Pauline (Nintendo) in the context of Princess Peach


Pauline (Nintendo) in the context of Princess Peach

⭐ Core Definition: Pauline (Nintendo)

Pauline (Japanese: ポリーン, Hepburn: Porīn; pronounced [poɾiːɴ]) is a character from the Mario and Donkey Kong video game franchises by Nintendo. She was created by the Japanese video game designer Shigeru Miyamoto and debuted as the Lady, the damsel in distress of the 1981 arcade game Donkey Kong. In the game, she is kidnapped by Donkey Kong and must be rescued by her love interest, Mario.

She is one of the earliest examples of the damsel in distress archetype in video games, a trope that persisted in the following decades. Pauline was replaced by Princess Peach as Mario's love interest in the Super Mario series, though she continued to appear as Mario's friend in the Mario vs. Donkey Kong series. In 2017, she reappeared as a supporting character in Super Mario Odyssey with a new role as the mayor of New Donk City. She has since appeared as a player character in various Mario spin-off games, such as Mario Tennis Aces, Mario Kart Tour, Mario Golf: Super Rush, Mario Strikers: Battle League, Mario Kart 8 Deluxe, Super Mario Party Jamboree, and Mario Kart World. In 2025, a teenage Pauline appeared in Donkey Kong Bananza, where she was portrayed as Donkey Kong's sidekick.

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Pauline (Nintendo) in the context of Donkey Kong (arcade game)

Donkey Kong is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site in New York City and rescue Pauline (occasionally referred to as "The Lady" at the time) from the giant gorilla Donkey Kong. It is the first game in the Donkey Kong series and Mario's first appearance in a video game.

Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and American media such as Popeye and King Kong, Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. Donkey Kong was the most complex arcade game released at that point, using graphics for characterization, including cutscenes to illustrate a plot, and integrating multiple unique stages into the gameplay. The game pioneered the platform genre before the term existed, is the first to feature jumping, and is one of the first video games with a damsel in distress narrative, after Sheriff. It had a limited release in Japan on July 9, 1981, before receiving a wide release in the region some weeks later.

View the full Wikipedia page for Donkey Kong (arcade game)
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