Jötnar in the context of "Vanir"

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⭐ Core Definition: Jötnar

A jötunn (also jotun; plural jötnar; in the normalised scholarly spelling of Old Norse, jǫtunn /ˈjɔːtʊn/; or, in Old English, eoten, plural eotenas) is a type of being in Germanic mythology. In Norse mythology, jötnar are often contrasted with gods (the Æsir and Vanir) and with other non-human figures, such as dwarfs and elves, although the groupings are not always mutually exclusive. The entities included in the jötunn category are referred to by several other terms, including risi, þurs (or thurs) and troll if male and gýgr or tröllkona if female. The jötnar typically dwell across boundaries from the gods and humans in lands such as Jötunheimr.

The jötnar are frequently attested throughout the Old Norse records, with eotenas also featuring in the Old English epic poem Beowulf. The usage of the terms is dynamic, with an overall trend that the beings become portrayed as less impressive and more negative as Christianity becomes more influential over time. Although the term "giant" is sometimes used to gloss the word "jötunn" and its apparent synonyms in some translations and academic texts, this is seen as problematic by some scholars as jötnar are not necessarily notably large.

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Jötnar in the context of Germanic paganism

Germanic paganism or Germanic religion was the traditional, culturally significant religion of the Germanic peoples. With a chronological range of at least one thousand years in an area covering Scandinavia, the British Isles, modern Germany, the Netherlands, and at times other parts of Europe, the beliefs and practices of Germanic paganism varied. Scholars typically assume some degree of continuity between the beliefs and practices of the Roman era and those found in Norse paganism, as well as between Germanic religion and reconstructed Indo-European religion and post-conversion folklore, though the precise degree and details of this continuity are subjects of debate. Germanic religion was influenced by neighboring cultures, including that of the Celts, the Romans, and, later, by Christianity. Very few sources exist that were written by pagan adherents themselves; instead, most were written by outsiders and can thus present problems for reconstructing authentic Germanic beliefs and practices.

Some basic aspects of Germanic belief can be reconstructed, including the existence of one or more origin myths, the existence of a myth of the end of the world, a general belief in the inhabited world being a "middle-earth", as well as some aspects of belief in fate and the afterlife. The Germanic peoples believed in a multitude of gods, and in other supernatural beings such as jötnar (often glossed as giants), dwarfs, elves, and dragons. Roman-era sources, using Roman names, mention several important male gods, as well as several goddesses such as Nerthus and the matronae. Early medieval sources identify a pantheon consisting of the gods *Wodanaz (Odin), *Thunraz (Thor), *Tiwaz (Tyr), and *Frijjō (Frigg), as well as numerous other gods, many of whom are only attested from Norse sources (see Proto-Germanic folklore).

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Jötnar in the context of Norse mythology

Norse, Nordic, or Scandinavian mythology, is the body of myths belonging to the North Germanic peoples, stemming from Old Norse religion and continuing after the Christianization of Scandinavia as the Nordic folklore of the modern period. The northernmost extension of Germanic mythology and stemming from Proto-Germanic folklore, Norse mythology consists of tales of various deities, beings, and heroes derived from numerous sources from both before and after the pagan period, including medieval manuscripts, archaeological representations, and folk tradition. The source texts mention numerous gods such as the thunder-god Thor, the raven-flanked god Odin, the goddess Freyja, and numerous other deities.

Most of the surviving mythology centers on the plights of the gods and their interaction with several other beings, such as humanity and the jötnar, beings who may be friends, lovers, foes, or family members of the gods. The cosmos in Norse mythology consists of Nine Worlds that flank a central sacred tree, Yggdrasil. Units of time and elements of the cosmology are personified as deities or beings. Various forms of a creation myth are recounted, where the world is created from the flesh of the primordial being Ymir, and the first two humans are Ask and Embla. These worlds are foretold to be reborn after the events of Ragnarök when an immense battle occurs between the gods and their enemies, and the world is enveloped in flames, only to be reborn anew. There the surviving gods will meet, and the land will be fertile and green, and two humans will repopulate the world.

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Jötnar in the context of Old Norse religion

Old Norse religion, also known as Norse paganism, is a branch of Germanic religion which developed during the Proto-Norse period, when the North Germanic peoples separated into distinct branches. It was replaced by Christianity and forgotten during the Christianisation of Scandinavia. Scholars reconstruct aspects of North Germanic Religion by historical linguistics, archaeology, toponymy, and records left by North Germanic peoples, such as runic inscriptions in the Younger Futhark, a distinctly North Germanic extension of the runic alphabet. Numerous Old Norse works dated to the 13th-century record Norse mythology, a component of North Germanic religion.

Old Norse religion was polytheistic, entailing a belief in various gods and goddesses. These deities in Norse mythology were divided into two groups, the Æsir and the Vanir, who in some sources were said to have engaged in war until realizing that they were equally powerful. Among the most widespread deities were the gods Odin and Thor. This world was inhabited also by other mythological races, including jötnar, dwarfs, elves, and land-wights. Norse cosmology revolved around a world tree known as Yggdrasil, with various realms, such as Midgard, where humans live. These involved multiple afterlives, several of which were controlled by a particular deity.

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Jötnar in the context of Valhalla

In Norse mythology, Valhalla (/vælˈhælə/ val-HAL, US also /vɑːlˈhɑːlə/ vahl-HAH-lə; Old Norse: Valhǫll [ˈwɑlhɒlː], lit.'Hall of the Slain') is described as a majestic hall located in Asgard and presided over by the god Odin. There were five possible realms the soul could travel to after death. The first was Fólkvangr, ruled by the goddess Freyja. The second was Hel, ruled by Hel, Loki's daughter. The third was that of the goddess Rán. The fourth was the Burial Mound where the dead could live. The fifth and last realm was Valhalla, ruled by Odin and was called the Hall of Heroes. The masses of those killed in combat (known as the einherjar), along with various legendary Germanic heroes and kings, live in Valhalla until Ragnarök, when they will march out of its many doors to fight in aid of Odin against the jötnar. Valhalla was idealized in Viking culture and gave the Scandinavians a widespread cultural belief that there is nothing more glorious than death in battle. The belief in a Viking paradise and eternal life in Valhalla with Odin may have given the Vikings a violent edge over the other raiders of their time period.

Valhalla is attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, in the Prose Edda (written in the 13th century by Snorri Sturluson), in Heimskringla (also written in the 13th century by Snorri Sturluson), and in stanzas of an anonymous 10th-century poem commemorating the death of Eric Bloodaxe known as Eiríksmál as compiled in Fagrskinna. Valhalla has inspired innumerable works of art, publication titles, and elements of popular culture and is synonymous with a martial (or otherwise) hall of the chosen dead. The name is rendered in modern Scandinavian languages as Valhöll in Icelandic, while the Swedish and Norwegian form is Valhall; in Faroese it is Valhøll, and in Danish it is Valhal.

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