Memory address in the context of "16 bit"

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Memory address in the context of Variable (computer science)

In high-level programming, a variable is an abstract storage or indirection location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string, etc...) or undefined. A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution.

Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a physical object such as storage location. The value of a computing variable is not necessarily part of an equation or formula as in mathematics. Furthermore, the variables can also be constants if the value is defined statically. Variables in computer programming are frequently given long names to make them relatively descriptive of their use, whereas variables in mathematics often have terse, one- or two-character names for brevity in transcription and manipulation.

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Memory address in the context of Word (computer architecture)

In computing, a word is any processor design's natural unit of data. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the word size, word width, or word length) is an important characteristic of any specific processor design or computer architecture.

The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used).

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Memory address in the context of Memory management

Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory. The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed. This is critical to any advanced computer system where more than a single process might be underway (multitasking) at any time.

Several methods have been devised that increase the effectiveness of memory management. Virtual memory systems separate the memory addresses used by a process from actual physical addresses, allowing separation of processes and increasing the size of the virtual address space beyond the available amount of RAM using paging or swapping to secondary storage. The quality of the virtual memory manager can have an extensive effect on overall system performance. The system allows a computer to appear as if it may have more memory available than physically present, thereby allowing multiple processes to share it.

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Memory address in the context of W65C816S

The W65C816S (also 65C816 or 65816) is a 16-bit microprocessor (MPU) developed and sold by the Western Design Center (WDC). Introduced in 1985, the W65C816S is an enhanced version of the WDC 65C02 8-bit MPU, itself a CMOS enhancement of the venerable MOS Technology 6502 NMOS MPU. The 65C816 is the CPU for the Apple IIGS and, in modified form, the Super Nintendo Entertainment System.

The 65 in the part's designation comes from its 65C02 compatibility mode, and the 816 signifies that the MPU has selectable 8- and 16-bit register sizes. In addition to the availability of 16-bit registers, the W65C816S extends memory addressing to 24 bits, supporting up to 16 megabytes of random-access memory. It has an enhanced instruction set and a 16-bit stack pointer, as well as several new electrical signals for improved system hardware management.

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Memory address in the context of Processor register

A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900.

Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels.

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Memory address in the context of 8-bit computing

In computer architecture, 8-bit integers or other data units are those that are 8 bits wide (1 octet). Also, 8-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers or data buses of that size. Memory addresses (and thus address buses) for 8-bit CPUs are generally larger than 8-bit, usually 16-bit. 8-bit microcomputers are microcomputers that use 8-bit microprocessors.

The term '8-bit' is also applied to the character sets that could be used on computers with 8-bit bytes, the best known being various forms of extended ASCII, including the ISO/IEC 8859 series of national character sets – especially Latin 1 for English and Western European languages.

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Memory address in the context of Addressing mode

Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. Addressing modes define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere.

In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode.

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Memory address in the context of Virtual memory

In computing, virtual memory, or virtual storage, is a memory management technique that provides an "idealized abstraction of the storage resources that are actually available on a given machine" which "creates the illusion to users of a very large (main) memory".

The computer's operating system, using a combination of hardware and software indirection, maps memory addresses used by a program, called virtual addresses, into physical addresses in computer memory. Main storage, as seen by a process or task, appears as a contiguous address space or collection of contiguous segments. The operating system manages virtual address spaces and the assignment of real memory to virtual memory. Address translation hardware in the CPU, often referred to as a memory management unit (MMU), automatically translates virtual addresses to physical addresses. Software within the operating system may extend these capabilities, utilizing, e.g., disk storage, to provide a virtual address space that can exceed the capacity of real memory and thus reference more memory than is physically present in the computer.

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