Mobile network in the context of "Mobile broadband modem"

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⭐ Core Definition: Mobile network

A cellular network or mobile network is a telecommunications network where the link to and from end nodes is wireless and the network is distributed over land areas called cells, each served by at least one fixed-location transceiver (such as a base station). These base stations provide the cell with the network coverage which can be used for transmission of voice, data, and other types of content via radio waves. Each cell's coverage area is determined by factors such as the power of the transceiver, the terrain, and the frequency band being used. A cell typically uses a different set of frequencies from neighboring cells, to avoid interference and provide guaranteed service quality within each cell.

When joined together, these cells provide radio coverage over a wide geographic area. This enables numerous devices, including mobile phones, tablets, laptops equipped with mobile broadband modems, and wearable devices such as smartwatches, to communicate with each other and with fixed transceivers and telephones anywhere in the network, via base stations, even if some of the devices are moving through more than one cell during transmission. The design of cellular networks allows for seamless handover, enabling uninterrupted communication when a device moves from one cell to another.

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Mobile network in the context of Network game

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. World of Warcraft, Call of Duty, DayZ). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest instances of multiplayer interaction was witnessed with the development of Spacewar! in 1962 for the DEC PDP-1 computer by Steve Russell and colleagues at the MIT. During the late 1970s and early 1980s, multiplayer gaming gained momentum within the arcade scene with classics like Pong and Tank. The transition to home gaming consoles in the 1980s further popularized multiplayer gaming. Titles like Super Mario Bros. for the NES and Golden Axe for the Sega Genesis introduced cooperative and competitive gameplay. Additionally, LAN gaming emerged in the late 1980s, enabling players to connect multiple computers for multiplayer gameplay, popularized by titles like Doom and Warcraft: Orcs & Humans. Players can also play together in the same room using splitscreen.

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Mobile network in the context of Telecommunications industry

The telecommunications industry within the sector of information and communication technology comprises all telecommunication/telephone companies and Internet service providers, and plays a crucial role in the evolution of mobile communications and the information society.

Telephone calls continue to be the industry's largest revenue generator, but due to advances in network technology, telecom today is less about voice and increasingly about text (messaging, email) and images (e.g. video streaming).High-speed Internet access for computer-based data applications such as broadband information services and interactive entertainment is pervasive. Digital subscriber line (DSL) is the main broadband telecom technology. The fastest growth comes from (value-added) services delivered over mobile networks.

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Mobile network in the context of Mobile broadband

Mobile broadband is the marketing term for wireless Internet access via mobile (cell) networks. Access to the network can be made through a portable modem, wireless modem, or a tablet/smartphone (possibly tethered) or other mobile device. The first wireless Internet access became available in 1991 as part of the second generation (2G) of mobile phone technology. Higher speeds became available in 2001 and 2006 as part of the third (3G) and fourth (4G) generations. In 2011, 90% of the world's population lived in areas with 2G coverage, while 45% lived in areas with 2G and 3G coverage. Mobile broadband uses the spectrum of 225 MHz to 3700 MHz.

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