Diagram in the context of "Non-fiction"

⭐ In the context of writing styles, how does non-fiction commonly aid readers in navigating and understanding presented information?

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⭐ Core Definition: Diagram

A diagram is a symbolic representation of information using visualization techniques. Diagrams have been used since prehistoric times on walls of caves, but became more prevalent during the Enlightenment. Sometimes, the technique uses a three-dimensional visualization which is then projected onto a two-dimensional surface. The word graph is sometimes used as a synonym for diagram.

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👉 Diagram in the context of Non-fiction

Non-fiction (or nonfiction) is any document or media content that attempts, in good faith, to convey information only about the real world, rather than being grounded in imagination. Non-fiction typically aims to present topics objectively based on historical, scientific, and empirical information. However, some non-fiction ranges into more subjective territory, including sincerely held opinions on real-world topics.

Often referring specifically to prose writing, non-fiction is one of the two fundamental approaches to story and storytelling, in contrast to narrative fiction, which is largely populated by imaginary characters and events. Non-fiction writers can show the reasons and consequences of events, they can compare, contrast, classify, categorise and summarise information, put the facts in a logical or chronological order, infer and reach conclusions about facts, etc. They can use graphic, structural and printed appearance features such as pictures, graphs or charts, diagrams, flowcharts, summaries, glossaries, sidebars, timelines, table of contents, headings, subheadings, bolded or italicised words, footnotes, maps, indices, labels, captions, etc. to help readers find information.

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Diagram in the context of Graphics

Graphics (from Ancient Greek γραφικός (التصميم) 'pertaining to drawing, painting, writing, etc.') are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, in typesetting and the graphic arts, and in educational and recreational software. Images that are generated by a computer are called computer graphics.

Examples are photographs, drawings, line art, mathematical graphs, line graphs, charts, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flyer, poster, web site, or book without any other element. The objective can be clarity or effective communication, association with other cultural elements, or merely the creation of a distinctive style.

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Diagram in the context of Cartogram

A cartogram (also called a value-area map or an anamorphic map, the latter common among German speakers) is a thematic map of a set of features (countries, provinces, etc.), in which their geographic size is altered to be directly proportional to a selected variable, such as travel time, population, or gross national income. Geographic space itself is thus warped, sometimes extremely, in order to visualize the distribution of the variable. It is one of the most abstract types of map; in fact, some forms may more properly be called diagrams. They are primarily used to display emphasis and for analysis as nomographs.

Cartograms leverage the fact that size is the most intuitive visual variable for representing a total amount. In this, it is a strategy that is similar to proportional symbol maps, which scale point features, and many flow maps, which scale the weight of linear features. However, these two techniques only scale the map symbol, not space itself; a map that stretches the length of linear features is considered a linear cartogram (although additional flow map techniques may be added). Once constructed, cartograms are often used as a base for other thematic mapping techniques to visualize additional variables, such as choropleth mapping.

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Diagram in the context of Pythagoreans

Pythagoreanism originated in the 6th century BC, based on and around the teachings and beliefs held by Pythagoras and his followers, the Pythagoreans. Pythagoras established the first Pythagorean community in the ancient Greek colony of Kroton, in modern Calabria (Italy) circa 530 BC. Early Pythagorean communities spread throughout Magna Graecia.

Already during Pythagoras's life it is likely that the distinction between the akousmatikoi ("those who listen"), who is conventionally regarded as more concerned with religious, and ritual elements, and associated with the oral tradition, and the mathematikoi ("those who learn") existed. The ancient biographers of Pythagoras, Iamblichus (c. 245 – c. AD 325) and his master Porphyry (c. 234 – c. AD 305) seem to make the distinction of the two as that of 'beginner' and 'advanced'. As the Pythagorean cenobites practiced an esoteric path, like the mystery schools of antiquity, the adherents, akousmatikoi, following initiation became mathematikoi. It is wrong to say that the Pythagoreans were superseded by the Cynics in the 4th century BC, but it seems to be a distinction mark of the Cynics to disregard the hierarchy and protocol, ways of initiatory proceedings significant for the Pythagorean community; subsequently did the Greek philosophical traditions become more diverse. The Platonic Academy was arguably a Pythagorean cenobitic institution, outside the city walls of Athens in the 4th century BC. As a sacred grove dedicated to Athena, and Hecademos (Academos). The academy, the sacred grove of Academos, may have existed, as the contemporaries seem to have believed, since the Bronze Age, even pre-existing the Trojan War. Yet according to Plutarch it was the Athenian strategos (general) Kimon Milkiadou (c. 510 – c. 450 BC) who converted this, "waterless and arid spot into a well watered grove, which he provided with clear running-tracks and shady walks". Plato lived almost a hundred years later, circa 427 to 348 BC. On the other hand, it seems likely that this was a part of the re-building of Athens led by Kimon Milkiadou and Themistocles, following the Achaemenid destruction of Athens in 480–479 BC during the war with Persia. Kimon is at least associated with the building of the southern Wall of Themistocles, the city walls of ancient Athens. It seems likely that the Athenians saw this as a rejuvenation of the sacred grove of Academos.

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Diagram in the context of Tree of life (Kabbalah)

The tree of life (Hebrew: עֵץ חַיִּים, romanizedʿēṣ ḥayyim or no: אִילָן‎, romanizedʾilān, lit.'tree') is a diagram used in Rabbinical Judaism in kabbalah and other mystical traditions derived from it. It is usually referred to as the "kabbalistic tree of life" to distinguish it from the tree of life that appears alongside the tree of the knowledge of good and evil in the Genesis creation narrative as well as the archetypal tree of life found in many cultures.

Simo Parpola asserted that the concept of a tree of life with different spheres encompassing aspects of reality traces its origins back to the Neo-Assyrian Empire in the ninth century BCE. The Assyrians assigned moral values and specific numbers to Mesopotamian deities similar to those used in Kabbalah and claims that the state tied these to sacred tree images as a model of the king parallel to the idea of Adam Kadmon. However, J. H. Chajes states that the ilan should be regarded as primarily indebted to the Porphyrian tree and maps of the celestial spheres rather than to any speculative ancient sources, Assyrian or otherwise.

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Diagram in the context of Phylogenetic tree

A phylogenetic tree or phylogeny is a graphical representation which shows the evolutionary history between a set of species or taxa during a specific time. In other words, it is a branching diagram or a tree showing the evolutionary relationships among various biological species or other entities based upon similarities and differences in their physical or genetic characteristics. In evolutionary biology, all life on Earth is theoretically part of a single phylogenetic tree, indicating common ancestry. Phylogenetics is the study of phylogenetic trees. The main challenge is to find a phylogenetic tree representing optimal evolutionary ancestry between a set of species or taxa. Computational phylogenetics (also phylogeny inference) focuses on the algorithms involved in finding optimal phylogenetic tree in the phylogenetic landscape.

Phylogenetic trees may be rooted or unrooted. In a rooted phylogenetic tree, each node with descendants represents the inferred most recent common ancestor of those descendants, and the edge lengths in some trees may be interpreted as time estimates. Each node is called a taxonomic unit. Internal nodes are generally called hypothetical taxonomic units, as they cannot be directly observed. Trees are useful in fields of biology such as bioinformatics, systematics, and phylogenetics. Unrooted trees illustrate only the relatedness of the leaf nodes and do not require the ancestral root to be known or inferred.

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Diagram in the context of Flowchart

A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields.

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