed by B. K. P. Horn in 1989. Photometric stereo has since been generalized to many other situations, including extended light sources and non-Lambertian surface finishes. Current research aims to make the method work in the presence of projected shadows, highlights, and non-uniform lighting.

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Photometric stereo in the context of Spatio-temporal reconstruction

In computer vision and computer graphics, 4D reconstruction is the process of capturing the shape and appearance of real objects along a temporal dimension. This process can be accomplished by methods such as depth camera imaging, photometric stereo, or structure from motion, and is also referred to as spatio-temporal reconstruction.

View the full Wikipedia page for Spatio-temporal reconstruction
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