Perspective projection in the context of Graphic arts


Perspective projection in the context of Graphic arts

Perspective projection Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Perspective projection in the context of "Graphic arts"


⭐ Core Definition: Perspective projection

Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. It is based on the optical fact that for a person an object looks N times (linearly) smaller if it has been moved N times further from the eye than the original distance was.

↓ Menu
HINT:

In this Dossier

Perspective projection in the context of Vanishing point

A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point corresponds to the oculus, or "eye point", from which the image should be viewed for correct perspective geometry. Traditional linear drawings use objects with one to three sets of parallels, defining one to three vanishing points.

Italian humanist polymath and architect Leon Battista Alberti first introduced the concept in his treatise on perspective in art, De pictura, written in 1435. Straight railroad tracks are a familiar modern example.

View the full Wikipedia page for Vanishing point
↑ Return to Menu

Perspective projection in the context of Visualization (graphics)

Visualization (or visualisation), also known as graphics visualization, is any technique for creating images, diagrams, or animations to communicate a message. Visualization through visual imagery has been an effective way to communicate both abstract and concrete ideas since the dawn of humanity. Examples from history include cave paintings, Egyptian hieroglyphs, Greek geometry, and Leonardo da Vinci's revolutionary methods of technical drawing for engineering purposes that actively involve scientific requirements.

Visualization today has ever-expanding applications in science, education, engineering (e.g., product visualization), interactive multimedia, medicine, etc. Typical of a visualization application is the field of computer graphics. The invention of computer graphics (and 3D computer graphics) may be the most important development in visualization since the invention of central perspective in the Renaissance period. The development of animation also helped advance visualization.

View the full Wikipedia page for Visualization (graphics)
↑ Return to Menu

Perspective projection in the context of Rectilinear projection

A gnomonic projection, also known as a central projection or rectilinear projection, is a perspective projection of a sphere, with center of projection at the sphere's center, onto any plane not passing through the center, most commonly a tangent plane. Under gnomonic projection every great circle on the sphere is projected to a straight line in the plane (a great circle is a geodesic on the sphere, the shortest path between any two points, analogous to a straight line on the plane). More generally, a gnomonic projection can be taken of any n-dimensional hypersphere onto a hyperplane.

The projection is the n-dimensional generalization of the trigonometric tangent which maps from the circle to a straight line, and as with the tangent, every pair of antipodal points on the sphere projects to a single point in the plane, while the points on the plane through the sphere's center and parallel to the image plane project to points at infinity; often the projection is considered as a one-to-one correspondence between points in the hemisphere and points in the plane, in which case any finite part of the image plane represents a portion of the hemisphere.

View the full Wikipedia page for Rectilinear projection
↑ Return to Menu