Interface (computer science) in the context of Semantics (computer science)


Interface (computer science) in the context of Semantics (computer science)

Interface (computer science) Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Interface (computer science) in the context of "Semantics (computer science)"


⭐ Core Definition: Interface (computer science)

A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information. The protocol defines the rules, syntax, semantics, and synchronization of communication and possible error recovery methods. Protocols may be implemented by hardware, software, or a combination of both.

Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses predetermined for that particular situation. The specified behavior is typically independent of how it is to be implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there is a close analogy between protocols and programming languages: protocols are to communication what programming languages are to computations. An alternate formulation states that protocols are to communication what algorithms are to computation.

↓ Menu
HINT:

In this Dossier

Interface (computer science) in the context of Camera interface

The Camera Interface block or CAMIF is the hardware block that interfaces with different image sensor interfaces and provides a standard output that can be used for subsequent image processing.

A typical Camera Interface would support at least a parallel interface although these days many camera interfaces are beginning to support the Mobile Industry Processor Interface (MIPI) Camera Serial Interface (CSI) interface.

View the full Wikipedia page for Camera interface
↑ Return to Menu

Interface (computer science) in the context of RenderMan Interface Specification

The RenderMan Interface Specification, or RISpec in short, is an open API developed by Pixar Animation Studios to describe three-dimensional scenes and turn them into digital photorealistic images. It includes the RenderMan Shading Language.

As Pixar's technical specification for a standard communications protocol (or interface) between modeling programs and rendering programs capable of producing photorealistic-quality images, RISpec is a similar concept to PostScript but for describing 3D scenes rather than 2D page layouts. Thus, modelling programs which understand the RenderMan Interface protocol can send data to rendering software which implements the RenderMan Interface, without caring what rendering algorithms are utilized by the latter.

View the full Wikipedia page for RenderMan Interface Specification
↑ Return to Menu

Interface (computer science) in the context of Talker

A talker is a chat system that people use to talk to each other over the Internet. Dating back to the 1980s, they were a predecessor of instant messaging.A talker is a communication system precursor to MMORPGs and other virtual worlds such as Second Life. Talkers are a form of online virtual worlds in which multiple users are connected at the same time to chat in real-time. People log in to the talkers remotely (usually via Telnet), and have a basic text interface with which to communicate with each other.

The early talkers were similar to MUDs with most of the complex game machinery stripped away, leaving just the communication level commands – hence the name "talker". ew-too was, in fact, a MUD server with the game elements removed.

View the full Wikipedia page for Talker
↑ Return to Menu