Muscle memory in the context of Typing


Muscle memory in the context of Typing

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⭐ Core Definition: Muscle memory

Muscle memory is a form of procedural memory that involves consolidating a specific motor task into memory through repetition, which has been used synonymously with motor learning. When a movement is repeated over time, the brain creates a long-term muscle memory for that task, eventually allowing it to be performed with little to no conscious effort. This process decreases the need for attention and creates maximum efficiency within the motor and memory systems. Muscle memory is found in many everyday activities that become automatic and improve with practice, such as riding bikes, driving motor vehicles, playing ball sports, musical instruments, and poker, typing on keyboards, entering PINs, performing martial arts, swimming, dancing, and drawing.

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Muscle memory in the context of Kata (martial arts)

Kata is a Japanese word ( or ) meaning "form". It refers to a detailed choreographed pattern of martial arts movements. It can also be reviewed within groups and in unison when training. It is practiced in Japanese martial arts as a way to memorize and perfect the movements being executed. Korean martial arts with Japanese influence (hapkido, Tang Soo Do) use the derived term hyeong (hanja: 形) and also the term pumsae (hanja: 品勢 hangeul: 품새).

Kata are also used in many traditional Japanese arts such as theatre forms like kabuki and schools of tea ceremony (chadō), but are most commonly known in the martial arts. Kata are used by most Japanese and Okinawan martial arts, such as iaido, judo, kendo, kenpo, and karate.

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Muscle memory in the context of Motor control

Motor control is the regulation of movements in organisms that possess a nervous system. Motor control includes conscious voluntary movements, subconscious muscle memory and involuntary reflexes, as well as instinctual taxes.

To control movement, the nervous system must integrate multimodal sensory information (both from the external world as well as proprioception) and elicit the necessary signals to recruit muscles to carry out a goal. This pathway spans many disciplines, including multisensory integration, signal processing, coordination, biomechanics, and cognition, and the computational challenges are often discussed under the term sensorimotor control. Successful motor control is crucial to interacting with the world to carry out goals as well as for posture, balance, and stability.

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Muscle memory in the context of Touch typing

Touch typing (also called blind typing, or touch keyboarding) is a style of typing. Although the phrase refers to typing without using the sense of sight to find the keys—specifically, a touch typist will know their location on the keyboard through muscle memory—the term is often used to refer to a specific form of touch typing that involves placing the eight fingers in a horizontal row along the middle of the keyboard (the home row) and having them reach for specific other keys. (Under this usage, typists who do not look at the keyboard but do not use home row either are referred to as hybrid typists.) Both two-handed touch typing and one-handed touch typing are possible.

Frank Edward McGurrin, a court stenographer from Salt Lake City, Utah who taught typing classes, reportedly invented home row touch typing in 1888.On a standard QWERTY keyboard for English speakers the home row keys are: "ASDF" for the left hand and "JKL;" for the right hand. Most modern computer keyboards have a raised dot or bar on the home keys for the index fingers to help touch typists maintain and rediscover the correct positioning of the fingers on the keyboard keys.

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