Object-oriented programming in the context of Object-based language


Object-oriented programming in the context of Object-based language

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⭐ Core Definition: Object-oriented programming

Object-oriented programming (OOP) is a programming paradigm based on the object – a software entity that encapsulates data and function(s). An OOP computer program consists of objects that interact with one another. A programming language that provides OOP features is classified as an OOP language but as the set of features that contribute to OOP is contended, classifying a language as OOP and the degree to which it supports or is OOP, are debatable. As paradigms are not mutually exclusive, a language can be multi-paradigm; can be categorized as more than only OOP.

Sometimes, objects represent real-world things and processes in digital form. For example, a graphics program may have objects such as circle, square, and menu. An online shopping system might have objects such as shopping cart, customer, and product. Niklaus Wirth said, "This paradigm [OOP] closely reflects the structure of systems in the real world and is therefore well suited to model complex systems with complex behavior".

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Object-oriented programming in the context of High-level programming language

A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

High-level refers to a level of abstraction from the hardware details of a processor inherent in machine and assembly code. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, arithmetic and Boolean expressions, functions, loops, threads, locks, and other computer science abstractions, intended to facilitate correctness and maintainability. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly to a machine's native opcodes. Other features, such as string handling, object-oriented programming features, and file input/output, may also be provided. A high-level language allows for source code that is detached and separated from the machine details. That is, unlike low-level languages like assembly and machine code, high-level language code may result in data movements without the programmer's knowledge. Some control of what instructions to execute is handed to the compiler.

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Object-oriented programming in the context of C++

C++ is a high-level, general-purpose programming language created by Danish computer scientist Bjarne Stroustrup. First released in 1985 as an extension of the C programming language, adding object-oriented (OOP) features, it has since expanded significantly over time adding more OOP and other features; as of 1997/C++98 standardization, C++ has added functional features, in addition to facilities for low-level memory manipulation for systems like microcomputers or to make operating systems like Linux or Windows, and even later came features like generic programming (through the use of templates). C++ is usually implemented as a compiled language, and many vendors provide C++ compilers, including the Free Software Foundation, LLVM, Microsoft, Intel, Embarcadero, Oracle, and IBM.

C++ was designed with systems programming and embedded, resource-constrained software and large systems in mind, with performance, efficiency, and flexibility of use as its design highlights. C++ has also been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including desktop applications, video games, servers (e.g., e-commerce, web search, or databases), and performance-critical applications (e.g., telephone switches or space probes).

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Object-oriented programming in the context of PARC (company)

Future Concepts division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California. It was founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, as a division of Xerox, tasked with creating computer technology-related products and hardware systems.

Xerox PARC has been foundational to numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, graphical user interface (GUI) and desktop metaphor–paradigm, object-oriented programming, ubiquitous computing, electronic paper, amorphous silicon (a-Si) applications, the computer mouse, and very-large-scale integration (VLSI) for semiconductors.

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Object-oriented programming in the context of Meronomy

A meronomy or is a hierarchical taxonomy that deals with part–whole relationships. For example, a car has parts that include engine, body and wheels; and the body has parts that include doors and windows.

These conceptual structures are used in linguistics and computer science, with applications in biology. The part–whole relationship is sometimes referred to as HAS-A, and corresponds to object composition in object-oriented programming.

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Object-oriented programming in the context of Object (computer science)

In software development, an object is an entity semantic that has state, behavior, and identity.An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain.

A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based.

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Object-oriented programming in the context of Class diagram

In software engineering,a class diagramin the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects.

The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling. The classes in a class diagram represent both the main elements, interactions in the application, and the classes to be programmed.

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Object-oriented programming in the context of Unified Modeling Language

The Unified Modeling Language (UML) is a general-purpose, object-oriented, visual modeling language that provides a way to visualize the architecture and design of a system, like a blueprint. UML defines notation for many types of diagrams which focus on aspects such as behavior, interaction, and structure.

UML is both a formal metamodel and a collection of graphical templates. The metamodel defines the elements in an object-oriented model such as classes and properties. It is essentially the same thing as the metamodel in object-oriented programming (OOP), however for OOP, the metamodel is primarily used at run time to dynamically inspect and modify an application object model. The UML metamodel provides a mathematical, formal foundation for the graphic views used in the modeling language to describe an emerging system.

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Object-oriented programming in the context of Java (programming language)

Java is a high-level, general-purpose, memory-safe, object-oriented programming language. It is intended to let programmers write once, run anywhere (WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages.

Java gained popularity shortly after its release, and has been a popular programming language since then. Java was the third most popular programming language in 2022 according to GitHub. Although still widely popular, there has been a gradual decline in use of Java in recent years with other languages using JVM gaining popularity.

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Object-oriented programming in the context of Python (programming language)

Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional programming.

Guido van Rossum began working on Python in the late 1980s as a successor to the ABC programming language. Python 3.0, released in 2008, was a major revision and not completely backward-compatible with earlier versions. Beginning with Python 3.5, capabilities and keywords for typing were added to the language, allowing optional static typing. As of 2025, the Python Software Foundation supports Python 3.10, 3.11, 3.12, 3.13, and 3.14, following the projects annual release cycle and five-year support policy. Earlier versions in the 3.x series have reached end-of-life and no longer receive security updates.

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Object-oriented programming in the context of Ruby (programming language)

Ruby is a general-purpose programming language. It was designed with an emphasis on programming productivity and simplicity. In Ruby, everything is an object, including primitive data types. It was developed in the mid-1990s by Yukihiro "Matz" Matsumoto in Japan.

Ruby is interpreted, high-level, and dynamically typed; its interpreter uses garbage collection and just-in-time compilation. It supports multiple programming paradigms, including procedural, object-oriented, and functional programming. According to the creator, Ruby was influenced by Perl, Smalltalk, Eiffel, Ada, BASIC, and Lisp.

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Object-oriented programming in the context of NeXT

NeXT, Inc. (later NeXT Computer, Inc. and NeXT Software, Inc.) was an American technology company headquartered in Redwood City, California, which specialized in computer workstations for higher education and business markets, and later developed the first dynamic web page software. It was founded in 1985 by Steve Jobs, the Apple Computer co-founder who had been removed from Apple that year. NeXT debuted with the NeXT Computer in 1988, and released the NeXTcube and smaller NeXTstation in 1990. The series had relatively limited sales, with only about 50,000 total units shipped. Nevertheless, the object-oriented programming and graphical user interface were highly influential trendsetters of computer innovation.

NeXT partnered with Sun Microsystems to create a programming environment called OpenStep, which decoupled the NeXTSTEP operating system's application layer to host it on third-party operating systems. In 1993, NeXT withdrew from the hardware industry to concentrate on marketing OPENSTEP for Mach, its own OpenStep implementation for several other computer vendors. NeXT developed WebObjects, one of the first enterprise web frameworks, and although its market appeal was limited by its high price of US$50,000 (equivalent to $103,000 in 2024), it is a prominent early example of dynamic web pages rather than static content.

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Object-oriented programming in the context of OpenStep

OpenStep is an object-oriented application programming interface (API) specification developed by NeXT. It provides a framework for building graphical user interfaces (GUIs) and developing software applications. OpenStep was designed to be platform-independent, allowing developers to write code that could run on multiple operating systems, including NeXTSTEP, Windows NT, and various Unix-based systems. It has influenced the development of other GUI frameworks, such as Cocoa for macOS, and GNUstep.

OpenStep was principally developed by NeXT and Sun Microsystems, to allow advanced application development on Sun's operating systems, specifically Solaris. NeXT produced a version of OpenStep for its own Mach-based Unix OS, stylized in all capital letters as OPENSTEP. The software libraries that shipped with OPENSTEP are a superset of the original OpenStep specification, including many features from the original NeXTSTEP.

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Object-oriented programming in the context of NeXTSTEP

NeXTSTEP is a discontinued object-oriented, multitasking operating system based on the Mach kernel and the UNIX-derived BSD. It was developed by NeXT, founded by Steve Jobs, in the late 1980s and early 1990s and was initially used for its range of proprietary workstation computers such as the NeXT Computer. It was later ported to several other computer architectures.

Although relatively unsuccessful at the time, it attracted interest from computer scientists and researchers. It hosted the original development of the Electronic AppWrapper, the first commercial electronic software distribution catalog to collectively manage encryption and provide digital rights for application software and digital media, a forerunner of the modern "app store" concept. It is the platform on which Tim Berners-Lee created the first web browser, and on which id Software developed the video games Doom and Quake.

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Object-oriented programming in the context of XMLHttpRequest

XMLHttpRequest (XHR) is an API in the form of a JavaScript object whose methods transmit HTTP requests from a web browser to a web server. The methods allow a browser-based application to send requests to the server after page loading is complete, and receive information back. XMLHttpRequest is a component of Ajax programming. Prior to Ajax, hyperlinks and form submissions were the primary mechanisms for interacting with the server, often replacing the current page with another one.

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Object-oriented programming in the context of Knowledge acquisition

Knowledge acquisition is the process used to define the rules and ontologies required for a knowledge-based system. The phrase was first used in conjunction with expert systems to describe the initial tasks associated with developing an expert system, namely finding and interviewing domain experts and capturing their knowledge via rules, objects, and frame-based ontologies.

Expert systems were one of the first successful applications of artificial intelligence technology to real world business problems. Researchers at Stanford and other AI laboratories worked with doctors and other highly skilled experts to develop systems that could automate complex tasks such as medical diagnosis. Until this point computers had mostly been used to automate highly data intensive tasks but not for complex reasoning. Technologies such as inference engines allowed developers for the first time to tackle more complex problems.

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Object-oriented programming in the context of OCaml

OCaml (/ˈkæməl/ oh-KAM-əl, formerly Objective Caml) is a general-purpose, high-level, multi-paradigm programming language which extends the Caml dialect of ML with object-oriented features. OCaml was created in 1996 by Xavier Leroy, Jérôme Vouillon, Damien Doligez, Didier Rémy, Ascánder Suárez, and others.

The OCaml toolchain includes an interactive top-level interpreter, a bytecode compiler, an optimizing native code compiler, a reversible debugger, and a package manager (OPAM) together with a composable build system for OCaml (Dune). OCaml was developed first in the context of automated theorem proving, and is used in static analysis and formal methods software. Beyond these areas, it has found use in systems programming, web development, and specific financial utilities, among other application domains.

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Object-oriented programming in the context of Cloning (programming)

In computer science, cloning refers to the making of an exact copy of an object, frequently under the paradigm of instance-based programming, or object-oriented programming (OOP).

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Object-oriented programming in the context of Dynamic dispatch

In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems.

Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a File object and a Database object both have a StoreRecord method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a File object or a Database object. Which one it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls StoreRecord on the object, something needs to choose which behavior gets enacted. If one thinks of OOP as sending messages to objects, then in this example the program sends a StoreRecord message to an object of unknown type, leaving it to the run-time support system to dispatch the message to the right object. The object enacts whichever behavior it implements.

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