Interactive media in the context of DVD-Video


Interactive media in the context of DVD-Video

Interactive media Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about Interactive media in the context of "DVD-Video"


⭐ Core Definition: Interactive media

Interactive media refers to digital experiences that dynamically respond to user input, delivering content such as text, images, animations, video, audio, and even AI-driven interactions. Over the years, interactive media has expanded across gaming, education, social platforms, and immersive technologies like VR and AR. With the rise of AI-generated content, decision-driven narratives, and real-time engagement, concerns have shifted toward cybersecurity risks, digital well-being, and the societal impact of hyper-personalized media.

↓ Menu
HINT:

In this Dossier

Interactive media in the context of Art

Art is a diverse range of cultural activity centered around works utilizing creative or imaginative talents, which are expected to evoke a worthwhile experience, generally through an expression of emotional power, conceptual ideas, technical proficiency, or beauty.

There is no generally agreed definition of what constitutes art, and its interpretation has varied greatly throughout history and across cultures. In the Western tradition, the three classical branches of visual art are painting, sculpture, and architecture. Theatre, dance, and other performing arts, as well as literature, music, film and other media such as interactive media, are included in a broader definition of "the arts". Until the 17th century, art referred to any skill or mastery and was not differentiated from crafts or sciences. In modern usage after the 17th century, where aesthetic considerations are paramount, the fine arts are separated and distinguished from acquired skills in general, such as the decorative or applied arts.

View the full Wikipedia page for Art
↑ Return to Menu

Interactive media in the context of Old media

Old media, also called traditional media or legacy media, are the mass media institutions that dominated prior to the internet, particularly print media, film studios, music studios, advertising agencies, radio broadcasting, and television. Old media institutions are centralized and communicate with one-way technologies to a generally anonymous mass audience.

Old media are often contrasted with new media, which are typically computer- or smartphone-based, and are to some extent interactive and comparatively decentralized. These new media enable people to telecommunicate with one another peer-to-peer or through social media platforms, with widespread use and availability through the internet.

View the full Wikipedia page for Old media
↑ Return to Menu

Interactive media in the context of Telecommunications industry

The telecommunications industry within the sector of information and communication technology comprises all telecommunication/telephone companies and Internet service providers, and plays a crucial role in the evolution of mobile communications and the information society.

Telephone calls continue to be the industry's largest revenue generator, but due to advances in network technology, telecom today is less about voice and increasingly about text (messaging, email) and images (e.g. video streaming).High-speed Internet access for computer-based data applications such as broadband information services and interactive entertainment is pervasive. Digital subscriber line (DSL) is the main broadband telecom technology. The fastest growth comes from (value-added) services delivered over mobile networks.

View the full Wikipedia page for Telecommunications industry
↑ Return to Menu

Interactive media in the context of Storyboards

A storyboard is a graphic organizer that consists of simple illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios.

View the full Wikipedia page for Storyboards
↑ Return to Menu

Interactive media in the context of Buena Vista Games

Disney Interactive Studios, Inc. was an American video game developer and publisher owned by The Walt Disney Company through Disney Interactive. Prior to its closure in 2016, it developed and distributed multi-platform video games and interactive entertainment worldwide.

Most of the games released by Disney Interactive Studios were typically tie-in products to existing character franchises. On May 10, 2016, as a result of the discontinuation of its Disney Infinity series, Disney shut down Disney Interactive Studios, and exited the first-party home console game development business in order to focus on third-party development of home console video games through other developers. However, it continues to release games for iOS and Android mobile devices under its own label, Disney Mobile, and later revived the Marvel Games and Lucasfilm Games labels for licensing of third-party developed games based on Marvel and Lucasfilm properties respectively. Disney Electronic Content is a spiritual successor to the company.

View the full Wikipedia page for Buena Vista Games
↑ Return to Menu