Narratives in the context of "Radio program"

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⭐ Core Definition: Narratives

A narrative, story, or tale is any account of a series of related events or experiences, whether non-fictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these.

Narrative is expressed in all mediums of human creativity, art, and entertainment, including speech, literature, theatre, dance, music and song, comics, journalism, animation, video (including film and television), video games, radio, structured and unstructured recreation, and potentially even purely visual arts like painting, sculpture, drawing, and photography, as long as a sequence of events is presented.

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Narratives in the context of Interactive fiction

Interactive fiction (IF) is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics (still images, animations or video) still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that interactive fiction games were easily ported across all the popular platforms at the time, including CP/M (not known for gaming or strong graphics capabilities). The number of interactive fiction works is increasing steadily as new ones are produced by an online community, using freely available development systems .

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Narratives in the context of Crime fiction

Crime fiction, detective story, murder mystery, crime novel, mystery novel, and police novel are terms used to describe narratives or fiction that centre on criminal acts and especially on the investigation, either by an amateur or a professional detective, of a crime, often a murder. Most crime drama focuses on criminal investigation and does not feature the courtroom. Suspense and mystery are key elements that are nearly ubiquitous to the genre.

It is usually distinguished from mainstream fiction and other genres such as historical fiction and science fiction, but the boundaries are indistinct. Crime fiction has several subgenres, including detective fiction (such as the whodunit), courtroom drama, hard-boiled fiction, and legal thrillers.

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