Neo Geo in the context of Bus (computing)


Neo Geo in the context of Bus (computing)

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⭐ Core Definition: Neo Geo

The Neo Geo (Greek for 'New World'), stylized as NEO•GEO, is a video game platform released in 1990 by Japanese game company SNK Corporation. It was initially released in two ROM cartridge-based formats: an arcade system board (Multi Video System; MVS) and a home video game console (Advanced Entertainment System; AES). A CD-ROM-based home console iteration, the Neo Geo CD, was released in 1994. The arcade system can hold multiple cartridges that can be exchanged out, a unique feature that contrasted to the dedicated single-game arcade cabinets of its time, making it popular with arcade operators.

The Neo Geo was marketed as the first 24-bit system; its CPU is actually a 16/32-bit 68000 with an 8-bit Z80 coprocessor, while its GPU chipset has a 24-bit graphics data bus. It was a very powerful system when released, more so than any video game console at the time, and many arcade systems such as rival Capcom's CPS, which did not surpass it until the CP System II in 1993.

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Neo Geo in the context of Memory card

A memory card is an electronic data storage device used for storing digital information, typically using flash memory. These are commonly used in digital portable electronic devices, such as digital cameras as well as in many early games consoles such as the Neo Geo. They allow adding memory to such devices using a card in a socket instead of protruding USB flash drives.

Common types of flash memory card include SD cards (including microSD), Sony's Memory Stick and CompactFlash. As of 2024, SD cards are the most common type of memory cards.

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Neo Geo in the context of Hyper Neo Geo 64

The Hyper Neo Geo 64 is an arcade system board created by SNK and released in 1997. Planned as a successor of the popular Neo Geo, it never managed to match its success. Only seven games were produced, none of which proved particularly popular. It was the only SNK arcade board capable of 3D rendering, conceived to bring SNK into the 3D era that had arisen during the mid-1990s.

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