Instruction set in the context of Virtual memory


Instruction set in the context of Virtual memory

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⭐ Core Definition: Instruction set

An instruction set architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer, defining how software interacts with hardware. A device (i.e. CPU) that interprets instructions described by an ISA is an implementation of that ISA. Generally, the same ISA is used for a family of related CPU devices.

In general, an ISA defines the instructions, data types, registers, and the programming interface for managing main memory such as addressing modes, virtual memory, and memory consistency mechanisms. The ISA also includes the input/output model of the programmable interface.

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Instruction set in the context of Word (computer architecture)

In computing, a word is any processor design's natural unit of data. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the word size, word width, or word length) is an important characteristic of any specific processor design or computer architecture.

The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used).

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Instruction set in the context of Intermediate representation

An intermediate representation (IR) is the data structure or code used internally by a compiler or virtual machine to represent source code. An IR is designed to be conducive to further processing, such as optimization and translation. A "good" IR must be accurate – capable of representing the source code without loss of information – and independent of any particular source or target language. An IR may take one of several forms: an in-memory data structure, or a special tuple- or stack-based code readable by the program. In the latter case it is also called an intermediate language.

A canonical example is found in most modern compilers. For example, the CPython interpreter transforms the linear human-readable text representing a program into an intermediate graph structure that allows flow analysis and re-arrangement before execution. Use of an intermediate representation such as this allows compiler systems like the GNU Compiler Collection and LLVM to be used by many different source languages to generate code for many different target architectures.

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Instruction set in the context of Bytecode

Bytecode (also called portable code or p-code) is an intermediate representation form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects.

The name bytecode stems from instruction sets that have one-byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance.

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Instruction set in the context of CPU design

Processor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor, a key component of computer hardware.

The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier. This chip carrier is then soldered onto, or inserted into a socket on, a printed circuit board (PCB).

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Instruction set in the context of Instruction-level parallelism

Instruction-level parallelism (ILP) is the parallel or simultaneous execution of a sequence of instructions in a computer program. More specifically, ILP refers to the average number of instructions run per step of this parallel execution.

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Instruction set in the context of Process (computing)

In computing, a process is the instance of a computer program that is being executed by one or many threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions concurrently.

While a computer program is a passive collection of instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same program often results in more than one process being executed.

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Instruction set in the context of Xbox One

The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch.

Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an Accelerated Processing Unit (APU) from AMD built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, with a redesigned body, D-pad, and triggers capable of delivering directional haptic feedback. The console places an increased emphasis on cloud computing, as well as social networking features and the ability to record and share video clips or screenshots from gameplay or livestream directly to streaming services such as Mixer and Twitch. Games can also be played off-console via a local area network on supported Windows 10 devices. The console can play Blu-ray Disc, and overlay live television programming from an existing set-top box or a digital tuner for digital terrestrial television with an enhanced program guide. The console optionally included a redesigned Kinect sensor, marketed as the "Kinect 2.0", providing improved motion tracking and voice recognition.

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Instruction set in the context of PDP-11

The PDP-11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer.

The PDP-11 included a number of innovative features in its instruction set and additional general-purpose registers that made it easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be more easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP-11 replaced the PDP-8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP-11 made it popular for general-purpose computing.

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Instruction set in the context of Von Neumann architecture

The von Neumann architecture—also known as the von Neumann model or Princeton architecture—is a computer architecture based on the First Draft of a Report on the EDVAC, written by John von Neumann in 1945, describing designs discussed with John Mauchly and J. Presper Eckert at the University of Pennsylvania's Moore School of Electrical Engineering. The document describes a design architecture for an electronic digital computer made of "organs" that were later understood to have these components:

The attribution of the invention of the architecture to von Neumann is controversial, not least because Eckert and Mauchly had done a lot of the required design work and claim to have had the idea for stored programs long before discussing the ideas with von Neumann and Herman Goldstine.

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Instruction set in the context of Programma 101

The Olivetti Programma 101, also known as Perottina or P101, is one of the first "all in one" commercial desktop programmable calculators, although not the first.Produced by Italian manufacturer Olivetti, based in Ivrea, Piedmont, and invented by the Italian engineer Pier Giorgio Perotto, the P101 used many features of large computers of that period. It was launched at the 1964 New York World's Fair; volume production started in 1965. A futuristic design for its time, the Programma 101 was priced at $3,200(equivalent to $31,900 in 2024).About 44,000 units were sold, primarily in the US.

It is usually called a printing programmable calculator or desktop calculator because its arithmetic instructions correspond to calculator operations, while its instruction set (which allows for conditional jump) and structure qualifies it as a stored-program computer.

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Instruction set in the context of Processor design

Processor design is a subfield of computer engineering and electronics that deals with creating a processor, a key component of computer hardware. While historically focused on the central processing unit (CPU), modern design often involves system-on-chip (SoC) architectures, which integrate multiple processing units such as CPUs, graphics processing units (GPUs), and neural processing units (NPUs) onto a single die or set of chiplets.

The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier. This chip carrier is then soldered onto, or inserted into a socket on, a printed circuit board (PCB).

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Instruction set in the context of Intel 8085

The Intel 8085 ("eighty-eighty-five") is an 8-bit microprocessor produced by Intel and introduced in March 1976. It is binary compatible with the more famous Intel 8080. It is the last 8-bit microprocessor developed by Intel. The "5" in the part number highlighted the fact that the 8085 uses a single +5-volt (V) power supply, compared to the 8080's +5, −5, and +12 V, which makes the 8085 easier to integrate into systems that by this time were mostly +5 V.

The other major change was the addition of four new interrupt pins and a serial port, with separate input and output pins. This was often all that was needed in simple systems and eliminated the need for separate integrated circuits to provide this functionality, as well as simplifying the computer bus as a result. The only changes in the instruction set compared to the 8080 were instructions for reading and writing data using these pins.

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Instruction set in the context of Motorola 68000

The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector.

The design implements a 32-bit instruction set, with 32-bit registers and a 16-bit internal data bus. The address bus is 24 bits and does not use memory segmentation, which made it easier to program for. Internally, it uses a 16-bit data arithmetic logic unit (ALU) and two 16-bit arithmetic units used mostly for addresses, and has a 16-bit external data bus. For this reason, Motorola termed it a 16/32-bit processor.

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Instruction set in the context of Virtual address space

In computing, a virtual address space (VAS) is an area of contiguous virtual memory locations, called virtual addresses, which an operating system makes available to a process for executing instructions and storing data, and which it maps to the address space of physical addresses in a computer's hardware memory. The range of virtual addresses usually starts at a low address and can extend to the highest address allowed by the computer's instruction set architecture and supported by the operating system's pointer size implementation, which can be 4 bytes for 32-bit or 8 bytes for 64-bit OS versions. This provides several benefits including security through process isolation, assuming each process is given a separate address space.

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Instruction set in the context of Call stack

In computer science, a call stack is a stack data structure that stores information about the active subroutines and inline blocks of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply the "stack". Although maintenance of the call stack is important for the proper functioning of most software, the details are normally hidden and automatic in high-level programming languages. Many computer instruction sets provide special instructions for manipulating stacks.

A call stack is used for several related purposes, but the main reason for having one is to keep track of the point to which each active subroutine should return control when it finishes executing. An active subroutine is one that has been called, but is yet to complete execution, after which control should be handed back to the point of call. Such activations of subroutines may be nested to any level (recursive as a special case), hence the stack structure. For example, if a subroutine DrawSquare calls a subroutine DrawLine from four different places, DrawLine must know where to return when its execution completes. To accomplish this, the address following the instruction that jumps to DrawLine, the return address, is pushed onto the top of the call stack as part of each call.

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Instruction set in the context of PDP-10

Digital Equipment Corporation (DEC)'s PDP-10, later marketed as the DECsystem-10, is a mainframe computer family manufactured from 1966, delivered from December 1967, and discontinued in 1983. 1970s models and beyond were marketed under the DECsystem-10 name, especially as the TOPS-10 operating system became widely used.

The PDP-10's architecture is almost identical to that of DEC's earlier PDP-6, sharing the same 36-bit word length and slightly extending the instruction set. The main difference was a greatly improved hardware implementation. Some aspects of the instruction set are unusual, most notably the byte instructions, which operate on bit fields of any size from 1 to 36 bits inclusive, according to the general definition of a byte as a contiguous sequence of a fixed number of bits.

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