Odyssey series in the context of "ROM cartridge"

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⭐ Core Definition: Odyssey series

Magnavox Odyssey is the general brand name of Magnavox's complete line of home video game consoles released from 1972 through 1978. The line includes the original Magnavox Odyssey console, the Magnavox Odyssey series of dedicated home video game consoles, and the Magnavox Odyssey 2, a ROM cartridge-based video game console released in 1978. Philips Odyssey is the brand name that includes the Philips Odyssey series of dedicated home video game consoles.

Magnavox sold a total of 1,773,918 units across the entire Odyssey brand between 1972 and 1981 with a total sales value of around $71,300,000.00. Nearly half of those sales occurred between August 1972 and September 1976 with total sales at that time being around $45,000,000.00 selling 800,000 units.

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Odyssey series in the context of First generation of video game consoles

In the history of video games, the first generation era refers to the video games, video game consoles, and handheld video game consoles available from 1972 to 1983. Notable consoles of the first generation include the Odyssey series (excluding the Magnavox Odyssey 2), the Atari Home Pong, the Coleco Telstar series and the Color TV-Game series. The generation ended with the Computer TV-Game in 1980 and its following discontinuation in 1983, but many manufacturers had left the market prior due to the market decline in the year of 1978 and the start of the second generation of video game consoles.

Most of the games developed during this generation were hard-wired into the consoles and unlike later generations, most were not contained on removable media that the user could switch between. Consoles often came with accessories and cartridges that could alter the way the game played to enhance the gameplay experience as graphical capabilities consisted of simple geometry such as dots, lines or blocks that would occupy only a single screen. First generation consoles were not capable of displaying more than two colours until later in the generation, and audio capabilities were limited with some consoles having no sound at all.

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