Information warfare in the context of "List of intelligence gathering disciplines"

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⭐ Core Definition: Information warfare

Information warfare (IW) is the battlespace use and management of information and communication technology (ICT) in pursuit of a competitive advantage over an opponent. It is different from cyberwarfare that attacks computers, software, and command control systems. Information warfare is the manipulation of information trusted by a target without the target's awareness so that the target will make decisions against their interest but in the interest of the one conducting information warfare. As a result, it is not clear when information warfare begins, ends, and how strong or destructive it is.

Information warfare may involve the collection of tactical information, assurance(s) that one's information is valid, spreading of propaganda or disinformation to demoralize or manipulate the enemy and the public, undermining the quality of the opposing force's information, and denial of information-collection opportunities to opposing forces. Information warfare is closely linked to psychological warfare.

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In this Dossier

Information warfare in the context of Battlespace

Battlespace or battle-space is a term used to signify a military theatre of operations, in which multiple domains are contested at the same time. Domains where military competition take place include the air, land, sea, outer space, cyberspace and the information environment. The battlespace concept integrates the environment (to include weather and terrain), timeframe and other factors that must be understood to successfully apply combat power, protect the force, or complete the mission. Other relevant factors include enemy and friendly armed forces, the civilian population, infrastructure, socio-political factors and the electromagnetic spectrum within the operational areas and areas of interest.

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Information warfare in the context of Surprise attack

Military deception (MILDEC) is an attempt by a military unit to gain an advantage during warfare by misleading adversary decision makers into taking action or inaction that creates favorable conditions for the deceiving force. This is usually achieved by creating or amplifying an artificial fog of war via psychological operations, information warfare, visual deception, or other methods. As a form of disinformation, it overlaps with psychological warfare. Military deception is also closely connected to operations security (OPSEC) in that OPSEC attempts to conceal from the adversary critical information about an organization's capabilities, activities, limitations, and intentions, or provide a plausible alternate explanation for the details the adversary can observe, while deception reveals false information in an effort to mislead the adversary.

Deception in warfare dates back to early history. The Art of War, an ancient Chinese military treatise, emphasizes the importance of deception as a way for outnumbered forces to defeat larger adversaries. Examples of deception in warfare can be found in ancient Egypt, Greece, and Rome, the Medieval Age, the Renaissance, and the European Colonial Era. Deception was employed during World War I and came into even greater prominence during World War II. In modern times, the militaries of several nations have evolved deception tactics, techniques and procedures into fully fledged doctrine.

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Information warfare in the context of Underwater warfare

Underwater warfare, also known as undersea warfare or subsurface warfare, is naval warfare involving underwater vehicle or combat operations conducted underwater. It is one of the four operational areas of naval warfare, the others being surface warfare, aerial warfare, and information warfare. Underwater warfare includes:

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