Hand–eye coordination in the context of "Action game"

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⭐ Core Definition: Hand–eye coordination

Hand–eye coordination (also known as eye–hand coordination) is the coordinated motor control of eye movement with hand movement and the processing of visual input to guide reaching and grasping along with the use of proprioception of the hands to guide the eyes, a modality of multisensory integration. Eye–hand coordination has been studied in activities as diverse as the movement of solid objects such as wooden blocks, archery, sporting performance, music reading, computer gaming, copy-typing, and even tea-making. It is part of the mechanisms of performing everyday tasks; in its absence, most people would not be able to carry out even the simplest of actions such as picking up a book from a table.

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Hand–eye coordination in the context of Spirangle

In geometry, a spirangle is a spiral polygonal chain. Spirangles are similar to spirals in that they expand from a center point as they grow larger, but they are made out of straight line segments, instead of curves. Spirangle vectographs are used in vision therapy to promote stereopsis and help resolve problems with hand–eye coordination.

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Hand–eye coordination in the context of Action video game

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, rhythm games and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives.

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