Network effect in the context of AIM (software)


Network effect in the context of AIM (software)

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⭐ Core Definition: Network effect

In economics, a network effect (also called network externality or demand-side economies of scale) is the phenomenon by which the value or utility a user derives from a good or service depends on the number of users of compatible products. Network effects are typically positive feedback systems, resulting in users deriving more and more value from a product as more users join the same network. The adoption of a product by an additional user can be broken into two effects: an increase in the value to all other users (total effect) and also the enhancement of other non-users' motivation for using the product (marginal effect).

Network effects can be direct or indirect. Direct network effects arise when a given user's utility increases with the number of other users of the same product or technology, meaning that adoption of a product by different users is complementary. This effect is separate from effects related to price, such as a benefit to existing users resulting from price decreases as more users join. Direct network effects can be seen with social networking services, including Twitter, Facebook, Airbnb, Uber, and LinkedIn; telecommunications devices like the telephone; and instant messaging services such as MSN, AIM or QQ. Indirect (or cross-group) network effects arise when there are "at least two different customer groups that are interdependent, and the utility of at least one group grows as the other group(s) grow". For example, hardware may become more valuable to consumers with the growth of compatible software.

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Network effect in the context of Positive feedback

Positive feedback (exacerbating feedback, self-reinforcing feedback) is a process that occurs in a feedback loop where the outcome of a process reinforces the inciting process to build momentum. As such, these forces can exacerbate the effects of a small disturbance. That is, the effects of a perturbation on a system include an increase in the magnitude of the perturbation. That is, A produces more of B which in turn produces more of A. In contrast, a system in which the results of a change act to reduce or counteract it has negative feedback. Both concepts play an important role in science and engineering, including biology, chemistry, and cybernetics.

Mathematically, positive feedback is defined as a positive loop gain around a closed loop of cause and effect.That is, positive feedback is in phase with the input, in the sense that it adds to make the input larger.Positive feedback tends to cause system instability. When the loop gain is positive and above 1, there will typically be exponential growth, increasing oscillations, chaotic behavior or other divergences from equilibrium. System parameters will typically accelerate towards extreme values, which may damage or destroy the system, or may end with the system latched into a new stable state. Positive feedback may be controlled by signals in the system being filtered, damped, or limited, or it can be cancelled or reduced by adding negative feedback.

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Network effect in the context of Two-sided market

A two-sided market, also known as a two-sided network or two-sided platform, is an intermediary economic platform that connects two distinct user groups and creates value by enabling interactions between them. Each group provides the other with network benefits, making the platform more valuable as participation grows.

An organization that generates value primarily by facilitating direct interactions between two or more distinct types of customers is referred to as a multi-sided platform. Examples include credit card networks that link consumers and merchants, online marketplaces such as eBay that connect buyers and sellers, and digital platforms like Google or Facebook that connect users with advertisers.

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