Loudspeaker in the context of Line level


Loudspeaker in the context of Line level

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⭐ Core Definition: Loudspeaker

A loudspeaker (commonly referred to as a speaker or, more fully, a speaker system) is a combination of one or more speaker drivers, an enclosure, and electrical connections (possibly including a crossover network). The speaker driver is an electroacoustic transducer that converts an electrical audio signal into a corresponding sound.

The driver is a linear motor connected to a diaphragm, which transmits the motor's movement to produce sound by moving air. An audio signal, typically originating from a microphone, recording, or radio broadcast, is electronically amplified to a power level sufficient to drive the motor, reproducing the sound corresponding to the original unamplified signal. This process functions as the inverse of a microphone. In fact, the dynamic speaker driver—the most common type—shares the same basic configuration as a dynamic microphone, which operates in reverse as a generator.

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Loudspeaker in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

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Loudspeaker in the context of Microphone diaphragm

In the field of acoustics, a diaphragm is a transducer intended to inter-convert mechanical vibrations to sounds, or vice versa. It is commonly constructed of a thin membrane or sheet of various materials, suspended at its edges. The varying air pressure of sound waves imparts mechanical vibrations to the diaphragm which can then be converted to some other type of signal; examples of this type of diaphragm are found in microphones and the human eardrum. Conversely a diaphragm vibrated by a source of energy beats against the air, creating sound waves. Examples of this type of diaphragm are loudspeaker cones and earphone diaphragms and are found in air horns.

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Loudspeaker in the context of Headphones

Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earphones or, colloquially, cans. Circumaural (around the ear) and supra-aural (over the ear) headphones use a band over the top of the head to hold the drivers in place. Another type, known as earbuds or earpieces, consists of individual units that plug into the user's ear canal; within that category have been developed cordless air buds using wireless technology. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open. In the context of telecommunication, a headset is a combination of a headphone and microphone.

Headphones connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth, DECT or FM radio. The first headphones were developed in the late 19th century for use by switchboard operators, to keep their hands free. Initially, the audio quality was mediocre and a step forward was the invention of high fidelity headphones.

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Loudspeaker in the context of Vibration

In mechanics, vibration (from Latin vibrāre 'to shake') is oscillatory motion about an equilibrium point. Vibration may be deterministic if the oscillations can be characterised precisely (e.g. the periodic motion of a pendulum), or random if the oscillations can only be analysed statistically (e.g. the movement of a tire on a gravel road).

Vibration can be desirable: for example, the motion of a tuning fork, the reed in a woodwind instrument or harmonica, a mobile phone, or the cone of a loudspeaker.In many cases, however, vibration is undesirable, wasting energy and creating unwanted sound. For example, the vibrational motions of engines, electric motors, or any mechanical device in operation are typically unwanted. Such vibrations could be caused by imbalances in the rotating parts, uneven friction, or the meshing of gear teeth. Careful designs usually minimize unwanted vibrations.

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Loudspeaker in the context of Audio feedback

Audio feedback (also known as acoustic feedback, howlround in the UK, or simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup). In this example, a signal received by the microphone is amplified and passed out of the loudspeaker. The sound from the loudspeaker can then be received by the microphone again, amplified further, and then passed out through the loudspeaker again. The frequency of the resulting howl is determined by resonance frequencies in the microphone, amplifier, and loudspeaker, the acoustics of the room, the directional pick-up and emission patterns of the microphone and loudspeaker, and the distance between them. The principles of audio feedback were first discovered by Danish scientist Søren Absalon Larsen, hence it is also known as the Larsen effect.

Feedback is almost always considered undesirable when it occurs with a singer's or public speaker's microphone at an event using a sound reinforcement system or PA system. Audio engineers typically use directional microphones with cardioid pickup patterns and various electronic devices, such as equalizers and, since the 1990s, automatic feedback suppressors, to prevent feedback, which detracts from the audience's enjoyment of the event and may damage equipment or hearing.

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Loudspeaker in the context of Audio signal

An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roughly 20 to 20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio signals may be synthesized directly, or may originate at a transducer such as a microphone, musical instrument pickup, phonograph cartridge, or tape head. Loudspeakers or headphones convert an electrical audio signal back into sound.

Digital audio systems represent audio signals in a variety of digital formats.

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Loudspeaker in the context of Electronic music

Electronic music broadly is a group of music genres that employ electronic musical instruments, circuitry-based music technology and software, or general-purpose electronics (such as personal computers) in its creation. It includes both music made using electronic and electromechanical means (electroacoustic music). Pure electronic instruments depend entirely on circuitry-based sound generation, for instance using devices such as an electronic oscillator, theremin, or synthesizer: no acoustic waves need to be previously generated by mechanical means and then converted into electrical signals. On the other hand, electromechanical instruments have mechanical parts such as strings or hammers that generate the sound waves, together with electric elements including magnetic pickups, power amplifiers and loudspeakers that convert the acoustic waves into electrical signals, process them and convert them back into sound waves. Such electromechanical devices include the telharmonium, Hammond organ, electric piano and electric guitar.

The first electronic musical devices were developed at the end of the 19th century. During the 1920s and 1930s, some electronic instruments were introduced and the first compositions featuring them were written. By the 1940s, magnetic audio tape allowed musicians to tape sounds and then modify them by changing the tape speed or direction, leading to the development of electroacoustic tape music in the 1940s in Egypt and France. Musique concrète, created in Paris in 1948, was based on editing together recorded fragments of natural and industrial sounds. Music produced solely from electronic generators was first produced in Germany in 1953 by Karlheinz Stockhausen. Electronic music was also created in Japan and the United States beginning in the 1950s and algorithmic composition with computers was first demonstrated in the same decade.

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Loudspeaker in the context of Pickup (music technology)

A pickup is an electronic device that converts energy from one form to another that captures or senses mechanical vibrations produced by musical instruments, particularly stringed instruments such as the electric guitar, and converts these to an electrical signal that is amplified using an instrument amplifier to produce musical sounds through a loudspeaker in a speaker enclosure. The signal from a pickup can also be recorded directly.

The first electrical string instrument with pickups, the "Frying Pan" slide guitar, was created by George Beauchamp and Adolph Rickenbacker around 1931.

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Loudspeaker in the context of Instrument amplifier

An instrument amplifier is an electronic amplifier that converts the often barely audible or purely electronic signal of a musical instrument into a larger electronic signal to feed to a loudspeaker. An instrument amplifier is used with musical instruments such as an electric guitar, an electric bass, electric organ, electric piano, synthesizers and drum machine to convert the signal from the pickup (with guitars and other string instruments and some keyboards) or other sound source (e.g, a synthesizer's signal) into an electronic signal that has enough power, produced by a power amplifier, to drive one or more loudspeaker that can be heard by the performers and audience.

Combination (combo) amplifiers include a preamplifier, a power amplifier, tone controls, and one or more speakers in a cabinet, a housing or box usually made of wood. Instrument amplifiers for some instruments are also available without an internal speaker; these amplifiers, called heads, must plug into one or more separate speaker cabinets. Instrument amplifiers also have features that let the performer modify the signal's tone, such as changing the equalization (adjusting bass and treble tone) or adding electronic effects such as intentional distortion or overdrive, reverb or chorus effect.

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Loudspeaker in the context of Guitar amplifier

A guitar amplifier (or amp) is an electronic device or system that strengthens the electrical signal from a pickup on an electric guitar, bass guitar, or acoustic guitar so that it can produce sound through one or more loudspeakers, which are typically housed in a wooden cabinet. A guitar amplifier may be a standalone wood or metal cabinet that contains only the power amplifier (and preamplifier) circuits, requiring the use of a separate speaker cabinet–or it may be a combo amplifier, which contains both the amplifier and one or more speakers in a wooden cabinet. There is a wide range of sizes and power ratings for guitar amplifiers, from small, lightweight practice amplifiers with a single 6-inch speaker and a 10-watt amp to heavy combo amps with four 10-inch or four 12-inch speakers and a 100-watt amplifier, which are loud enough to use in a nightclub or bar performance.

Guitar amplifiers can also modify an instrument's tone by emphasizing or de-emphasizing certain frequencies, using equalizer controls, which function the same way as the bass and treble knobs on a home stereo, and by adding electronic effects; distortion (also called overdrive) and reverb are commonly available as built-in features. The input of modern guitar amplifiers is a 1/4" jack, which is fed a signal from an electro-magnetic pickup (from an electric guitar) or a piezoelectric pickup (usually from an acoustic guitar) using a patch cord, or a wireless transmitter. For electric guitar players, their choice of amp and the settings they use on the amplifier are a key part of their signature tone or sound. Some guitar players are longtime users of a specific amp brand or model. Guitarists may also use external effects pedals to alter the sound of their tone before the signal reaches the amplifier.

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Loudspeaker in the context of Electric guitar

An electric guitar is a guitar that requires external electric sound amplification in order to be heard at typical performance volumes, unlike a standard acoustic guitar. It uses one or more pickups to convert the vibration of its strings into electrical signals, which ultimately are reproduced as sound by loudspeakers. The sound is sometimes shaped or electronically altered to achieve different timbres or tonal qualities via amplifier settings or knobs on the guitar. Often, this is done through the use of effects such as reverb, distortion and "overdrive"; the latter is considered to be a key element of electric blues guitar music and jazz, rock and heavy metal guitar playing. Designs also exist combining attributes of electric and acoustic guitars: the semi-acoustic and acoustic-electric guitars.

Invented in 1932, the electric guitar was adopted by jazz guitar players, who wanted to play single-note guitar solos in large big band ensembles. Early proponents of the electric guitar on record include Les Paul, Eddie Durham, George Barnes, Lonnie Johnson, Sister Rosetta Tharpe, T-Bone Walker, and Charlie Christian. During the 1950s and 1960s, the electric guitar became the most important instrument in popular music. It has evolved into an instrument that is capable of a multitude of sounds and styles in genres ranging from pop and rock to folk to country music, blues and jazz. It served as a major component in the development of electric blues, rock and roll, rock music, heavy metal music and many other genres of music.

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Loudspeaker in the context of Electronic musical instrument

An electronic musical instrument or electrophone is a musical instrument that produces sound using electronic circuitry. Such an instrument sounds by outputting an electrical, electronic or digital audio signal that ultimately is plugged into a power amplifier which drives a loudspeaker, creating the sound heard by the performer and listener.

An electronic instrument might include a user interface for controlling its sound, often by adjusting the pitch, frequency, or duration of each note. A common user interface is the musical keyboard, which functions similarly to the keyboard on an acoustic piano where the keys are each linked mechanically to swinging string hammers - whereas with an electronic keyboard, the keyboard interface is linked to a synth module, computer or other electronic or digital sound generator, which then creates a sound. However, it is increasingly common to separate user interface and sound-generating functions into a music controller (input device) and a music synthesizer, respectively, with the two devices communicating through a musical performance description language such as MIDI or Open Sound Control. The solid state nature of electronic keyboards also offers differing "feel" and "response", offering a novel experience in playing relative to operating a mechanically linked piano keyboard.

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Loudspeaker in the context of Magnetic cartridge

A magnetic cartridge, more commonly called a phonograph cartridge or phono cartridge or (colloquially) a pickup, is an electromechanical transducer that is used to play phonograph records on a turntable.

The cartridge contains a removable or permanently mounted stylus, the tip - usually a gemstone, such as diamond or sapphire - which makes physical contact with the record's groove. In popular usage and in disc jockey jargon, the stylus, and sometimes the entire cartridge, is often called the needle. As the stylus tracks the serrated groove, it vibrates a cantilever on which is mounted a permanent magnet which moves between the magnetic fields of sets of electromagnetic coils in the cartridge (or vice versa: the coils are mounted on the cantilever, and the magnets are in the cartridge). The shifting magnetic fields generate an electrical current in the coils. The electrical signal generated by the cartridge can be amplified and then converted into sound by a loudspeaker.

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Loudspeaker in the context of Horn loudspeaker

A horn loudspeaker is a loudspeaker or loudspeaker element which uses an acoustic horn to increase the overall efficiency of the driving element(s). A common form (right) consists of a compression driver which produces sound waves with a small metal diaphragm vibrated by an electromagnet, attached to a horn, a flaring duct to conduct the sound waves to the open air. Another type is a woofer driver mounted in a loudspeaker enclosure which is divided by internal partitions to form a zigzag flaring duct which functions as a horn; this type is called a folded horn speaker. The horn serves to improve the coupling efficiency between the speaker driver and the air. The horn can be thought of as an "acoustic transformer" that provides impedance matching between the relatively dense diaphragm material and the less-dense air. The result is greater acoustic output power from a given driver.

The narrow part of the horn next to the driver is called the "throat" and the large part farthest away from the driver is called the "mouth". The angular coverage (radiation pattern) of the horn is determined by the shape and flare of the mouth. A major problem of horn speakers is that the radiation pattern varies with frequency; high frequency sound tends to be emitted in narrow beams with poor off-axis performance. Significant improvements have been made, beginning with the "constant directivity" horn invented in 1975 by Don Keele.

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Loudspeaker in the context of Digital audio

Digital audio is a representation of sound recorded in, or converted into, digital form. In digital audio, the sound wave of the audio signal is typically encoded as numerical samples in a continuous sequence. For example, in CD audio, samples are taken 44,100 times per second, each with 16-bit resolution. Digital audio is also the name for the entire technology of sound recording and reproduction using audio signals that have been encoded in digital form. Following significant advances in digital audio technology during the 1970s and 1980s, it gradually replaced analog audio technology in many areas of audio engineering, record production and telecommunications in the 1990s and 2000s.

In a digital audio system, an analog electrical signal representing the sound is converted with an analog-to-digital converter (ADC) into a digital signal, typically using pulse-code modulation (PCM). This digital signal can then be recorded, edited, modified, and copied using computers, audio playback machines, and other digital tools. For playback, a digital-to-analog converter (DAC) performs the reverse process, converting a digital signal back into an analog signal, which is then sent through an audio power amplifier and ultimately to a loudspeaker.

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