Leisure time in the context of "Hobby"

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⭐ Core Definition: Leisure time

Leisure (UK: /ˈlɛʒər/, US: /ˈl-/) has often been defined as a quality of experience or as free time. Free time is time spent away from business, work, job hunting, domestic chores, and education, as well as necessary activities such as eating and sleeping. Leisure as an experience usually emphasizes dimensions of perceived freedom and choice. It is done for "its own sake", for the quality of experience and involvement. Other classic definitions include Thorstein Veblen's (1899) of "nonproductive consumption of time." Free time is not easy to define due to the multiplicity of approaches used to determine its essence. Different disciplines have definitions reflecting their common issues: for example, sociology on social forces and contexts and psychology as mental and emotional states and conditions. From a research perspective, these approaches have an advantage of being quantifiable and comparable over time and place.

Leisure studies and sociology of leisure are the academic disciplines concerned with the study and analysis of leisure. Recreation differs from leisure in that it is a purposeful activity that includes the experience of leisure in activity contexts. Economists consider that leisure times are valuable to a person like wages. If it were not, people would have worked instead of taking leisure. However, the distinction between leisure and unavoidable activities is not a rigidly defined one, e.g. people sometimes do work-oriented tasks for pleasure as well as for long-term utility. A related concept is social leisure, which involves leisurely activities in social settings, such as extracurricular activities, e.g. sports, clubs. Another related concept is that of family leisure. Relationships with others is usually a major factor in both satisfaction and choice.

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Leisure time in the context of Pastime

A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing sports, or pursuing other amusements or avocations. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society. For example, stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication; as of 2024, video games became more popular following technological advances. The advancing production, technology, and labour movements of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time.

There are various types of hobbies, which can be classified in various ways, including subject matter, degree of time commitment, and social versus solitary nature. The Serious Leisure Perspective of Robert Stebbins identifies hobbies under three sub-categories: casual leisure, which is intrinsically rewarding, short-lived, pleasurable activity requiring little or no preparation; serious leisure, which is the systematic pursuit of an amateur, hobbyist, or volunteer that is substantial, rewarding and results in a sense of accomplishment; and finally project-based leisure, which is a short-term, often one-off, project that is rewarding.

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Leisure time in the context of Personal life

Personal life is the course or state of an individual's life, especially when viewed as the sum of personal choices contributing to one's personal identity.

Apart from hunter-gatherers, most pre-modern peoples' time was limited by the need to meet necessities such as food and shelter through subsistence farming; leisure time was scarce.People identified with their social role in their community and engaged in activities based on necessity rather than on personal choice. Privacy in such communities was rare.

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