Hand-to-hand combat in the context of Criminal


Hand-to-hand combat in the context of Criminal

Hand-to-hand combat Study page number 1 of 2

Play TriviaQuestions Online!

or

Skip to study material about Hand-to-hand combat in the context of "Criminal"


⭐ Core Definition: Hand-to-hand combat

Hand-to-hand combat is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of ranged weapons. The phrase "hand-to-hand" sometimes includes use of melee weapons such as knives, swords, clubs, spears, axes, or improvised weapons such as entrenching tools. While the term "hand-to-hand combat" originally referred principally to engagements by combatants on the battlefield, it can also refer to any personal physical engagement by two or more people, including law enforcement officers, civilians, and criminals.

Combat within close quarters, to a range just beyond grappling distance, is commonly termed close combat or close-quarters combat. It may include lethal and non-lethal weapons and methods depending upon the restrictions imposed by civilian law, military rules of engagement, or ethical codes. Close combat using firearms or other distance weapons by military combatants at the tactical level is referred to in contemporary parlance as close-quarters battle. The United States Army uses the term combatives to describe various military fighting systems used in hand-to-hand combat training, systems which may incorporate eclectic techniques from several different martial arts and combat sports.

↓ Menu
HINT:

In this Dossier

Hand-to-hand combat in the context of Combat

Combat is a purposeful violent conflict between multiple combatants with the intent to harm the opposition. Combat may be armed (using weapons) or unarmed (not using weapons). Combat is resorted to either as a method of self-defense or to impose one's will upon others. An instance of combat can be a standalone confrontation or part of a wider conflict, and its scale can range from a fight between individuals to a war between organized groups. Combat may also be benign and recreational, as in the cases of combat sports and mock combat.

Combat may comply with, or be in violation of, local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry Rules (covering boxing), and the individual rulesets of various combat sports.

View the full Wikipedia page for Combat
↑ Return to Menu

Hand-to-hand combat in the context of Battle of Kursk

The Battle of Kursk, also called the Battle of the Kursk Salient, was a major World War II Eastern Front battle between the forces of Nazi Germany and the Soviet Union near Kursk in southwestern Russia during the summer of 1943, resulting in a Soviet victory. The Battle of Kursk is the single largest battle in the history of warfare. It ranks only behind the Battle of Stalingrad several months earlier as the most often-cited turning point in the European theatre of the war. It was one of the costliest battles of the Second World War, the single deadliest armoured battle in history, the largest tank battle in history, and the opening day of the battle, 5 July, was the single costliest day in the history of aerial warfare in terms of aircraft shot down. The battle was further marked by fierce house-to-house fighting and hand-to-hand combat.

The battle began with the launch of the German offensive Operation Citadel (German: Unternehmen Zitadelle), on 5 July, which had the objective of pinching off the Kursk salient with attacks on the base of the salient from north and south simultaneously. After the German offensive stalled on the northern side of the salient, on 12 July, the Soviets commenced their Kursk Strategic Offensive Operation with the launch of Operation Kutuzov (Russian: Кутузов) against the rear of the German forces on the same side. On the southern side, the Soviets also launched powerful counterattacks the same day, one of which led to a large armoured clash, the Battle of Prokhorovka. On 3 August, the Soviets began the second phase of the Kursk Strategic Offensive Operation with the launch of the Belgorod–Kharkov offensive operation (Operation Polkovodets Rumyantsev, Полководец Румянцев) against the German forces on the southern side of the salient.

View the full Wikipedia page for Battle of Kursk
↑ Return to Menu

Hand-to-hand combat in the context of Lance

The English term lance is derived, via Middle English launce and Old French lance, from the Latin lancea, a generic term meaning a spear or javelin employed by both infantry and cavalry, with English initially keeping these generic meanings. It developed later into a term for spear-like weapons specially designed and modified to be part of a "weapon system" for use couched under the arm during a charge, being equipped with special features such as grappers to engage with lance rests attached to breastplates, and vamplates, small circular plates designed to prevent the hand sliding up the shaft upon impact. These specific features were in use by the beginning of the late 14th century.

Though best known as a military and sporting weapon carried by European knights and men-at-arms, the use of lances was widespread throughout East Asia, the Middle East, and North Africa wherever suitable mounts were available. Lances were the main weapon of lancers of the medieval period and beyond, and these troops also carried secondary weapons such as swords, battle axes, war hammers, maces, and daggers for use in hand-to-hand combat, since the lance was often a one-use-per-engagement weapon, becoming embedded in their targets or being broken on impact. Assuming the lance survived the initial impact without breaking, it could also prove inappropriate for more static, closer engagements where its length became a hindrance.

View the full Wikipedia page for Lance
↑ Return to Menu

Hand-to-hand combat in the context of Boarding (attack)

Naval boarding is an offensive tactic used in naval warfare to come up against (or alongside) an enemy watercraft and attack by inserting combatants aboard that vessel. The goal of boarding is to invade and overrun the enemy personnel on board in order to capture, sabotage, or destroy the enemy vessel. While boarding attacks were originally carried out by ordinary sailors who are proficient in hand-to-hand combat, larger warships often deploy specially trained and equipped regular troops such as marines and special forces as boarders. Boarding and close-quarters combat had been a primary means to conclude a naval battle since antiquity, until the early modern period when heavy naval artillery gained tactical primacy at sea.

A cutting out boarding is an attack by small boats, preferably at night and against an unsuspecting and anchored, target. It became popular in the later 18th century, and was extensively used during the Napoleonic Wars. This heralded the emphasis on stealth, and surprise, that would come to dominate future boarding tactics. An example is the successful cutting out of the Hermione which took place at Puerto Cabello, Venezuela, on 25 October 1799.

View the full Wikipedia page for Boarding (attack)
↑ Return to Menu

Hand-to-hand combat in the context of Combat knife

A combat knife is a fighting knife designed for military use and primarily intended for hand-to-hand or close combat fighting.

Since the end of trench warfare, most military combat knives have been secondarily designed for utility use (clearing foliage, chopping branches for cover, opening ammunition crates, etc.) in addition to their original role as close-quarter combat weapons, and may be referred to as "fighting-utility knives." On the other hand, military knives that are intended primarily for use in a role other than combat are typically referred to by their primary role, such as "utility knife" or "survival knife".

View the full Wikipedia page for Combat knife
↑ Return to Menu

Hand-to-hand combat in the context of Fighting knife

A fighting knife has a blade designed to most effectively inflict injury in close-quarters physical confrontations. The combat knife and the trench knife are examples of military fighting knives.

Fighting knives were traditionally designed as special-purpose weapons, intended primarily if not solely for use in personal or hand-to-hand combat. This singleness of purpose originally distinguished the fighting knife from the field knife, fighting utility knife, or in modern usage, the tactical knife. The tactical knife is a knife with one or more military features designed for use in extreme situations, which may or may not include a design capability as a fighting or combat weapon. Since World War I, the fighting knife in military service has gradually evolved into a dual-purpose or "fighting-utility" knife, suited for both knife fighting and utility roles. As a consequence, the terms "fighting knife" and "tactical knife" are frequently employed interchangeably.

View the full Wikipedia page for Fighting knife
↑ Return to Menu

Hand-to-hand combat in the context of Fighting game

The fighting game genre involves combat between characters, often (but not necessarily limited to) one-on-one battles. The mechanics of combat in fighting games often features blocking, grappling, counter-attacking, and the ability to chain attacks together into "combos". Characters generally engage in hand-to-hand combat, often incorporating martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional plane, where characters navigate horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken and Soul Edge while some are set in fully three-dimensional environments without restricting characters' movement, such as Dragon Ball Z: Budokai Tenkaichi, Jump Force, Kill la Kill: If, My Hero: One's Justice, Naruto: Ultimate Ninja Storm, One Piece: Burning Blood and Power Stone; these are sometimes referred to as "3D arena" fighting games.

The fighting game genre is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters. The first video game to feature fist fighting is Heavyweight Champ (1976), but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades. Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters, and The Way of the Exploding Fist (1985) further popularized the genre on home systems. In 1987, Capcom's Street Fighter introduced special attacks, and in 1991, its highly successful sequel Street Fighter II refined and popularized many genre conventions, including combos. Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter, Mortal Kombat, Super Smash Bros., and Tekken.

View the full Wikipedia page for Fighting game
↑ Return to Menu

Hand-to-hand combat in the context of Marine Corps Martial Arts Program

The Marine Corps Martial Arts Program (MCMAP, /ˈmɪkmæp/) is a combat system developed by the United States Marine Corps to combine existing and new hand-to-hand and close quarters combat techniques with morale and team-building functions and instruction in the warrior ethos. The program, which began in 2001, trains Marines (and U.S. Navy personnel attached to Marine units) in unarmed combat, edged weapons, weapons of opportunity, and rifle and bayonet techniques.

It also stresses mental and character development, including the responsible use of force, leadership, and teamwork.

View the full Wikipedia page for Marine Corps Martial Arts Program
↑ Return to Menu

Hand-to-hand combat in the context of Street fighting

Street fighting or street combat is hand-to-hand combat in public places between individuals or groups of people. The venue is usually a public place (e.g., a street), and the fight sometimes results in serious injury or even death. Some street fights can be gang related.

A typical situation involves two individuals arguing in a bar, during which dispute one suggests stepping outside, where the fight commences. It is often possible to avoid the fight by withdrawing from the situation; whereas in self-defense, a person is actively trying to escape the confrontation, using force if necessary to ensure their own safety.

View the full Wikipedia page for Street fighting
↑ Return to Menu

Hand-to-hand combat in the context of Mêlée

A melee (/ˈml/ or /ˈmɛl/) is a confused hand-to-hand fight among several people. The English term melee originated circa 1648 from the French word mêlée (French: [mɛle]), derived from the Old French mesler, from which medley and meddle were also derived.

The 1812 tabletop wargame Kriegsspiel, and H.G. Wells' 1913 Little Wars, referred to the hand-combat stage of the game as a melée, or mêlée, respectively. The term was brought over to tabletop role-playing games such as Dungeons & Dragons, and in turn to role-playing video games, to describe any close-combat encounter.

View the full Wikipedia page for Mêlée
↑ Return to Menu

Hand-to-hand combat in the context of Kickboxing

Kickboxing is a full-contact hybrid martial art and boxing type based on punching and kicking. Kickboxing originated in the 1950s. The fight takes place in a boxing ring, normally with boxing gloves, mouth guards, shorts, and bare feet to favor the use of kicks. Kickboxing is practiced for self-defense, general fitness, or for competition. Some styles of kickboxing include: full contact karate, Muay Thai, Japanese kickboxing, Lethwei, Sanda, and Savate.

Although since the dawn of humanity people have faced each other in hand-to-hand combat, the first documentation on the use of kicking and punching in sports combat is from ancient Greece and ancient India. But nevertheless, the term kickboxing originated in Japan, in the 1960s, and developed in the late 1950s from karate mixed with boxing, having some influence, with competitions held since then. American kickboxing originated in the 1970s and was brought to prominence in September 1974, when the Professional Karate Association (PKA) held the first World Championships. Historically, kickboxing can be considered a hybrid martial art formed from the combination of elements of various traditional styles. This approach became increasingly popular since the 1970s, and since the 1990s, kickboxing has contributed to the emergence of mixed martial arts via further hybridization with ground fighting techniques from Brazilian jiu-jitsu, and folk wrestling.

View the full Wikipedia page for Kickboxing
↑ Return to Menu

Hand-to-hand combat in the context of Savate

Savate (French pronunciation: [savat]), also known as French Boxing (French: Boxe Française) or French Foot Fighting, is a French hybrid martial art and full-contact combat sport that combines principles of western boxing with a wide variety of kicking techniques. Unlike kickboxing which allow knee and/or shin strikes in competitive bouts, savate involves kicking exclusively with one's feet, but participants can nonetheless target any part of the body. The sport is also notable for requiring footwear to be worn by the competitors, as would be expected from individuals fighting in the streets. A male practitioner of savate is called a "tireur" while a female one is a "tireuse".

Savate de rue (lit.'street savate'), the term used to differentiate the original martial art meant for self-defense from the subsequent combat sport, is an overarching hand-to-hand combat discipline that incorporates knee and elbow strikes as well as joint locks, sweeps, throws, headbutts and takedowns, in addition to punches and kicks.

View the full Wikipedia page for Savate
↑ Return to Menu

Hand-to-hand combat in the context of Ground fighting

Ground fighting (also called ground work or ground game) is hand-to-hand combat which takes place while the combatants are on the ground. The term is commonly used in mixed martial arts and other combat sports, as well as various forms of martial arts to designate the set of grappling techniques employed by a combatant that is on the ground. It is the main focus of Brazilian jiu-jitsu and is featured in varying amounts in catch wrestling, judo, jujutsu, sambo, shoot wrestling, hapkido, Dishuquan Dog Kung Fu, some schools of shuai jiao and other styles of wrestling.

Similarly to clinch fighting, ground fighting implies that the combatants are at a very close range, usually involving one or both combatants grappling the opponent using various grappling holds. Depending on the positioning of the combatants, the proximity can allow for techniques such as biting, chokeholds, fish-hooking, eye-gouging, joint locks, pressure point techniques, or various strikes.

View the full Wikipedia page for Ground fighting
↑ Return to Menu

Hand-to-hand combat in the context of Stand-up fighting

In martial arts and combat sports, stand-up fighting is hand-to-hand combat between opponents in a standing position, as distinguished from ground fighting. Clinch fighting is stand-up grappling. Fighters employ striking, including striking combinations, using either body parts or melee weapons, to incapacitate or injure the opponent. Combatants use blocking techniques to block the opponent's attacks.

Martial arts and combat sports that emphasize stand-up fighting include boxing, jōdō, karate, kendo, kickboxing, kung fu (sanda/sanshou), Muay Thai, savate, silat, and Taekwondo.

View the full Wikipedia page for Stand-up fighting
↑ Return to Menu

Hand-to-hand combat in the context of Fujian White Crane

Fujian White Crane, also known as White Crane Boxing (Chinese: 白鶴拳) is a Southern Chinese martial art that originated in Yongchun County, Fujian (福建) province. According to oral tradition, the style was developed by Fang Qiniang (方七娘; Amoy Min Nan: Hng Chhit-niâ), a female martial artist. It is associated with traditional fighting techniques, including long range, but is most similar to close-quarter or hand-to-hand combat. It is most recognizable by the way the fighter imitates a bird's pecking or flapping of wings. While some white crane styles make use of traditional weapons, others have discontinued the use of weaponry.

Fujian White Crane descends in part from Shaolin Boxing and imitates characteristics of the white crane. This system is separate though related to Lohan Quan (Fujian Shaolin). The entire system of fighting was developed from observing the crane's movements, methods of attack and spirit, and may have evolved from the southern Shaolin animal styles.

View the full Wikipedia page for Fujian White Crane
↑ Return to Menu