Nokia 6110 in the context of ARM architecture family


Nokia 6110 in the context of ARM architecture family

⭐ Core Definition: Nokia 6110

The Nokia 6110 is a GSM mobile phone from Nokia announced on 18 December 1997 and released in 1998. It was a hugely popular follower of the Nokia 2110 (1994), and the first of the many Nokia 6xxx series business-targeted phones. Main improvements over the 2110 were reduced size and improved talk time. It was built on the new third generation, Nokia DCT3 hardware platform, and was the first GSM phone to use an ARM processor and the first running on Nokia's Series 20 user interface.

The phone shared the same platform as the Nokia 5110 targeted at the consumer market; unlike the 5110, however, it had the advanced user interface with menu icons (it was the first phone with this new interface that would become the future standard), and featured an infra-red port (once again being Nokia's first phone with it). It was also the first phone from Nokia to have the popular Snake game pre-installed.

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Nokia 6110 in the context of Snake (1998 video game)

Snake (Finnish: Matopeli) is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone. In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.

The game was developed by Armanto after the marketing team at Nokia wanted to include more custom options on their new phone. After initially trying to develop a Tetris-like game, Armanto began developing a game in the snake video game genre, which he was familiar with from older computer games.

View the full Wikipedia page for Snake (1998 video game)
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