General-purpose computing on graphics processing units (software) in the context of Shader


General-purpose computing on graphics processing units (software) in the context of Shader

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⭐ Core Definition: General-purpose computing on graphics processing units (software)

General-purpose computing on graphics processing units (GPGPU, or less often GPGP) is the use of a graphics processing unit (GPU), which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the central processing unit (CPU). The use of multiple video cards in one computer, or large numbers of graphics chips, further parallelizes the already parallel nature of graphics processing.

Essentially, a GPGPU pipeline is a kind of parallel processing between one or more GPUs and CPUs, with special accelerated instructions for processing image or other graphic forms of data. While GPUs operate at lower frequencies, they typically have many times the number of Processing elements. Thus, GPUs can process far more pictures and other graphical data per second than a traditional CPU. Migrating data into parallel form and then using the GPU to process it can (theoretically) create a large speedup.

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General-purpose computing on graphics processing units (software) in the context of Graphics card

A graphics card (also called a video card, display card, graphics accelerator, graphics adapter, VGA card/VGA, video adapter, or display adapter GPU) is a computer expansion card that generates a feed of graphics output to a display device such as a monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to an integrated graphics processor on the motherboard or the central processing unit (CPU). A graphics processing unit (GPU) that performs the necessary computations is the main component in a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole erroneously.

Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the CPU. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for general-purpose computing. Applications of general-purpose computing on graphics cards include AI training, cryptocurrency mining, and molecular simulation.

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General-purpose computing on graphics processing units (software) in the context of BrookGPU

In computing, the Brook programming language and its implementation BrookGPU were early and influential attempts to enable general-purpose computing on graphics processing units (GPGPU). Brook, developed at Stanford University graphics group, was a compiler and runtime system for a stream programming language designed to leverage the parallelism of GPUs such as those from ATI or Nvidia.

BrookGPU compiled programs written using the Brook stream programming language, which is a variant of ANSI C. It could target OpenGL v1.3+, DirectX v9+ or AMD's Close to Metal for the computational backend and ran on both Microsoft Windows and Linux. For debugging, BrookGPU could also simulate a virtual graphics card on the CPU.

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General-purpose computing on graphics processing units (software) in the context of Shaders

In computer graphics, a shader is a programmable operation which is applied to data as it moves through the rendering pipeline. Shaders can act on data such as vertices and primitives—to generate or morph geometry—and fragments –to calculate the values in a rendered image.

Shaders can execute a wide variety of operations and can run on different types of hardware. In modern real-time computer graphics, shaders are run on graphics processing units (GPUs) –dedicated hardware which provides highly parallel execution of programs. As rendering an image is embarrassingly parallel, fragment and pixel shaders scale well on SIMD hardware. Historically, the drive for faster rendering has produced highly-parallel processors which can in turn be used for other SIMD amenable algorithms. Such shaders executing in a compute pipeline are commonly called compute shaders.

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