Future Crew in the context of Demoscene


Future Crew in the context of Demoscene

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⭐ Core Definition: Future Crew

Future Crew was a Finnish demogroup that created PC demos and software, active mostly between 1986 and 1994.

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👉 Future Crew in the context of Demoscene

The demoscene (/ˈdɛmˌsn/) is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties.

The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software cracking. Crackers altered the code of computer games to remove copy protection, claiming credit by adding introduction screens of their own ("cracktros"). They soon started competing for the best visual presentation of these additions. Through the making of intros and stand-alone demos, a new community eventually evolved, independent of the gaming and software sharing scenes.

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Future Crew in the context of Second Reality

Second Reality (originally titled Unreal ][ - The 2nd Reality) is an IBM PC compatible demo created by the Finnish group Future Crew. It debuted at the Assembly 1993 demoparty on 30 July 1993, where it was entered into the PC demo competition, and finished in first place with its demonstration of 2D and 3D computer graphics rendering. The demo was released to the public in October 1993.

It is considered to be one of the best demos created during the early 1990s on the PC; in 1999 Slashdot voted it one of the "Top 10 Hacks of All Time". Its source code was released in a GitHub repository as public domain software using the Unlicense on the 20th anniversary of the release in August 2013.

View the full Wikipedia page for Second Reality
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