Mail server in the context of Email client


Mail server in the context of Email client

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⭐ Core Definition: Mail server

Within the Internet email system, a message transfer agent (MTA), mail transfer agent, or mail relay is software that transfers electronic mail messages from one computer to another using the Simple Mail Transfer Protocol. In some contexts, the alternative names mail server, mail exchanger, or MX host are used to describe an MTA.

Messages exchanged across networks are passed between mail servers, including any attached data files (such as images, multimedia, or documents). These servers often keep mailboxes for email. Access to this email by end users is typically either by webmail or an email client.

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Mail server in the context of Server (computing)

A server is a computer that provides information to other computers called "clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers.

Client–server systems are most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardware" implies that it is specialized for running servers on it. This often implies that it is more powerful and reliable than standard personal computers, but alternatively, large computing clusters may be composed of many relatively simple, replaceable server components.

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Mail server in the context of Client (computing)

A Client is a computer that gets information from another computer called server in the context of client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network.

A client is a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use the client software.

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Mail server in the context of End system

In networking jargon, a computer, phone, or internet of things device connected to a computer network is sometimes referred to as an end system or end station, because it sits at the edge of the network. The end user directly interacts with an end system that provides information or services.

End systems that are connected to the Internet are also referred to as internet hosts; this is because they host (run) internet applications such as a web browser or an email retrieval program. The Internet's end systems include some computers with which the end user does not directly interact. These include mail servers, web servers, or database servers. With the emergence of the internet of things, household items (such as toasters and refrigerators) as well as portable, handheld computers and digital cameras are all being connected to the internet as end systems.

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